My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards
Giant Snowball
Skeleton Barrel Guards
Zap
Skeleton Barrel Firecracker Inferno Tower Guards
Barbarian Barrel
Skeleton Barrel Firecracker Inferno Tower Wizard Guards
The Log
Skeleton Barrel Firecracker Guards
Earthquake
Firecracker Inferno Tower Guards
Arrows
Skeleton Barrel Firecracker Guards
Royal Delivery
Skeleton Barrel Firecracker Wizard Guards
Fireball
Skeleton Barrel Firecracker Inferno Tower Wizard
Poison
Skeleton Barrel Firecracker Inferno Tower Wizard Guards
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Inferno Tower Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Barrel Firecracker Guards Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Skeleton Barrel Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Skeleton Barrel Guards Mega Knight
Arrows
Zap Skeleton Barrel Mega Knight
Skeleton Barrel
Firecracker Zap Arrows Guards Mega Knight
Firecracker
Zap Skeleton Barrel Mega Knight
Inferno Tower
Wizard
Mega Knight
Guards
Zap Skeleton Barrel
Mega Knight
Zap Arrows Skeleton Barrel Firecracker Wizard

Defense Synergies 3 13

Zap
Mega Knight Arrows Skeleton Barrel Firecracker Inferno Tower Guards
Arrows
Mega Knight Zap Inferno Tower
Skeleton Barrel
Zap Mega Knight
Firecracker
Zap Inferno Tower Guards Mega Knight
Inferno Tower
Guards Zap Arrows Firecracker Mega Knight
Wizard
Guards Mega Knight
Guards
Inferno Tower Zap Firecracker Wizard
Mega Knight
Zap Arrows Skeleton Barrel Firecracker Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Firecracker Inferno Tower Wizard
Inferno Tower Zap Firecracker Mega Knight
Inferno Tower Mega Knight
Inferno Tower Firecracker Guards Mega Knight
Arrows Firecracker Mega Knight
Arrows Zap Firecracker Guards Mega Knight
Inferno Tower Zap Arrows Firecracker Wizard
Zap Arrows Skeleton Barrel Inferno Tower Mega Knight
Inferno Tower
Guards Firecracker Inferno Tower Mega Knight
Guards Zap Arrows Firecracker Wizard Mega Knight
Arrows Inferno Tower Zap Firecracker Wizard
Inferno Tower Mega Knight Zap Wizard Guards
Wizard Mega Knight Zap Arrows Firecracker Guards
Inferno Tower Mega Knight
Inferno Tower Zap Mega Knight
Wizard Mega Knight Arrows Firecracker Inferno Tower
Arrows Mega Knight Zap Firecracker Wizard Guards
Zap Arrows Wizard Firecracker Guards Mega Knight
Inferno Tower
Wizard Mega Knight Arrows Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Inferno Tower
Zap Arrows Skeleton Barrel Firecracker Wizard Mega Knight
Guards Mega Knight Zap Inferno Tower
Guards Mega Knight Zap Inferno Tower
Inferno Tower Guards Mega Knight
Arrows Firecracker Wizard Zap Skeleton Barrel
Guards Inferno Tower
Inferno Tower Mega Knight
Zap Mega Knight Firecracker Inferno Tower
Inferno Tower Guards
Mega Knight Inferno Tower Guards
Mega Knight Zap Arrows Guards
Mega Knight Inferno Tower Wizard Guards
Wizard Firecracker Mega Knight
Inferno Tower Guards Zap Firecracker
Arrows Mega Knight Zap Firecracker Inferno Tower Wizard
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Guards
Arrows Firecracker Zap Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker Guards
Wizard Zap Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Zap Skeleton Barrel
Arrows Firecracker Wizard
Arrows Zap Skeleton Barrel Firecracker Wizard
Arrows Zap Skeleton Barrel Firecracker Wizard
Guards
Firecracker Zap Arrows Skeleton Barrel Wizard
Zap Arrows Firecracker Wizard
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Zap Arrows Skeleton Barrel Firecracker
Zap Arrows Skeleton Barrel Firecracker Wizard
Arrows Skeleton Barrel Firecracker Wizard Mega Knight
Arrows
Zap Arrows Skeleton Barrel Firecracker Wizard Mega Knight
Zap Arrows Skeleton Barrel Firecracker Wizard Mega Knight
Mega Knight
Arrows Wizard
Zap Arrows Skeleton Barrel
Zap Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Zap Skeleton Barrel Wizard
Zap Arrows Skeleton Barrel Wizard Mega Knight
Zap Arrows Skeleton Barrel Firecracker
Zap Arrows Firecracker Wizard
Zap Skeleton Barrel Firecracker Wizard Guards
Zap Arrows Wizard Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Zap Skeleton Barrel Guards
Zap Arrows Firecracker Wizard
Arrows
Firecracker Wizard Mega Knight
Arrows Zap Skeleton Barrel Firecracker Wizard
Zap Arrows
Firecracker Mega Knight
Zap Firecracker Guards
Firecracker Zap
Zap Skeleton Barrel Firecracker Mega Knight
Firecracker Wizard Mega Knight

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