My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Dart Goblin Lumberjack
Zap
Bats Goblin Gang Dart Goblin
Barbarian Barrel
Goblin Gang Dart Goblin Lumberjack
The Log
Goblin Gang Dart Goblin Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Goblin Gang Dart Goblin Lumberjack
Fireball
Goblin Gang Dart Goblin Lumberjack
Poison
Bats Goblin Gang Dart Goblin
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Dart Goblin Lumberjack Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Lumberjack
Zap
Arrows Bats Dart Goblin Lumberjack Mega Knight
Arrows
Zap Lumberjack Mega Knight
Goblin Gang
Dart Goblin
Dart Goblin
Zap Goblin Gang Mega Knight
Rocket
Lumberjack
Bats Zap Arrows Mega Knight
Mega Knight
Bats Zap Arrows Dart Goblin Lumberjack

Defense Synergies 2 13

Bats
Zap Dart Goblin Lumberjack Mega Knight
Zap
Mega Knight Bats Arrows Goblin Gang Dart Goblin Lumberjack
Arrows
Mega Knight Zap Lumberjack
Goblin Gang
Zap Dart Goblin Lumberjack
Dart Goblin
Bats Zap Goblin Gang Lumberjack Mega Knight
Rocket
Lumberjack
Bats Zap Arrows Goblin Gang Dart Goblin
Mega Knight
Zap Arrows Bats Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Dart Goblin
Lumberjack Bats Zap Goblin Gang Dart Goblin Mega Knight
Goblin Gang Rocket Lumberjack Mega Knight Bats Dart Goblin
Lumberjack Bats Goblin Gang Dart Goblin Mega Knight
Arrows Rocket Lumberjack Mega Knight
Arrows Goblin Gang Bats Zap Dart Goblin Lumberjack Mega Knight
Bats Dart Goblin Rocket Zap Arrows Goblin Gang
Rocket Zap Arrows Dart Goblin Mega Knight
Goblin Gang Lumberjack
Goblin Gang Dart Goblin Lumberjack Mega Knight
Bats Goblin Gang Dart Goblin Zap Arrows Lumberjack Mega Knight
Arrows Bats Zap Goblin Gang Dart Goblin
Lumberjack Mega Knight Bats Zap Goblin Gang Rocket
Rocket Mega Knight Bats Zap Arrows Goblin Gang Dart Goblin Lumberjack
Goblin Gang Lumberjack Mega Knight
Rocket Zap Goblin Gang Lumberjack Mega Knight
Mega Knight Bats Arrows Goblin Gang Lumberjack
Arrows Mega Knight Bats Zap Goblin Gang Dart Goblin Lumberjack
Zap Arrows Bats Dart Goblin Lumberjack Mega Knight
Dart Goblin Lumberjack
Goblin Gang Mega Knight Bats Arrows Dart Goblin Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Zap
Zap Arrows Goblin Gang Rocket Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Bats Zap Rocket
Goblin Gang Rocket Lumberjack Mega Knight Bats Zap
Goblin Gang Lumberjack Mega Knight
Arrows Rocket Bats Zap Goblin Gang Dart Goblin
Goblin Gang Rocket Bats Dart Goblin Lumberjack
Mega Knight Lumberjack
Zap Rocket Mega Knight Bats
Goblin Gang Dart Goblin
Mega Knight Bats Dart Goblin Lumberjack
Rocket Mega Knight Zap Arrows
Rocket Mega Knight Goblin Gang Lumberjack
Dart Goblin Mega Knight
Goblin Gang Bats Zap Dart Goblin Rocket Lumberjack
Bats Arrows Mega Knight Zap Dart Goblin
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Rocket
Arrows Zap Dart Goblin
Rocket Arrows Dart Goblin
Arrows Dart Goblin Rocket
Rocket Zap Arrows Mega Knight
Arrows Bats Zap Dart Goblin Rocket
Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Zap Dart Goblin
Rocket Bats Goblin Gang Lumberjack
Rocket Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Rocket
Rocket Dart Goblin
Arrows Dart Goblin Rocket
Zap Arrows Dart Goblin
Rocket Zap Arrows Dart Goblin
Arrows Dart Goblin Rocket Mega Knight
Arrows Rocket
Bats Rocket
Rocket Zap Arrows Dart Goblin Mega Knight
Rocket Zap Arrows Dart Goblin Mega Knight
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Zap Arrows
Zap Arrows Mega Knight
Arrows Zap Dart Goblin
Zap Arrows Mega Knight
Rocket Zap Arrows Dart Goblin
Bats Zap Arrows Dart Goblin
Zap Rocket Bats Dart Goblin
Zap Arrows Dart Goblin Rocket Mega Knight
Zap Rocket Arrows
Mega Knight
Rocket Arrows
Zap Bats Goblin Gang Dart Goblin Rocket
Rocket Zap Arrows Dart Goblin
Arrows
Goblin Gang Dart Goblin Rocket Lumberjack Mega Knight
Arrows Zap Dart Goblin
Rocket Zap Arrows
Dart Goblin Mega Knight
Zap Bats Goblin Gang Dart Goblin Rocket
Bats Zap Dart Goblin Rocket
Zap Dart Goblin Rocket Mega Knight
Dart Goblin Rocket Mega Knight

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