My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Flying Machine Balloon Electro Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Balloon
Giant Snowball
Royal Recruits Flying Machine Balloon Electro Dragon
Zap
Flying Machine Balloon
Barbarian Barrel
Royal Recruits Bomb Tower
The Log
Royal Recruits
Earthquake
Bomb Tower
Arrows
Royal Recruits Flying Machine
Royal Delivery
Royal Recruits Flying Machine Balloon Electro Dragon
Fireball
Bomb Tower Flying Machine Balloon Electro Dragon
Poison
Royal Recruits Bomb Tower Flying Machine Balloon Electro Dragon
Lightning
Bomb Tower Balloon Electro Dragon Goblinstein
Rocket
Bomb Tower Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bomb Tower Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Bomb Tower Flying Machine Balloon Electro Dragon Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Bomb Tower Flying Machine

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Royal Recruits Flying Machine Electro Dragon
Arrows
Zap Balloon
Royal Recruits
Zap Flying Machine Electro Dragon
Bomb Tower
Flying Machine
Zap Royal Recruits Balloon Electro Dragon
Balloon
Zap Arrows Flying Machine Electro Dragon
Electro Dragon
Zap Royal Recruits Flying Machine Balloon
Goblinstein

Defense Synergies 1 5

Zap
Bomb Tower Arrows Flying Machine Electro Dragon
Arrows
Zap Bomb Tower
Royal Recruits
Bomb Tower
Zap Arrows
Flying Machine
Zap Electro Dragon
Balloon
Electro Dragon
Zap Flying Machine
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Flying Machine Electro Dragon
Bomb Tower Zap Royal Recruits Flying Machine Electro Dragon
Bomb Tower Royal Recruits Electro Dragon
Royal Recruits Bomb Tower Electro Dragon
Arrows Royal Recruits Bomb Tower
Arrows Zap Bomb Tower Flying Machine Electro Dragon
Zap Arrows Bomb Tower Flying Machine Electro Dragon
Zap Arrows Royal Recruits Bomb Tower Flying Machine Electro Dragon
Royal Recruits Bomb Tower
Royal Recruits
Zap Arrows Royal Recruits Bomb Tower Flying Machine Electro Dragon
Arrows Zap Flying Machine Electro Dragon
Royal Recruits Bomb Tower Zap Flying Machine Electro Dragon
Bomb Tower Zap Arrows Royal Recruits Electro Dragon
Royal Recruits Bomb Tower
Bomb Tower Zap Royal Recruits
Bomb Tower Arrows Royal Recruits Electro Dragon
Arrows Bomb Tower Zap Royal Recruits Flying Machine Electro Dragon
Zap Arrows Bomb Tower Royal Recruits Flying Machine Electro Dragon
Royal Recruits Bomb Tower
Royal Recruits Arrows Bomb Tower Flying Machine Electro Dragon
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap
Zap Arrows Bomb Tower Flying Machine Electro Dragon
Royal Recruits Zap Bomb Tower Electro Dragon
Royal Recruits Zap
Royal Recruits
Arrows Zap Bomb Tower Flying Machine Electro Dragon
Royal Recruits Bomb Tower Flying Machine
Royal Recruits Bomb Tower
Zap Royal Recruits Electro Dragon Bomb Tower Flying Machine
Royal Recruits
Royal Recruits Bomb Tower Flying Machine Electro Dragon
Royal Recruits Zap Arrows
Royal Recruits Bomb Tower
Royal Recruits Bomb Tower Flying Machine Electro Dragon
Royal Recruits Electro Dragon Zap Bomb Tower Flying Machine
Arrows Zap Royal Recruits Bomb Tower Flying Machine Electro Dragon
Zap Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Flying Machine Electro Dragon
Arrows Zap Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon
Arrows Royal Recruits Flying Machine
Zap Arrows
Arrows Zap Flying Machine Electro Dragon
Arrows Flying Machine
Arrows Zap Flying Machine Electro Dragon
Arrows Zap Flying Machine Electro Dragon
Electro Dragon
Zap Arrows Royal Recruits Flying Machine Electro Dragon
Zap Arrows Flying Machine Electro Dragon
Flying Machine
Arrows Flying Machine Electro Dragon
Zap Arrows Flying Machine
Zap Arrows Flying Machine Electro Dragon
Arrows Royal Recruits Flying Machine Electro Dragon
Arrows
Zap Arrows Flying Machine Electro Dragon
Zap Arrows Flying Machine Electro Dragon
Arrows
Zap Arrows Royal Recruits Flying Machine Electro Dragon
Zap Arrows Electro Dragon
Arrows Zap Flying Machine Electro Dragon
Zap Arrows Flying Machine Electro Dragon
Zap Arrows
Zap Arrows Flying Machine Electro Dragon
Zap Electro Dragon Flying Machine
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Arrows
Zap Royal Recruits Flying Machine Electro Dragon
Zap Arrows Flying Machine Electro Dragon
Arrows
Flying Machine Electro Dragon
Arrows Zap Flying Machine Electro Dragon
Zap Arrows
Royal Recruits Flying Machine Electro Dragon
Zap Electro Dragon Royal Recruits Flying Machine
Zap Flying Machine Electro Dragon
Electro Dragon Zap Royal Recruits Flying Machine
Electro Dragon

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