My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Tesla Skeleton Army Electro Wizard
The Log
Hog Rider Skeleton Army
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Hog Rider Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Tesla Hog Rider Skeleton Army Electro Wizard
Poison
Skeleton Army Electro Wizard
Lightning
Tesla Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Tesla Fireball Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Skeleton Army Tesla

Attack Synergies 10 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Hog Rider P.E.K.K.A Electro Wizard
Arrows
Zap Fireball Hog Rider P.E.K.K.A
Tesla
Fireball
Zap Arrows Hog Rider Electro Wizard
Hog Rider
Zap Arrows Fireball Electro Wizard
Skeleton Army
P.E.K.K.A
Zap Arrows Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Hog Rider

Defense Synergies 2 13

Zap
Fireball Electro Wizard Arrows Tesla Skeleton Army P.E.K.K.A
Arrows
Zap Tesla Fireball P.E.K.K.A
Tesla
Zap Arrows Fireball Skeleton Army Electro Wizard
Fireball
Zap Arrows Tesla Electro Wizard
Hog Rider
Skeleton Army
Zap Tesla Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard
Electro Wizard
Zap Tesla Fireball Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Electro Wizard
Skeleton Army P.E.K.K.A Zap Tesla Electro Wizard
Tesla Skeleton Army P.E.K.K.A Electro Wizard
Tesla Skeleton Army P.E.K.K.A Electro Wizard
Arrows Fireball Skeleton Army P.E.K.K.A
Arrows Fireball Skeleton Army Zap Tesla Electro Wizard
Tesla Electro Wizard Zap Arrows Fireball
Zap Arrows Tesla Fireball P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Skeleton Army
Skeleton Army Tesla Electro Wizard
Skeleton Army Electro Wizard Zap Arrows Tesla Fireball
Arrows Tesla Zap Fireball Electro Wizard
Tesla Skeleton Army P.E.K.K.A Zap Fireball Electro Wizard
Fireball Skeleton Army Zap Arrows Tesla P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Tesla Electro Wizard
Skeleton Army Zap Tesla Fireball P.E.K.K.A Electro Wizard
Tesla Arrows Fireball Skeleton Army P.E.K.K.A Electro Wizard
Arrows Tesla Fireball Zap Skeleton Army Electro Wizard
Zap Arrows Tesla Fireball Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Skeleton Army Arrows Tesla Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Arrows Tesla
Skeleton Army P.E.K.K.A Zap Electro Wizard
Skeleton Army P.E.K.K.A Zap Tesla Fireball Electro Wizard
P.E.K.K.A Tesla Skeleton Army
Arrows Fireball Zap Tesla Electro Wizard
Skeleton Army P.E.K.K.A Tesla Fireball Electro Wizard
P.E.K.K.A Tesla Skeleton Army
Zap P.E.K.K.A Electro Wizard Fireball Skeleton Army
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Tesla
Skeleton Army P.E.K.K.A Zap Arrows Fireball Electro Wizard
Skeleton Army P.E.K.K.A Tesla Fireball
Tesla Fireball Skeleton Army
Tesla Skeleton Army Electro Wizard Zap Fireball P.E.K.K.A
Arrows Zap Tesla Fireball P.E.K.K.A Electro Wizard
Zap Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap Electro Wizard
Arrows Fireball
Arrows Fireball
Fireball Zap Arrows
Arrows Fireball Zap
Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Fireball Electro Wizard
Zap Arrows Fireball Electro Wizard
Fireball Zap Arrows
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Arrows Fireball
Zap Arrows Fireball Electro Wizard
Zap Arrows Fireball
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball Zap Electro Wizard
Fireball Zap Arrows
Fireball Zap Arrows
Zap Arrows Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Arrows Fireball
Zap Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball
Zap Electro Wizard Fireball Skeleton Army
Fireball Zap Arrows Electro Wizard
Arrows Fireball
Fireball Electro Wizard
Arrows Zap Fireball
Zap Arrows Fireball
P.E.K.K.A
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball

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