My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Wizard P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone
Giant Snowball
Skeleton Barrel Clone Lumberjack
Zap
Skeleton Barrel Clone
Barbarian Barrel
Skeleton Barrel Wizard Clone Electro Wizard Lumberjack
The Log
Skeleton Barrel Clone Lumberjack
Earthquake
Clone
Arrows
Skeleton Barrel Clone
Royal Delivery
Skeleton Barrel Wizard Clone P.E.K.K.A Electro Wizard Lumberjack
Fireball
Skeleton Barrel Wizard Clone Electro Wizard Lumberjack
Poison
Skeleton Barrel Wizard Clone Electro Wizard
Lightning
Wizard Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Clone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Barrel Clone Electro Wizard Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Skeleton Barrel Clone

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Electro Wizard Skeleton Barrel Lumberjack
Arrows
Zap P.E.K.K.A Skeleton Barrel Lumberjack
Skeleton Barrel
Clone Zap Arrows Lumberjack
Wizard
P.E.K.K.A Lumberjack
Clone
Skeleton Barrel Electro Wizard Lumberjack
P.E.K.K.A
Zap Arrows Electro Wizard Wizard Lumberjack
Electro Wizard
Zap P.E.K.K.A Clone Lumberjack
Lumberjack
Zap Arrows Skeleton Barrel Wizard Clone P.E.K.K.A Electro Wizard

Defense Synergies 1 11

Zap
Electro Wizard Arrows Skeleton Barrel P.E.K.K.A Lumberjack
Arrows
Zap P.E.K.K.A Lumberjack
Skeleton Barrel
Zap
Wizard
P.E.K.K.A Electro Wizard Lumberjack
Clone
P.E.K.K.A
Zap Arrows Wizard Electro Wizard
Electro Wizard
Zap Wizard P.E.K.K.A Lumberjack
Lumberjack
Zap Arrows Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Wizard Electro Wizard
P.E.K.K.A Lumberjack Zap Electro Wizard
P.E.K.K.A Lumberjack Electro Wizard
P.E.K.K.A Lumberjack Electro Wizard
Arrows P.E.K.K.A Lumberjack
Arrows Zap Electro Wizard Lumberjack
Electro Wizard Zap Arrows Wizard
Zap Arrows Skeleton Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Lumberjack
Electro Wizard Lumberjack
Electro Wizard Zap Arrows Wizard Lumberjack
Arrows Zap Wizard Electro Wizard
P.E.K.K.A Lumberjack Zap Wizard Electro Wizard
Wizard Zap Arrows P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Zap P.E.K.K.A Electro Wizard Lumberjack
Wizard Arrows P.E.K.K.A Electro Wizard Lumberjack
Arrows Zap Wizard Electro Wizard Lumberjack
Zap Arrows Wizard Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Wizard Arrows P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Skeleton Barrel Wizard Lumberjack
P.E.K.K.A Lumberjack Zap Electro Wizard
P.E.K.K.A Lumberjack Zap Electro Wizard
P.E.K.K.A Lumberjack
Arrows Wizard Zap Skeleton Barrel Electro Wizard
P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Arrows Electro Wizard
P.E.K.K.A Wizard Lumberjack
Wizard
Electro Wizard Zap P.E.K.K.A Lumberjack
Arrows Zap Wizard P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Zap Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Wizard Zap Arrows
Arrows Wizard Zap Skeleton Barrel
Arrows Wizard
Arrows Zap Skeleton Barrel Wizard
Arrows Zap Skeleton Barrel Wizard
Electro Wizard Lumberjack
Zap Arrows Skeleton Barrel Wizard Electro Wizard
Zap Arrows Wizard
Skeleton Barrel
Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard
Arrows
Zap Arrows Skeleton Barrel Wizard Electro Wizard
Zap Arrows Skeleton Barrel Wizard
Arrows Wizard
Zap Arrows Skeleton Barrel
Zap Arrows Wizard
Arrows Zap Skeleton Barrel Wizard Electro Wizard
Zap Arrows Skeleton Barrel Wizard
Zap Arrows Skeleton Barrel
Zap Arrows Wizard Electro Wizard
Zap Electro Wizard Skeleton Barrel Wizard
Zap Arrows Wizard
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Zap Skeleton Barrel Electro Wizard
Zap Arrows Wizard Electro Wizard
Arrows
Wizard Electro Wizard Lumberjack
Arrows Zap Skeleton Barrel Wizard
Zap Arrows
P.E.K.K.A
Zap Electro Wizard
Zap Electro Wizard
Zap Skeleton Barrel Electro Wizard
P.E.K.K.A
Wizard

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