My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits P.E.K.K.A Ram Rider Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits P.E.K.K.A Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Ram Rider Mighty Miner
Giant Snowball
Royal Recruits Ram Rider Mighty Miner
Zap
Ram Rider Mighty Miner
Barbarian Barrel
Royal Recruits
The Log
Royal Recruits Ram Rider
Earthquake
Arrows
Royal Recruits
Royal Delivery
Royal Recruits P.E.K.K.A Ram Rider
Fireball
Ram Rider Mighty Miner
Poison
Royal Recruits
Lightning
Ram Rider Mighty Miner
Rocket
Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits P.E.K.K.A Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Mighty Miner Ram Rider Lightning Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Arrows Mighty Miner

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Ram Rider Royal Recruits The Log Mighty Miner
Arrows
Zap P.E.K.K.A Lightning Ram Rider Mighty Miner
Royal Recruits
Zap Ram Rider
Lightning
Ram Rider Arrows
P.E.K.K.A
Zap Arrows The Log Ram Rider
The Log
Zap P.E.K.K.A Ram Rider
Ram Rider
Zap Lightning Arrows Royal Recruits P.E.K.K.A The Log
Mighty Miner
Zap Arrows

Defense Synergies 1 10

Zap
Arrows P.E.K.K.A The Log Ram Rider Mighty Miner
Arrows
Zap Lightning P.E.K.K.A
Royal Recruits
The Log
Lightning
Arrows The Log
P.E.K.K.A
The Log Zap Arrows
The Log
P.E.K.K.A Zap Royal Recruits Lightning Ram Rider
Ram Rider
Zap The Log
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Royal Recruits The Log Ram Rider
P.E.K.K.A Zap Royal Recruits The Log Ram Rider
P.E.K.K.A Ram Rider Royal Recruits Lightning
Royal Recruits P.E.K.K.A Ram Rider
Lightning Arrows Royal Recruits P.E.K.K.A The Log
Arrows The Log Zap
Lightning Ram Rider Zap Arrows
Lightning Zap Arrows Royal Recruits P.E.K.K.A The Log Ram Rider
P.E.K.K.A Mighty Miner Royal Recruits
Royal Recruits
Zap Arrows Royal Recruits The Log Ram Rider
Arrows Zap Ram Rider
Royal Recruits P.E.K.K.A Zap Lightning The Log Ram Rider
Zap Arrows Royal Recruits P.E.K.K.A The Log
Royal Recruits P.E.K.K.A Ram Rider
Zap Royal Recruits Lightning P.E.K.K.A The Log Ram Rider
Arrows Royal Recruits P.E.K.K.A
Arrows Zap Royal Recruits The Log Ram Rider
Zap Arrows The Log Royal Recruits Ram Rider
P.E.K.K.A Royal Recruits Ram Rider
Royal Recruits Arrows P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap P.E.K.K.A
Zap Arrows Lightning The Log
Royal Recruits P.E.K.K.A Zap Lightning The Log Ram Rider
Royal Recruits Lightning P.E.K.K.A Zap The Log Ram Rider
Royal Recruits P.E.K.K.A Ram Rider Mighty Miner
Arrows Zap Ram Rider
Royal Recruits P.E.K.K.A Lightning Ram Rider
P.E.K.K.A Mighty Miner Royal Recruits
Zap Royal Recruits Lightning P.E.K.K.A The Log
Royal Recruits P.E.K.K.A
P.E.K.K.A Royal Recruits
Royal Recruits Lightning P.E.K.K.A Zap Arrows The Log
Royal Recruits Lightning P.E.K.K.A Ram Rider
Royal Recruits
Royal Recruits Zap Lightning P.E.K.K.A The Log Mighty Miner
Arrows Zap Royal Recruits P.E.K.K.A The Log Mighty Miner
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Royal Recruits The Log
Arrows Zap The Log Ram Rider
Lightning Arrows The Log
Lightning Arrows Royal Recruits The Log
Zap Arrows The Log
Arrows Zap Ram Rider
Arrows The Log
Arrows The Log Zap Lightning Ram Rider
Arrows The Log Zap Lightning Ram Rider
Lightning
Lightning Zap Arrows Royal Recruits The Log Ram Rider
Lightning Zap Arrows
Lightning The Log
Lightning Arrows
Lightning Zap Arrows The Log
Lightning Zap Arrows The Log
Lightning Arrows Royal Recruits The Log
Lightning Arrows
Lightning
Lightning Zap Arrows The Log
Lightning Zap Arrows The Log
Lightning The Log
Lightning Arrows
Lightning The Log
Lightning Zap Arrows Royal Recruits The Log
Zap Arrows The Log
Arrows The Log Zap Lightning Ram Rider
Lightning Zap Arrows The Log Ram Rider
Lightning Zap Arrows The Log
Lightning Zap Arrows
Zap Lightning
Lightning
Lightning Zap Arrows The Log
Zap Lightning Arrows
P.E.K.K.A Mighty Miner
Arrows Lightning The Log
Zap Lightning Royal Recruits
Lightning Zap Arrows Ram Rider
Arrows The Log
Lightning
Arrows The Log Zap Lightning
Lightning Zap Arrows
Royal Recruits P.E.K.K.A
Zap Royal Recruits Lightning The Log
Zap Lightning
Lightning Zap Royal Recruits The Log
P.E.K.K.A
Lightning

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