My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Void Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Tesla Elite Barbarians Valkyrie Lumberjack
The Log
Elite Barbarians Lumberjack
Earthquake
Tesla
Arrows
Royal Delivery
Elite Barbarians Valkyrie Lumberjack
Fireball
Tesla Elite Barbarians Lumberjack
Poison
Lightning
Tesla Elite Barbarians Valkyrie Lumberjack
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Void Tesla Valkyrie Lumberjack Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Void Tesla

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Void Valkyrie Lumberjack
Arrows
Zap Elite Barbarians Void Lightning Lumberjack
Tesla
Elite Barbarians
Zap Arrows Valkyrie Lumberjack
Valkyrie
Elite Barbarians Lumberjack Zap
Void
Zap Arrows
Lightning
Arrows
Lumberjack
Valkyrie Zap Arrows Elite Barbarians

Defense Synergies 2 12

Zap
Arrows Tesla Elite Barbarians Valkyrie Void Lumberjack
Arrows
Void Zap Tesla Valkyrie Lightning Lumberjack
Tesla
Zap Arrows Valkyrie
Elite Barbarians
Valkyrie Zap
Valkyrie
Elite Barbarians Zap Arrows Tesla Lumberjack
Void
Arrows Zap
Lightning
Arrows
Lumberjack
Zap Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tesla Valkyrie Void
Elite Barbarians Lumberjack Zap Tesla Valkyrie
Tesla Lumberjack Elite Barbarians Valkyrie Void Lightning
Tesla Elite Barbarians Lumberjack Valkyrie
Lightning Arrows Elite Barbarians Valkyrie Lumberjack
Arrows Zap Tesla Valkyrie Lumberjack
Tesla Lightning Zap Arrows Void
Lightning Zap Arrows Tesla Valkyrie Void
Tesla Elite Barbarians Lumberjack
Elite Barbarians Tesla Valkyrie Lumberjack
Valkyrie Zap Arrows Tesla Lumberjack
Arrows Tesla Zap
Tesla Lumberjack Zap Elite Barbarians Valkyrie Lightning
Valkyrie Zap Arrows Tesla Lumberjack
Elite Barbarians Tesla Lumberjack
Zap Tesla Elite Barbarians Lightning Lumberjack
Tesla Arrows Elite Barbarians Valkyrie Lumberjack
Arrows Tesla Valkyrie Zap Elite Barbarians Lumberjack
Zap Arrows Valkyrie Tesla Lumberjack
Tesla Elite Barbarians Lumberjack
Valkyrie Arrows Tesla Elite Barbarians Lumberjack
Tesla Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Tesla Elite Barbarians Void
Void Zap Arrows Tesla Elite Barbarians Valkyrie Lightning Lumberjack
Lumberjack Zap Elite Barbarians Valkyrie Lightning
Valkyrie Lightning Lumberjack Zap Tesla Elite Barbarians
Tesla Elite Barbarians Valkyrie Lumberjack
Arrows Zap Tesla
Tesla Elite Barbarians Valkyrie Void Lightning Lumberjack
Tesla Elite Barbarians Valkyrie Lumberjack
Zap Void Lightning Elite Barbarians Valkyrie
Tesla
Tesla Elite Barbarians Valkyrie Lumberjack
Lightning Zap Arrows Elite Barbarians Valkyrie Void
Elite Barbarians Lightning Tesla Valkyrie Lumberjack
Tesla Valkyrie
Tesla Elite Barbarians Zap Valkyrie Lightning Lumberjack
Arrows Valkyrie Zap Tesla Elite Barbarians
Zap Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning Arrows Valkyrie
Arrows Void Zap
Lightning Arrows Void
Lightning Arrows Valkyrie Void
Zap Arrows Valkyrie
Arrows Zap
Arrows
Arrows Zap Lightning
Arrows Void Zap Lightning
Lightning Elite Barbarians Void Lumberjack
Void Lightning Zap Arrows Valkyrie
Void Lightning Zap Arrows
Lightning Elite Barbarians Void
Lightning Arrows Void
Lightning Zap Arrows Elite Barbarians
Lightning Zap Arrows
Lightning Arrows
Lightning Arrows
Lightning
Void Lightning Zap Arrows
Lightning Zap Arrows Valkyrie Void
Lightning Void
Lightning Arrows Void
Void Lightning
Lightning Zap Arrows Void
Zap Arrows Valkyrie
Arrows Void Zap Lightning
Void Lightning Zap Arrows
Void Lightning Zap Arrows
Elite Barbarians Lightning Zap Arrows Void
Zap Lightning Void
Lightning Elite Barbarians Void
Void Lightning Zap Arrows
Zap Void Lightning Arrows
Arrows Lightning
Zap Lightning Void
Lightning Zap Arrows
Arrows
Void Lightning Valkyrie Lumberjack
Arrows Zap Lightning
Void Lightning Zap Arrows
Elite Barbarians
Zap Elite Barbarians Lightning
Zap Void Lightning
Void Lightning Zap
Lightning Void
Void

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