My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Princess Inferno Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Princess Inferno Dragon
Zap
Princess Inferno Dragon
Barbarian Barrel
Tesla Heal Spirit Princess
The Log
Heal Spirit Princess
Earthquake
Tesla
Arrows
Heal Spirit Princess
Royal Delivery
Heal Spirit Princess Inferno Dragon
Fireball
Tesla Princess Inferno Dragon
Poison
Princess
Lightning
Tesla Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Arrows Princess Tesla Inferno Dragon Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Zap Arrows Princess

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Heal Spirit Princess Mega Knight
Arrows
Zap Mega Knight
Tesla
Heal Spirit
Zap Inferno Dragon Mega Knight Golden Knight
Princess
Zap Mega Knight
Inferno Dragon
Mega Knight Heal Spirit
Mega Knight
Inferno Dragon Zap Arrows Heal Spirit Princess
Golden Knight
Heal Spirit

Defense Synergies 2 12

Zap
Mega Knight Arrows Tesla Princess Inferno Dragon Golden Knight
Arrows
Mega Knight Zap Tesla Golden Knight
Tesla
Zap Arrows Princess Inferno Dragon
Heal Spirit
Princess
Zap Tesla Mega Knight Golden Knight
Inferno Dragon
Zap Tesla Mega Knight
Mega Knight
Zap Arrows Princess Inferno Dragon
Golden Knight
Zap Arrows Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Golden Knight
Inferno Dragon Zap Tesla Mega Knight
Tesla Mega Knight Inferno Dragon
Tesla Inferno Dragon Mega Knight
Arrows Princess Mega Knight
Arrows Zap Tesla Mega Knight
Tesla Inferno Dragon Zap Arrows Princess
Zap Arrows Tesla Mega Knight Golden Knight
Tesla Inferno Dragon Princess
Tesla Mega Knight
Zap Arrows Tesla Princess Mega Knight
Arrows Tesla Inferno Dragon Zap Princess
Tesla Mega Knight Zap
Mega Knight Zap Arrows Tesla Princess Golden Knight
Inferno Dragon Tesla Mega Knight
Zap Tesla Inferno Dragon Mega Knight
Tesla Mega Knight Arrows
Arrows Tesla Mega Knight Zap Golden Knight
Zap Arrows Tesla Princess Inferno Dragon Mega Knight
Tesla Inferno Dragon
Mega Knight Arrows Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla
Zap Arrows Tesla Inferno Dragon Mega Knight
Mega Knight Zap Golden Knight
Mega Knight Zap Tesla
Tesla Inferno Dragon Mega Knight
Arrows Zap Tesla Princess
Tesla
Mega Knight Tesla Inferno Dragon
Zap Mega Knight Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Mega Knight Tesla Golden Knight
Mega Knight Zap Arrows
Mega Knight Tesla Golden Knight
Tesla Princess Mega Knight
Tesla Zap Inferno Dragon Golden Knight
Arrows Mega Knight Zap Tesla Princess Inferno Dragon Golden Knight
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Golden Knight
Arrows Zap Princess Golden Knight
Arrows
Arrows
Zap Arrows Mega Knight
Arrows Zap Princess
Arrows Princess
Arrows Zap Princess
Arrows Zap Golden Knight
Zap Arrows Princess Golden Knight
Zap Arrows Princess
Princess Golden Knight
Arrows Princess
Princess Zap Arrows
Zap Arrows Princess Golden Knight
Arrows Princess Mega Knight
Arrows
Zap Arrows Princess Mega Knight
Zap Arrows Princess Mega Knight Golden Knight
Mega Knight
Arrows Princess
Zap Arrows
Zap Arrows Princess Mega Knight
Inferno Dragon
Arrows Zap Princess Golden Knight
Zap Arrows Princess Mega Knight Golden Knight
Zap Arrows Golden Knight
Zap Arrows Princess
Zap
Zap Arrows Mega Knight
Zap Arrows Princess
Mega Knight
Arrows Princess
Zap Princess
Zap Arrows Princess
Arrows
Princess Mega Knight
Arrows Zap Princess
Zap Arrows
Mega Knight
Zap Princess Golden Knight
Zap Princess
Zap Princess Mega Knight Golden Knight
Inferno Dragon
Mega Knight

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