My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Barrel Skeleton Army Dark Prince
Giant Snowball
Royal Recruits Goblin Barrel Skeleton Army Witch
Zap
Goblin Barrel Skeleton Army Dark Prince Witch
Barbarian Barrel
Royal Recruits Wizard Goblin Barrel Skeleton Army Dark Prince Witch
The Log
Royal Recruits Goblin Barrel Skeleton Army Dark Prince Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Royal Recruits Goblin Barrel Skeleton Army Witch
Royal Delivery
Royal Recruits Wizard Goblin Barrel Skeleton Army Dark Prince Witch
Fireball
Wizard Goblin Barrel Skeleton Army Witch
Poison
Royal Recruits Wizard Skeleton Army Witch
Lightning
Wizard Dark Prince Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Barrel Skeleton Army Dark Prince Wizard Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Barrel Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Royal Recruits Dark Prince Witch
Arrows
Zap Goblin Barrel Dark Prince
Royal Recruits
Zap
Wizard
Dark Prince
Goblin Barrel
Dark Prince Arrows Skeleton Army
Skeleton Army
Goblin Barrel
Dark Prince
Goblin Barrel Zap Arrows Wizard Witch
Witch
Zap Dark Prince

Defense Synergies 0 9

Zap
Arrows Skeleton Army Dark Prince Witch
Arrows
Zap Dark Prince
Royal Recruits
Skeleton Army
Wizard
Skeleton Army Dark Prince
Goblin Barrel
Skeleton Army
Zap Royal Recruits Wizard
Dark Prince
Zap Arrows Wizard Witch
Witch
Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Wizard
Skeleton Army Zap Royal Recruits Dark Prince Witch
Skeleton Army Witch Royal Recruits Dark Prince
Royal Recruits Skeleton Army Witch Dark Prince
Arrows Royal Recruits Skeleton Army Dark Prince
Arrows Skeleton Army Zap Dark Prince
Zap Arrows Wizard Witch
Zap Arrows Royal Recruits
Witch Royal Recruits Skeleton Army
Skeleton Army Royal Recruits Dark Prince
Skeleton Army Witch Zap Arrows Royal Recruits Wizard Dark Prince
Arrows Zap Wizard Witch
Royal Recruits Skeleton Army Zap Wizard Dark Prince Witch
Wizard Skeleton Army Zap Arrows Royal Recruits Dark Prince Witch
Royal Recruits Skeleton Army
Skeleton Army Zap Royal Recruits
Wizard Arrows Royal Recruits Skeleton Army Dark Prince Witch
Arrows Zap Royal Recruits Wizard Skeleton Army Dark Prince Witch
Zap Arrows Wizard Witch Royal Recruits Dark Prince
Royal Recruits
Royal Recruits Wizard Skeleton Army Dark Prince Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Zap Dark Prince Witch
Zap Arrows Wizard
Royal Recruits Skeleton Army Zap Dark Prince Witch
Royal Recruits Skeleton Army Dark Prince Zap
Royal Recruits Skeleton Army Dark Prince Witch
Arrows Wizard Zap Witch
Royal Recruits Skeleton Army Dark Prince Witch
Royal Recruits Skeleton Army Dark Prince
Zap Royal Recruits Skeleton Army Dark Prince Witch
Royal Recruits Witch Skeleton Army
Royal Recruits Dark Prince Witch
Royal Recruits Skeleton Army Zap Arrows Dark Prince
Royal Recruits Skeleton Army Dark Prince Wizard Witch
Royal Recruits Wizard Skeleton Army Witch
Royal Recruits Skeleton Army Witch Zap Dark Prince
Arrows Zap Royal Recruits Wizard Dark Prince Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Zap
Arrows
Arrows Royal Recruits Dark Prince
Wizard Zap Arrows Dark Prince
Arrows Wizard Zap Witch
Arrows Wizard Witch
Arrows Zap Wizard
Arrows Zap Wizard
Zap Arrows Royal Recruits Wizard Dark Prince
Zap Arrows Wizard
Arrows
Zap Arrows
Zap Arrows Wizard Witch
Arrows Royal Recruits Wizard
Arrows
Zap Arrows Wizard Dark Prince
Zap Arrows Wizard Witch
Arrows Wizard
Zap Arrows Royal Recruits
Zap Arrows Wizard Dark Prince Witch
Witch
Arrows Zap Wizard Witch
Zap Arrows Wizard Witch
Zap Arrows
Zap Arrows Wizard Witch
Zap Wizard Witch
Zap Arrows Wizard
Zap Arrows
Arrows Wizard
Zap Royal Recruits Skeleton Army Dark Prince Witch
Zap Arrows Wizard Witch
Arrows
Wizard Dark Prince
Arrows Zap Wizard
Zap Arrows
Royal Recruits Dark Prince
Zap Royal Recruits Witch
Zap Witch
Zap Royal Recruits Dark Prince Witch
Wizard

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