My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Furnace Rune Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army
Giant Snowball
Furnace Guards Skeleton Army Little Prince
Zap
Furnace Guards Skeleton Army Little Prince
Barbarian Barrel
Furnace Guards Skeleton Army Little Prince
The Log
Suspicious Bush Furnace Guards Skeleton Army Little Prince
Earthquake
Furnace Guards Skeleton Army
Arrows
Suspicious Bush Furnace Guards Skeleton Army Little Prince
Royal Delivery
Guards Skeleton Army Little Prince
Fireball
Suspicious Bush Furnace Skeleton Army Little Prince
Poison
Suspicious Bush Furnace Guards Skeleton Army Little Prince
Lightning
Furnace Little Prince
Rocket
Furnace Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Guards Skeleton Army Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Suspicious Bush Arrows Guards Skeleton Army Little Prince Furnace Rune Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Suspicious Bush Arrows Guards

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Furnace Guards Little Prince
Arrows
Zap
Suspicious Bush
Furnace
Zap
Guards
Zap
Skeleton Army
Rune Giant
Little Prince
Little Prince
Zap Rune Giant

Defense Synergies 0 10

Zap
Arrows Furnace Guards Skeleton Army Little Prince
Arrows
Zap Furnace Little Prince
Suspicious Bush
Furnace
Zap Arrows Guards Skeleton Army
Guards
Zap Furnace Skeleton Army
Skeleton Army
Zap Furnace Guards
Rune Giant
Little Prince
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Skeleton Army Zap Furnace
Furnace Skeleton Army
Skeleton Army Furnace Guards
Arrows Skeleton Army
Arrows Skeleton Army Zap Furnace Guards
Furnace Zap Arrows Little Prince
Zap Arrows
Furnace Skeleton Army
Guards Skeleton Army Little Prince
Guards Skeleton Army Zap Arrows Furnace
Arrows Zap Furnace
Furnace Skeleton Army Zap Guards
Skeleton Army Zap Arrows Furnace Guards
Skeleton Army Furnace
Skeleton Army Zap Furnace
Arrows Furnace Skeleton Army
Arrows Zap Furnace Guards Skeleton Army Little Prince
Zap Arrows Furnace Guards Little Prince
Skeleton Army Arrows Furnace Guards Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Zap Furnace
Zap Arrows
Guards Skeleton Army Zap Furnace
Guards Skeleton Army Zap
Guards Skeleton Army
Arrows Furnace Zap
Guards Skeleton Army Furnace
Skeleton Army
Zap Skeleton Army
Guards Skeleton Army
Guards
Skeleton Army Zap Arrows Guards
Skeleton Army Guards
Furnace Skeleton Army
Guards Skeleton Army Zap Furnace Little Prince
Arrows Zap
Zap Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Zap
Arrows
Arrows Guards
Zap Arrows Furnace
Arrows Zap Furnace
Arrows Furnace
Arrows Zap
Arrows Zap
Guards
Zap Arrows
Zap Arrows
Arrows
Zap Arrows Furnace
Zap Arrows Furnace
Arrows Furnace
Arrows
Zap Arrows
Zap Arrows Little Prince
Arrows
Zap Arrows
Zap Arrows Furnace Little Prince
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows Furnace Little Prince
Zap Guards
Zap Arrows
Zap Arrows
Arrows
Zap Guards Skeleton Army
Zap Arrows
Arrows
Arrows Zap
Zap Arrows
Zap Guards
Zap
Zap Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: