My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon Sparky
Giant Snowball
Goblin Barrel Inferno Dragon
Zap
Goblin Barrel Inferno Dragon Sparky
Barbarian Barrel
Goblin Barrel Electro Wizard Sparky
The Log
Goblin Barrel Sparky
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel Electro Wizard Inferno Dragon Sparky
Fireball
Goblin Barrel Electro Wizard Inferno Dragon Sparky
Poison
Electro Wizard Sparky
Lightning
Electro Wizard Inferno Dragon Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Tornado Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Inferno Dragon Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Barrel Tornado Electro Wizard Inferno Dragon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Barrel Tornado

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado Electro Wizard Sparky Mega Knight
Arrows
Zap Sparky Goblin Barrel Mega Knight
Goblin Barrel
Arrows Sparky Mega Knight
Tornado
Zap Sparky Mega Knight
Electro Wizard
Zap Sparky Mega Knight
Inferno Dragon
Mega Knight
Sparky
Zap Arrows Tornado Goblin Barrel Electro Wizard
Mega Knight
Inferno Dragon Zap Arrows Goblin Barrel Tornado Electro Wizard

Defense Synergies 4 13

Zap
Electro Wizard Mega Knight Arrows Tornado Inferno Dragon Sparky
Arrows
Mega Knight Zap Tornado Sparky
Goblin Barrel
Tornado
Sparky Zap Arrows Electro Wizard Inferno Dragon Sparky Mega Knight
Electro Wizard
Zap Tornado Inferno Dragon Mega Knight
Inferno Dragon
Zap Tornado Electro Wizard Mega Knight
Sparky
Tornado Zap Arrows Tornado
Mega Knight
Zap Arrows Tornado Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Sparky
Inferno Dragon Sparky Zap Electro Wizard Mega Knight
Tornado Sparky Mega Knight Electro Wizard Inferno Dragon
Inferno Dragon Sparky Electro Wizard Mega Knight
Arrows Tornado Sparky Mega Knight
Arrows Tornado Zap Electro Wizard Mega Knight
Tornado Electro Wizard Inferno Dragon Zap Arrows
Zap Arrows Electro Wizard Sparky Mega Knight
Inferno Dragon Sparky Tornado
Tornado Electro Wizard Sparky Mega Knight
Electro Wizard Zap Arrows Tornado Mega Knight
Arrows Inferno Dragon Zap Tornado Electro Wizard
Sparky Mega Knight Zap Electro Wizard
Sparky Mega Knight Zap Arrows Tornado Electro Wizard
Inferno Dragon Sparky Electro Wizard Mega Knight
Tornado Zap Electro Wizard Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Arrows Tornado Electro Wizard
Arrows Mega Knight Zap Tornado Electro Wizard
Zap Arrows Tornado Electro Wizard Inferno Dragon Mega Knight
Sparky Tornado Electro Wizard Inferno Dragon
Mega Knight Arrows Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Electro Wizard Sparky
Electro Wizard Zap Arrows Inferno Dragon Mega Knight
Mega Knight Zap Electro Wizard Sparky
Mega Knight Zap Tornado Electro Wizard Sparky
Inferno Dragon Sparky Mega Knight
Arrows Zap Tornado Electro Wizard
Sparky Electro Wizard
Mega Knight Inferno Dragon Sparky
Zap Electro Wizard Mega Knight Tornado Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Mega Knight Sparky
Mega Knight Zap Arrows Tornado Electro Wizard
Mega Knight Sparky
Sparky Mega Knight
Electro Wizard Sparky Zap Tornado Inferno Dragon
Arrows Mega Knight Zap Electro Wizard Inferno Dragon Sparky
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Zap Tornado Electro Wizard
Arrows Sparky
Arrows Sparky
Zap Arrows Sparky Mega Knight
Arrows Zap Tornado
Arrows Tornado Sparky
Arrows Zap Tornado
Arrows Zap Tornado
Tornado Electro Wizard Sparky
Zap Arrows Tornado Electro Wizard Sparky
Zap Arrows Tornado
Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Sparky
Arrows Sparky Mega Knight
Arrows Tornado Sparky
Sparky
Zap Arrows Electro Wizard Sparky Mega Knight
Zap Arrows Tornado Mega Knight
Sparky Mega Knight
Arrows Tornado
Tornado Sparky
Zap Arrows
Zap Arrows Tornado Sparky Mega Knight
Inferno Dragon
Arrows Zap Tornado Electro Wizard Sparky
Zap Arrows Tornado Sparky Mega Knight
Zap Arrows Tornado Sparky
Zap Arrows Tornado Electro Wizard Sparky
Zap Electro Wizard
Sparky
Zap Arrows Sparky Mega Knight
Zap Arrows Electro Wizard Sparky
Sparky Mega Knight
Arrows Sparky
Zap Electro Wizard
Zap Arrows Tornado Electro Wizard
Arrows
Electro Wizard Sparky Mega Knight
Arrows Zap
Zap Arrows Tornado Sparky
Sparky Mega Knight
Zap Tornado Electro Wizard Sparky
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard Sparky Mega Knight
Inferno Dragon Sparky
Sparky Mega Knight

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