My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Musketeer Hog Rider Witch
Zap
Witch
Barbarian Barrel
Tesla Musketeer Witch Giant Skeleton
The Log
Musketeer Hog Rider Witch Giant Skeleton
Earthquake
Tesla Hog Rider Witch
Arrows
Witch
Royal Delivery
Musketeer Hog Rider Witch Giant Skeleton
Fireball
Tesla Musketeer Hog Rider Witch
Poison
Musketeer Witch
Lightning
Tesla Musketeer Witch
Rocket
Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Tesla Musketeer Hog Rider Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Arrows Tesla

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Musketeer Witch Giant Skeleton The Log
Arrows
Zap Hog Rider Giant Skeleton
Tesla
Musketeer
Hog Rider Zap Giant Skeleton The Log
Hog Rider
Zap Arrows Musketeer The Log Witch Giant Skeleton
Witch
Zap Hog Rider Giant Skeleton
Giant Skeleton
Zap Arrows Musketeer Hog Rider Witch The Log
The Log
Hog Rider Zap Musketeer Giant Skeleton

Defense Synergies 3 12

Zap
Arrows Tesla Musketeer Witch Giant Skeleton The Log
Arrows
Zap Tesla Giant Skeleton
Tesla
Musketeer The Log Zap Arrows
Musketeer
Tesla The Log Zap Giant Skeleton
Hog Rider
Witch
Zap Giant Skeleton The Log
Giant Skeleton
Zap Arrows Musketeer Witch The Log
The Log
Tesla Musketeer Zap Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Musketeer The Log
Zap Tesla Musketeer Witch The Log
Tesla Witch Musketeer Giant Skeleton
Tesla Witch Musketeer
Arrows Giant Skeleton The Log
Arrows The Log Zap Tesla Musketeer
Tesla Musketeer Zap Arrows Witch
Zap Arrows Tesla Musketeer Giant Skeleton The Log
Tesla Witch Musketeer
Tesla Musketeer Giant Skeleton
Witch Zap Arrows Tesla Musketeer Giant Skeleton The Log
Arrows Tesla Musketeer Zap Witch
Tesla Zap Musketeer Witch Giant Skeleton The Log
Zap Arrows Tesla Witch The Log
Tesla
Zap Tesla The Log
Tesla Arrows Musketeer Witch
Arrows Tesla Zap Musketeer Witch The Log
Zap Arrows Witch The Log Tesla Musketeer Giant Skeleton
Tesla Musketeer
Arrows Tesla Musketeer Witch Giant Skeleton The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Witch Giant Skeleton
Zap Arrows Tesla Musketeer The Log
Giant Skeleton Zap Musketeer Witch The Log
Giant Skeleton Zap Tesla Musketeer The Log
Giant Skeleton Tesla Musketeer Witch
Arrows Zap Tesla Musketeer Witch
Tesla Musketeer Witch Giant Skeleton
Giant Skeleton Tesla
Zap Giant Skeleton Witch The Log
Witch Tesla Musketeer
Tesla Musketeer Witch Giant Skeleton
Zap Arrows Giant Skeleton The Log
Giant Skeleton Tesla Witch
Tesla Musketeer Witch
Tesla Witch Zap Musketeer Giant Skeleton The Log
Arrows Zap Tesla Musketeer Witch Giant Skeleton The Log
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Giant Skeleton The Log
Arrows Zap Musketeer The Log
Arrows Giant Skeleton The Log
Arrows Musketeer Giant Skeleton The Log
Zap Arrows The Log
Arrows Zap Musketeer Witch
Arrows Musketeer Witch The Log
Arrows The Log Zap
Arrows The Log Zap
Musketeer
Zap Arrows Musketeer The Log
Zap Arrows Musketeer
Musketeer The Log
Arrows Musketeer
Zap Arrows Musketeer The Log
Zap Arrows Musketeer Witch The Log
Arrows Musketeer The Log
Arrows
Zap Arrows Musketeer The Log
Zap Arrows Witch The Log
Musketeer Giant Skeleton The Log
Arrows
Musketeer The Log
Zap Arrows Musketeer The Log
Zap Arrows The Log Witch
Witch
Arrows The Log Zap Musketeer Witch
Zap Arrows Musketeer Witch The Log
Zap Arrows Musketeer The Log
Zap Arrows Musketeer Witch
Zap Musketeer Witch
Zap Arrows Musketeer The Log
Zap Arrows
Giant Skeleton
Arrows The Log
Zap Musketeer Witch
Zap Arrows Musketeer Witch
Arrows The Log
Musketeer
Arrows The Log Zap Musketeer
Zap Arrows Giant Skeleton
Musketeer
Zap Musketeer Witch Giant Skeleton The Log
Zap Musketeer Witch
Zap Musketeer Witch Giant Skeleton The Log

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