My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Tesla
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Hog Rider P.E.K.K.A
Fireball
Tesla Hog Rider
Poison
Lightning
Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Tesla Fireball Hog Rider Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Arrows Tesla

Attack Synergies 10 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Hog Rider P.E.K.K.A The Log
Arrows
Zap Fireball Hog Rider P.E.K.K.A Lightning
Tesla
Fireball
Zap Arrows Hog Rider The Log
Hog Rider
Zap Arrows Fireball Lightning The Log
Lightning
Hog Rider Arrows
P.E.K.K.A
Zap Arrows The Log
The Log
Hog Rider Zap Fireball P.E.K.K.A

Defense Synergies 4 10

Zap
Fireball Arrows Tesla P.E.K.K.A The Log
Arrows
Zap Tesla Fireball Lightning P.E.K.K.A
Tesla
The Log Zap Arrows Fireball
Fireball
Zap The Log Arrows Tesla
Hog Rider
Lightning
Arrows The Log
P.E.K.K.A
The Log Zap Arrows
The Log
Tesla Fireball P.E.K.K.A Zap Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tesla Fireball The Log
P.E.K.K.A Zap Tesla The Log
Tesla P.E.K.K.A Lightning
Tesla P.E.K.K.A
Lightning Arrows Fireball P.E.K.K.A The Log
Arrows Fireball The Log Zap Tesla
Tesla Lightning Zap Arrows Fireball
Lightning Zap Arrows Tesla Fireball P.E.K.K.A The Log
Tesla P.E.K.K.A
Tesla
Zap Arrows Tesla Fireball The Log
Arrows Tesla Zap Fireball
Tesla P.E.K.K.A Zap Fireball Lightning The Log
Fireball Zap Arrows Tesla P.E.K.K.A The Log
P.E.K.K.A Tesla
Zap Tesla Fireball Lightning P.E.K.K.A The Log
Tesla Arrows Fireball P.E.K.K.A
Arrows Tesla Fireball Zap The Log
Zap Arrows The Log Tesla Fireball
P.E.K.K.A Tesla
Arrows Tesla Fireball P.E.K.K.A The Log
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Fireball P.E.K.K.A
Fireball Zap Arrows Tesla Lightning The Log
P.E.K.K.A Zap Lightning The Log
Lightning P.E.K.K.A Zap Tesla Fireball The Log
P.E.K.K.A Tesla
Arrows Fireball Zap Tesla
P.E.K.K.A Tesla Fireball Lightning
P.E.K.K.A Tesla
Zap Lightning P.E.K.K.A Fireball The Log
P.E.K.K.A Tesla
P.E.K.K.A Tesla
Lightning P.E.K.K.A Zap Arrows Fireball The Log
Lightning P.E.K.K.A Tesla Fireball
Tesla Fireball
Tesla Zap Fireball Lightning P.E.K.K.A The Log
Arrows Zap Tesla Fireball P.E.K.K.A The Log
Zap Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows The Log
Arrows Fireball Zap The Log
Lightning Arrows Fireball The Log
Lightning Arrows Fireball The Log
Fireball Zap Arrows The Log
Arrows Fireball Zap
Arrows The Log
Arrows Fireball The Log Zap Lightning
Arrows Fireball The Log Zap Lightning
Lightning Fireball
Lightning Zap Arrows Fireball The Log
Fireball Lightning Zap Arrows
Lightning Fireball The Log
Lightning Arrows Fireball
Lightning Zap Arrows Fireball The Log
Lightning Zap Arrows Fireball The Log
Lightning Arrows Fireball The Log
Lightning Arrows Fireball
Lightning
Lightning Zap Arrows Fireball The Log
Lightning Zap Arrows Fireball The Log
Lightning Fireball The Log
Lightning Arrows Fireball
Lightning The Log
Lightning Zap Arrows Fireball The Log
Zap Arrows The Log Fireball
Arrows Fireball The Log Zap Lightning
Fireball Lightning Zap Arrows The Log
Fireball Lightning Zap Arrows The Log
Lightning Zap Arrows Fireball
Zap Lightning Fireball
Lightning Fireball
Lightning Zap Arrows Fireball The Log
Zap Lightning Arrows Fireball
P.E.K.K.A
Arrows Fireball Lightning The Log
Zap Lightning Fireball
Fireball Lightning Zap Arrows
Arrows The Log Fireball
Fireball Lightning
Arrows The Log Zap Fireball Lightning
Lightning Zap Arrows Fireball
P.E.K.K.A
Zap Fireball Lightning The Log
Zap Fireball Lightning
Lightning Zap Fireball The Log
P.E.K.K.A
Fireball Lightning

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