My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla P.E.K.K.A Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Fisherman
Zap
Fisherman
Barbarian Barrel
Tesla Magic Archer
The Log
Fisherman
Earthquake
Tesla
Arrows
Royal Delivery
P.E.K.K.A Fisherman Magic Archer
Fireball
Tesla Fisherman Magic Archer
Poison
Fisherman Magic Archer
Lightning
Tesla Fisherman Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tornado Fisherman Tesla Fireball Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Tornado Fisherman

Attack Synergies 10 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Tornado P.E.K.K.A Fisherman Magic Archer
Arrows
Zap Fireball P.E.K.K.A
Tesla
Fireball
Zap Arrows Tornado Magic Archer
Tornado
Zap Fireball P.E.K.K.A Magic Archer
P.E.K.K.A
Zap Arrows Tornado Magic Archer Fisherman
Fisherman
Zap P.E.K.K.A
Magic Archer
Tornado P.E.K.K.A Zap Fireball

Defense Synergies 4 15

Zap
Fireball Arrows Tesla Tornado P.E.K.K.A Fisherman Magic Archer
Arrows
Zap Tesla Fireball Tornado P.E.K.K.A
Tesla
Zap Arrows Fireball Tornado Magic Archer
Fireball
Zap Tornado Arrows Tesla
Tornado
Fireball P.E.K.K.A Magic Archer Zap Arrows Tesla
P.E.K.K.A
Tornado Zap Arrows Fisherman
Fisherman
Zap P.E.K.K.A Magic Archer
Magic Archer
Tornado Zap Tesla Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Magic Archer
P.E.K.K.A Zap Tesla Fisherman
Tesla Tornado P.E.K.K.A Fisherman
Tesla P.E.K.K.A Fisherman
Arrows Fireball Tornado P.E.K.K.A
Arrows Fireball Tornado Zap Tesla Magic Archer
Tesla Tornado Zap Arrows Fireball Magic Archer
Zap Arrows Tesla Fireball P.E.K.K.A Magic Archer
Tesla P.E.K.K.A Tornado Fisherman
Tornado Tesla Fisherman
Zap Arrows Tesla Fireball Tornado Fisherman Magic Archer
Arrows Tesla Zap Fireball Tornado Magic Archer
Tesla P.E.K.K.A Zap Fireball
Fireball Zap Arrows Tesla Tornado P.E.K.K.A Magic Archer
P.E.K.K.A Tesla
Tornado Zap Tesla Fireball P.E.K.K.A Fisherman
Tesla Arrows Fireball Tornado P.E.K.K.A Fisherman
Arrows Tesla Fireball Zap Tornado Fisherman Magic Archer
Zap Arrows Tornado Tesla Fireball Fisherman Magic Archer
P.E.K.K.A Tesla Tornado Fisherman
Arrows Tesla Fireball P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Fireball P.E.K.K.A Fisherman
Fireball Zap Arrows Tesla Fisherman Magic Archer
P.E.K.K.A Zap Fisherman
P.E.K.K.A Zap Tesla Fireball Tornado Fisherman
P.E.K.K.A Tesla Fisherman
Arrows Fireball Zap Tesla Tornado Magic Archer
P.E.K.K.A Tesla Fireball
P.E.K.K.A Tesla Fisherman
Zap P.E.K.K.A Fireball Tornado Magic Archer
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Zap Arrows Fireball Tornado
P.E.K.K.A Tesla Fireball
Tesla Fireball Magic Archer
Tesla Zap Fireball Tornado P.E.K.K.A Fisherman Magic Archer
Arrows Zap Tesla Fireball P.E.K.K.A Magic Archer
Zap Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows
Arrows Fireball Zap Tornado Fisherman Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball
Fireball Zap Arrows Magic Archer
Arrows Fireball Zap Tornado Magic Archer
Arrows Tornado Magic Archer
Arrows Fireball Zap Tornado Magic Archer
Arrows Fireball Zap Tornado Fisherman
Fireball Tornado Fisherman
Zap Arrows Fireball Tornado Fisherman Magic Archer
Fireball Zap Arrows Tornado Magic Archer
Fireball Fisherman Magic Archer
Arrows Fireball Fisherman Magic Archer
Zap Arrows Fireball Fisherman Magic Archer
Zap Arrows Fireball Magic Archer
Magic Archer Arrows Fireball
Arrows Fireball Tornado
Fisherman
Zap Arrows Fireball Fisherman Magic Archer
Zap Arrows Fireball Tornado Magic Archer
Fireball Magic Archer
Arrows Fireball Tornado
Tornado Fisherman
Zap Arrows Fireball
Zap Arrows Tornado Fireball Magic Archer
Fisherman
Arrows Fireball Zap Tornado Fisherman Magic Archer
Fireball Zap Arrows Tornado Fisherman Magic Archer
Fireball Zap Arrows Tornado Fisherman Magic Archer
Zap Arrows Fireball Tornado Magic Archer
Zap Fireball
Fireball
Zap Arrows Fireball Magic Archer
Zap Arrows Fireball Magic Archer
P.E.K.K.A
Arrows Fireball Magic Archer
Zap Fireball Magic Archer
Fireball Zap Arrows Tornado Magic Archer
Arrows Fireball
Fireball Magic Archer
Arrows Zap Fireball Magic Archer
Zap Arrows Fireball Tornado
P.E.K.K.A
Zap Fireball Tornado Magic Archer
Zap Fireball Tornado Magic Archer
Zap Fireball Tornado Magic Archer
P.E.K.K.A
Fireball

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