My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram P.E.K.K.A Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Battle Ram
Barbarian Barrel
Tesla Battle Ram Electro Wizard
The Log
Battle Ram
Earthquake
Tesla
Arrows
Royal Delivery
Battle Ram P.E.K.K.A Electro Wizard
Fireball
Tesla Battle Ram Electro Wizard
Poison
Electro Wizard
Lightning
Tesla Battle Ram Electro Wizard Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tesla Battle Ram Electro Wizard Monk Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Tesla Battle Ram

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram P.E.K.K.A Electro Wizard
Arrows
Zap P.E.K.K.A Battle Ram Lightning
Tesla
Battle Ram
Zap Arrows Lightning P.E.K.K.A Electro Wizard
Lightning
Arrows Battle Ram
P.E.K.K.A
Zap Arrows Electro Wizard Battle Ram
Electro Wizard
Zap P.E.K.K.A Battle Ram
Monk

Defense Synergies 1 9

Zap
Electro Wizard Arrows Tesla P.E.K.K.A
Arrows
Zap Tesla Lightning P.E.K.K.A Monk
Tesla
Zap Arrows Electro Wizard
Battle Ram
Lightning
Arrows
P.E.K.K.A
Zap Arrows Electro Wizard
Electro Wizard
Zap Tesla P.E.K.K.A
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tesla Electro Wizard
P.E.K.K.A Zap Tesla Electro Wizard Monk
Tesla P.E.K.K.A Lightning Electro Wizard
Tesla P.E.K.K.A Electro Wizard Monk
Lightning Arrows P.E.K.K.A Monk
Arrows Zap Tesla Electro Wizard
Tesla Lightning Electro Wizard Zap Arrows
Lightning Zap Arrows Tesla P.E.K.K.A Electro Wizard Monk
Tesla P.E.K.K.A
Tesla Electro Wizard
Electro Wizard Zap Arrows Tesla
Arrows Tesla Zap Electro Wizard
Tesla P.E.K.K.A Zap Lightning Electro Wizard
Zap Arrows Tesla P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Monk Zap Tesla Lightning P.E.K.K.A Electro Wizard
Tesla Arrows P.E.K.K.A Electro Wizard
Arrows Tesla Zap Electro Wizard
Zap Arrows Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Arrows Tesla P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Tesla Lightning Monk
P.E.K.K.A Zap Lightning Electro Wizard
Lightning P.E.K.K.A Zap Tesla Electro Wizard Monk
P.E.K.K.A Tesla
Arrows Zap Tesla Electro Wizard Monk
P.E.K.K.A Tesla Lightning Electro Wizard
P.E.K.K.A Tesla
Zap Lightning P.E.K.K.A Electro Wizard Monk
P.E.K.K.A Tesla
P.E.K.K.A Tesla
Lightning P.E.K.K.A Monk Zap Arrows Electro Wizard
Lightning P.E.K.K.A Tesla
Tesla
Tesla Electro Wizard Zap Lightning P.E.K.K.A Monk
Arrows Zap Tesla P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Monk
Arrows Monk Zap Electro Wizard
Lightning Arrows
Lightning Arrows
Zap Arrows
Arrows Zap Monk
Arrows
Arrows Zap Lightning
Arrows Monk Zap Lightning
Lightning Electro Wizard
Lightning Monk Zap Arrows Electro Wizard
Lightning Monk Zap Arrows
Lightning
Lightning Arrows Monk
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Arrows
Lightning Monk Arrows
Lightning
Lightning Zap Arrows Electro Wizard Monk
Lightning Zap Arrows Monk
Lightning Monk
Lightning Arrows
Lightning Monk
Lightning Zap Arrows Monk
Zap Arrows
Arrows Zap Lightning Electro Wizard Monk
Lightning Zap Arrows Monk
Lightning Zap Arrows
Lightning Zap Arrows Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap Arrows
Zap Lightning Arrows Electro Wizard Monk
P.E.K.K.A
Arrows Lightning Monk
Zap Lightning Electro Wizard
Lightning Zap Arrows Electro Wizard Monk
Arrows
Lightning Electro Wizard
Arrows Zap Lightning
Lightning Monk Zap Arrows
P.E.K.K.A
Zap Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Electro Wizard Monk
P.E.K.K.A
Lightning Monk

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