My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
RIP
F2P score
Good

4 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Giant Furnace Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Giant Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Giant Goblin Barrel Balloon Giant Skeleton
Giant Snowball
Skeleton Barrel Furnace Goblin Barrel Balloon
Zap
Skeleton Barrel Royal Giant Furnace Goblin Barrel Balloon
Barbarian Barrel
Skeleton Barrel Furnace Goblin Barrel Giant Skeleton
The Log
Skeleton Barrel Royal Giant Furnace Goblin Barrel Giant Skeleton
Earthquake
Furnace Goblin Barrel
Arrows
Skeleton Barrel Furnace Goblin Barrel
Royal Delivery
Skeleton Barrel Goblin Barrel Balloon Giant Skeleton
Fireball
Skeleton Barrel Furnace Goblin Barrel Balloon
Poison
Skeleton Barrel Furnace Balloon
Lightning
Furnace Balloon
Rocket
Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Barrel Goblin Barrel Furnace Balloon Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Skeleton Barrel Goblin Barrel

Attack Synergies 8 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Skeleton Barrel Royal Giant Furnace Giant Skeleton
Arrows
Zap Royal Giant Balloon Skeleton Barrel Goblin Barrel Giant Skeleton
Skeleton Barrel
Royal Giant Goblin Barrel Zap Arrows Furnace Balloon Giant Skeleton
Royal Giant
Arrows Skeleton Barrel Furnace Goblin Barrel Zap Giant Skeleton
Furnace
Royal Giant Zap Skeleton Barrel Goblin Barrel Balloon Giant Skeleton
Goblin Barrel
Skeleton Barrel Royal Giant Arrows Furnace Balloon Giant Skeleton
Balloon
Zap Arrows Skeleton Barrel Furnace Goblin Barrel Giant Skeleton
Giant Skeleton
Zap Arrows Skeleton Barrel Royal Giant Furnace Goblin Barrel Balloon

Defense Synergies 0 6

Zap
Arrows Skeleton Barrel Furnace Giant Skeleton
Arrows
Zap Furnace Giant Skeleton
Skeleton Barrel
Zap
Royal Giant
Furnace
Zap Arrows
Goblin Barrel
Balloon
Giant Skeleton
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel
Zap Furnace
Furnace Giant Skeleton
Furnace
Arrows Giant Skeleton
Arrows Zap Furnace
Furnace Zap Arrows
Zap Arrows Skeleton Barrel Giant Skeleton
Furnace
Giant Skeleton
Zap Arrows Furnace Giant Skeleton
Arrows Zap Furnace
Furnace Zap Giant Skeleton
Zap Arrows Furnace
Furnace
Zap Furnace
Arrows Furnace
Arrows Zap Furnace
Zap Arrows Furnace Giant Skeleton
Arrows Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace Giant Skeleton
Zap Arrows Skeleton Barrel
Giant Skeleton Zap Furnace
Giant Skeleton Zap
Giant Skeleton
Arrows Furnace Zap Skeleton Barrel
Furnace Giant Skeleton
Giant Skeleton
Zap Giant Skeleton
Giant Skeleton
Zap Arrows Giant Skeleton
Giant Skeleton
Furnace
Zap Furnace Giant Skeleton
Arrows Zap Giant Skeleton
Zap Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Giant Skeleton
Arrows Zap Skeleton Barrel
Arrows Skeleton Barrel Giant Skeleton
Arrows Skeleton Barrel Giant Skeleton
Zap Arrows Furnace
Arrows Zap Skeleton Barrel Furnace
Arrows Furnace
Arrows Zap Skeleton Barrel
Arrows Zap Skeleton Barrel
Zap Arrows Skeleton Barrel
Zap Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel Furnace
Zap Arrows Skeleton Barrel Furnace
Arrows Skeleton Barrel Furnace
Arrows
Zap Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel
Giant Skeleton
Arrows
Zap Arrows Skeleton Barrel
Zap Arrows Furnace
Arrows Zap Skeleton Barrel
Zap Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel
Zap Arrows Furnace
Zap Skeleton Barrel
Zap Arrows
Zap Arrows
Giant Skeleton
Arrows
Zap Skeleton Barrel
Zap Arrows
Arrows
Arrows Zap Skeleton Barrel
Zap Arrows Giant Skeleton
Zap Giant Skeleton
Zap
Zap Skeleton Barrel Giant Skeleton

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