My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Musketeer Guards
Zap
Guards
Barbarian Barrel
Tesla Musketeer Wizard Guards
The Log
Musketeer Guards
Earthquake
Tesla Guards
Arrows
Guards
Royal Delivery
Musketeer Wizard Guards P.E.K.K.A
Fireball
Tesla Musketeer Wizard
Poison
Musketeer Wizard Guards
Lightning
Tesla Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Tesla Musketeer Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Guards Tesla

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Musketeer Guards Mega Knight
Arrows
Zap P.E.K.K.A Mega Knight
Tesla
Musketeer
Zap P.E.K.K.A Mega Knight
Wizard
P.E.K.K.A Mega Knight
Guards
Zap
P.E.K.K.A
Zap Arrows Musketeer Wizard
Mega Knight
Zap Arrows Musketeer Wizard

Defense Synergies 4 14

Zap
Mega Knight Arrows Tesla Musketeer Guards P.E.K.K.A
Arrows
Mega Knight Zap Tesla P.E.K.K.A
Tesla
Musketeer Zap Arrows Wizard Guards
Musketeer
Tesla Guards Zap P.E.K.K.A Mega Knight
Wizard
Tesla Guards P.E.K.K.A Mega Knight
Guards
Musketeer Zap Tesla Wizard
P.E.K.K.A
Zap Arrows Musketeer Wizard
Mega Knight
Zap Arrows Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Musketeer Wizard
P.E.K.K.A Zap Tesla Musketeer Mega Knight
Tesla P.E.K.K.A Mega Knight Musketeer
Tesla P.E.K.K.A Musketeer Guards Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Zap Tesla Musketeer Guards Mega Knight
Tesla Musketeer Zap Arrows Wizard
Zap Arrows Tesla Musketeer P.E.K.K.A Mega Knight
Tesla P.E.K.K.A Musketeer
Guards Tesla Musketeer Mega Knight
Guards Zap Arrows Tesla Musketeer Wizard Mega Knight
Arrows Tesla Musketeer Zap Wizard
Tesla P.E.K.K.A Mega Knight Zap Musketeer Wizard Guards
Wizard Mega Knight Zap Arrows Tesla Guards P.E.K.K.A
P.E.K.K.A Tesla Mega Knight
Zap Tesla P.E.K.K.A Mega Knight
Tesla Wizard Mega Knight Arrows Musketeer P.E.K.K.A
Arrows Tesla Mega Knight Zap Musketeer Wizard Guards
Zap Arrows Wizard Tesla Musketeer Guards Mega Knight
P.E.K.K.A Tesla Musketeer
Wizard Mega Knight Arrows Tesla Musketeer Guards P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Tesla P.E.K.K.A
Zap Arrows Tesla Musketeer Wizard Mega Knight
Guards P.E.K.K.A Mega Knight Zap Musketeer
Guards P.E.K.K.A Mega Knight Zap Tesla Musketeer
P.E.K.K.A Tesla Musketeer Guards Mega Knight
Arrows Wizard Zap Tesla Musketeer
Guards P.E.K.K.A Tesla Musketeer
P.E.K.K.A Mega Knight Tesla
Zap P.E.K.K.A Mega Knight
P.E.K.K.A Tesla Musketeer Guards
P.E.K.K.A Mega Knight Tesla Musketeer Guards
P.E.K.K.A Mega Knight Zap Arrows Guards
P.E.K.K.A Mega Knight Tesla Wizard Guards
Wizard Tesla Musketeer Mega Knight
Tesla Guards Zap Musketeer P.E.K.K.A
Arrows Mega Knight Zap Tesla Musketeer Wizard P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards
Arrows Zap Musketeer
Arrows
Arrows Musketeer Guards
Wizard Zap Arrows Mega Knight
Arrows Wizard Zap Musketeer
Arrows Musketeer Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Musketeer Guards
Zap Arrows Musketeer Wizard
Zap Arrows Musketeer Wizard
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer Wizard
Arrows Musketeer Wizard Mega Knight
Arrows
Zap Arrows Musketeer Wizard Mega Knight
Zap Arrows Wizard Mega Knight
Musketeer Mega Knight
Arrows Wizard
Musketeer
Zap Arrows Musketeer
Zap Arrows Wizard Mega Knight
Arrows Zap Musketeer Wizard
Zap Arrows Musketeer Wizard Mega Knight
Zap Arrows Musketeer
Zap Arrows Musketeer Wizard
Zap Musketeer Wizard Guards
Zap Arrows Musketeer Wizard Mega Knight
Zap Arrows
P.E.K.K.A Mega Knight
Arrows Wizard
Zap Musketeer Guards
Zap Arrows Musketeer Wizard
Arrows
Musketeer Wizard Mega Knight
Arrows Zap Musketeer Wizard
Zap Arrows
Musketeer P.E.K.K.A Mega Knight
Zap Musketeer Guards
Zap Musketeer
Zap Musketeer Mega Knight
P.E.K.K.A
Wizard Mega Knight

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