My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Earthquake Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Wizard
The Log
Suspicious Bush
Earthquake
Arrows
Suspicious Bush
Royal Delivery
Wizard P.E.K.K.A
Fireball
Suspicious Bush Wizard
Poison
Suspicious Bush Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Earthquake Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Suspicious Bush Arrows Earthquake Tornado Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Suspicious Bush Arrows

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Earthquake Mirror Tornado P.E.K.K.A
Arrows
Zap Mirror P.E.K.K.A Earthquake
Suspicious Bush
Earthquake
Zap Arrows Mirror Tornado P.E.K.K.A
Wizard
Tornado P.E.K.K.A
Mirror
Zap Arrows Earthquake Tornado
Tornado
Zap Wizard P.E.K.K.A Earthquake Mirror
P.E.K.K.A
Zap Arrows Tornado Earthquake Wizard

Defense Synergies 5 8

Zap
Mirror Arrows Earthquake Tornado P.E.K.K.A
Arrows
Mirror Zap Tornado P.E.K.K.A
Suspicious Bush
Earthquake
Zap Tornado
Wizard
Tornado P.E.K.K.A
Mirror
Zap Arrows Tornado
Tornado
Wizard Mirror P.E.K.K.A Zap Arrows Earthquake
P.E.K.K.A
Tornado Zap Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Wizard
P.E.K.K.A Zap
Tornado P.E.K.K.A
P.E.K.K.A
Arrows Earthquake Tornado P.E.K.K.A
Arrows Tornado Zap Earthquake
Tornado Zap Arrows Wizard
Earthquake Zap Arrows P.E.K.K.A
P.E.K.K.A Tornado
Tornado
Zap Arrows Earthquake Wizard Tornado
Arrows Zap Wizard Tornado
P.E.K.K.A Zap Earthquake Wizard
Wizard Zap Arrows Earthquake Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap P.E.K.K.A
Wizard Arrows Tornado P.E.K.K.A
Arrows Zap Wizard Tornado
Zap Arrows Earthquake Wizard Tornado
P.E.K.K.A Tornado
Wizard Arrows Earthquake P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Arrows Wizard
P.E.K.K.A Zap
P.E.K.K.A Zap Tornado
P.E.K.K.A
Arrows Wizard Zap Tornado
P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A Tornado
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Arrows Tornado
P.E.K.K.A Wizard
Wizard
Zap Tornado P.E.K.K.A
Arrows Zap Earthquake Wizard P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows
Arrows Zap Tornado
Earthquake Arrows
Earthquake Arrows
Wizard Zap Arrows Earthquake
Arrows Wizard Zap Tornado
Arrows Earthquake Wizard Tornado
Arrows Earthquake Zap Wizard Tornado
Arrows Zap Wizard Tornado
Tornado
Zap Arrows Earthquake Wizard Tornado
Zap Arrows Wizard Tornado
Earthquake
Earthquake Arrows
Earthquake Zap Arrows
Earthquake Zap Arrows Wizard
Earthquake Arrows Wizard
Arrows Earthquake Tornado
Zap Arrows Earthquake Wizard
Zap Arrows Earthquake Wizard Tornado
Earthquake
Arrows Wizard Tornado
Tornado
Earthquake Zap Arrows
Zap Arrows Earthquake Tornado Wizard
Arrows Zap Earthquake Wizard Tornado
Zap Arrows Wizard Tornado
Zap Arrows Tornado
Zap Arrows Wizard Tornado
Zap Wizard
Zap Arrows Earthquake Wizard
Zap Arrows
P.E.K.K.A
Arrows Earthquake Wizard
Zap Earthquake
Zap Arrows Wizard Tornado
Arrows
Wizard
Arrows Zap Earthquake Wizard
Zap Arrows Tornado
P.E.K.K.A
Zap Tornado
Zap Tornado
Zap Tornado
P.E.K.K.A
Wizard

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