My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Electro Dragon
Zap
Guards
Barbarian Barrel
Tesla Guards
The Log
Guards
Earthquake
Tesla Guards
Arrows
Guards
Royal Delivery
Guards Electro Dragon P.E.K.K.A
Fireball
Tesla Electro Dragon
Poison
Guards Electro Dragon
Lightning
Tesla Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Tornado Tesla Fireball Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Guards Tornado

Attack Synergies 8 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Tornado P.E.K.K.A Guards Electro Dragon
Arrows
Zap Fireball P.E.K.K.A
Tesla
Fireball
Zap Arrows Tornado
Guards
Zap
Tornado
Zap Fireball P.E.K.K.A Electro Dragon
Electro Dragon
Zap Tornado P.E.K.K.A
P.E.K.K.A
Zap Arrows Tornado Electro Dragon

Defense Synergies 3 15

Zap
Fireball Arrows Tesla Guards Tornado Electro Dragon P.E.K.K.A
Arrows
Zap Tesla Fireball Tornado P.E.K.K.A
Tesla
Zap Arrows Fireball Guards Tornado
Fireball
Zap Tornado Arrows Tesla
Guards
Zap Tesla Electro Dragon
Tornado
Fireball P.E.K.K.A Zap Arrows Tesla Electro Dragon
Electro Dragon
Zap Guards Tornado
P.E.K.K.A
Tornado Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Electro Dragon
P.E.K.K.A Zap Tesla Electro Dragon
Tesla Tornado P.E.K.K.A Electro Dragon
Tesla P.E.K.K.A Guards Electro Dragon
Arrows Fireball Tornado P.E.K.K.A
Arrows Fireball Tornado Zap Tesla Guards Electro Dragon
Tesla Tornado Zap Arrows Fireball Electro Dragon
Zap Arrows Tesla Fireball Electro Dragon P.E.K.K.A
Tesla P.E.K.K.A Tornado
Guards Tornado Tesla
Guards Zap Arrows Tesla Fireball Tornado Electro Dragon
Arrows Tesla Zap Fireball Tornado Electro Dragon
Tesla P.E.K.K.A Zap Fireball Guards Electro Dragon
Fireball Zap Arrows Tesla Guards Tornado Electro Dragon P.E.K.K.A
P.E.K.K.A Tesla
Tornado Zap Tesla Fireball P.E.K.K.A
Tesla Arrows Fireball Tornado Electro Dragon P.E.K.K.A
Arrows Tesla Fireball Zap Guards Tornado Electro Dragon
Zap Arrows Tornado Tesla Fireball Guards Electro Dragon
P.E.K.K.A Tesla Tornado
Arrows Tesla Fireball Guards Electro Dragon P.E.K.K.A
P.E.K.K.A Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Tesla Fireball P.E.K.K.A
Fireball Zap Arrows Tesla Electro Dragon
Guards P.E.K.K.A Zap Electro Dragon
Guards P.E.K.K.A Zap Tesla Fireball Tornado
P.E.K.K.A Tesla Guards
Arrows Fireball Zap Tesla Tornado Electro Dragon
Guards P.E.K.K.A Tesla Fireball
P.E.K.K.A Tesla
Zap Electro Dragon P.E.K.K.A Fireball Tornado
P.E.K.K.A Tesla Guards
P.E.K.K.A Tesla Guards Electro Dragon
P.E.K.K.A Zap Arrows Fireball Guards Tornado
P.E.K.K.A Tesla Fireball Guards
Tesla Fireball Electro Dragon
Tesla Guards Electro Dragon Zap Fireball Tornado P.E.K.K.A
Arrows Zap Tesla Fireball Electro Dragon P.E.K.K.A
Zap Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards Electro Dragon
Arrows Fireball Zap Tornado Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball Guards
Fireball Zap Arrows
Arrows Fireball Zap Tornado Electro Dragon
Arrows Tornado
Arrows Fireball Zap Tornado Electro Dragon
Arrows Fireball Zap Tornado Electro Dragon
Fireball Guards Tornado Electro Dragon
Zap Arrows Fireball Tornado Electro Dragon
Fireball Zap Arrows Tornado Electro Dragon
Fireball
Arrows Fireball Electro Dragon
Zap Arrows Fireball
Zap Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball Tornado
Zap Arrows Fireball Electro Dragon
Zap Arrows Fireball Tornado Electro Dragon
Fireball
Arrows Fireball Tornado
Tornado
Zap Arrows Fireball Electro Dragon
Zap Arrows Tornado Fireball Electro Dragon
Arrows Fireball Zap Tornado Electro Dragon
Fireball Zap Arrows Tornado Electro Dragon
Fireball Zap Arrows Tornado
Zap Arrows Fireball Tornado Electro Dragon
Zap Electro Dragon Fireball Guards
Fireball
Zap Arrows Fireball Electro Dragon
Zap Arrows Fireball Electro Dragon
P.E.K.K.A
Arrows Fireball
Zap Fireball Guards Electro Dragon
Fireball Zap Arrows Tornado Electro Dragon
Arrows Fireball
Fireball Electro Dragon
Arrows Zap Fireball Electro Dragon
Zap Arrows Fireball Tornado
Electro Dragon P.E.K.K.A
Zap Electro Dragon Fireball Guards Tornado
Zap Fireball Tornado Electro Dragon
Electro Dragon Zap Fireball Tornado
P.E.K.K.A
Fireball Electro Dragon

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