My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dart Goblin Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Guards Balloon
Giant Snowball
Royal Recruits Dart Goblin Guards Balloon Lumberjack
Zap
Dart Goblin Guards Balloon
Barbarian Barrel
Royal Recruits Dart Goblin Wizard Guards Lumberjack
The Log
Royal Recruits Dart Goblin Guards Lumberjack
Earthquake
Guards
Arrows
Royal Recruits Dart Goblin Guards
Royal Delivery
Royal Recruits Dart Goblin Wizard Guards Balloon Lumberjack
Fireball
Dart Goblin Wizard Balloon Lumberjack
Poison
Royal Recruits Dart Goblin Wizard Guards Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Dart Goblin Guards Lumberjack Wizard Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Dart Goblin Guards

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Royal Recruits Dart Goblin Guards Lumberjack
Arrows
Zap Balloon Lumberjack
Royal Recruits
Zap Dart Goblin Lumberjack
Dart Goblin
Zap Royal Recruits Balloon
Wizard
Balloon Lumberjack
Guards
Zap Lumberjack
Balloon
Zap Arrows Lumberjack Dart Goblin Wizard
Lumberjack
Balloon Zap Arrows Royal Recruits Wizard Guards

Defense Synergies 0 11

Zap
Arrows Dart Goblin Guards Lumberjack
Arrows
Zap Lumberjack
Royal Recruits
Dart Goblin
Dart Goblin
Zap Royal Recruits Guards Lumberjack
Wizard
Guards Lumberjack
Guards
Zap Dart Goblin Wizard Lumberjack
Balloon
Lumberjack
Zap Arrows Dart Goblin Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Dart Goblin Wizard
Lumberjack Zap Royal Recruits Dart Goblin
Lumberjack Royal Recruits Dart Goblin
Royal Recruits Lumberjack Dart Goblin Guards
Arrows Royal Recruits Lumberjack
Arrows Zap Dart Goblin Guards Lumberjack
Dart Goblin Zap Arrows Wizard
Zap Arrows Royal Recruits Dart Goblin
Royal Recruits Lumberjack
Guards Royal Recruits Dart Goblin Lumberjack
Dart Goblin Guards Zap Arrows Royal Recruits Wizard Lumberjack
Arrows Zap Dart Goblin Wizard
Royal Recruits Lumberjack Zap Wizard Guards
Wizard Zap Arrows Royal Recruits Dart Goblin Guards Lumberjack
Royal Recruits Lumberjack
Zap Royal Recruits Lumberjack
Wizard Arrows Royal Recruits Lumberjack
Arrows Zap Royal Recruits Dart Goblin Wizard Guards Lumberjack
Zap Arrows Wizard Royal Recruits Dart Goblin Guards Lumberjack
Royal Recruits Dart Goblin Lumberjack
Royal Recruits Wizard Arrows Dart Goblin Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Lumberjack Zap
Zap Arrows Wizard Lumberjack
Royal Recruits Guards Lumberjack Zap
Royal Recruits Guards Lumberjack Zap
Royal Recruits Guards Lumberjack
Arrows Wizard Zap Dart Goblin
Royal Recruits Guards Dart Goblin Lumberjack
Royal Recruits Lumberjack
Zap Royal Recruits
Royal Recruits Dart Goblin Guards
Royal Recruits Dart Goblin Guards Lumberjack
Royal Recruits Zap Arrows Guards
Royal Recruits Wizard Guards Lumberjack
Royal Recruits Wizard Dart Goblin
Royal Recruits Guards Zap Dart Goblin Lumberjack
Arrows Zap Royal Recruits Dart Goblin Wizard
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Dart Goblin Guards
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Royal Recruits Dart Goblin Guards
Wizard Zap Arrows
Arrows Wizard Zap Dart Goblin
Arrows Dart Goblin Wizard
Arrows Zap Dart Goblin Wizard
Arrows Zap Dart Goblin Wizard
Guards Lumberjack
Zap Arrows Royal Recruits Dart Goblin Wizard
Zap Arrows Dart Goblin Wizard
Dart Goblin
Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Wizard
Arrows Royal Recruits Dart Goblin Wizard
Arrows
Zap Arrows Dart Goblin Wizard
Zap Arrows Dart Goblin Wizard
Arrows Wizard
Zap Arrows Royal Recruits
Zap Arrows Wizard
Arrows Zap Dart Goblin Wizard
Zap Arrows Wizard
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Wizard
Zap Dart Goblin Wizard Guards
Zap Arrows Dart Goblin Wizard
Zap Arrows
Arrows Wizard
Zap Royal Recruits Dart Goblin Guards
Zap Arrows Dart Goblin Wizard
Arrows
Dart Goblin Wizard Lumberjack
Arrows Zap Dart Goblin Wizard
Zap Arrows
Royal Recruits Dart Goblin
Zap Royal Recruits Dart Goblin Guards
Zap Dart Goblin
Zap Royal Recruits Dart Goblin
Dart Goblin Wizard

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