My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Bandit
Giant Snowball
Battle Ram Skeleton Army
Zap
Battle Ram Skeleton Army Bandit
Barbarian Barrel
Battle Ram Skeleton Army Executioner Bandit
The Log
Battle Ram Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Battle Ram Skeleton Army Executioner P.E.K.K.A Bandit
Fireball
Battle Ram Skeleton Army Executioner Bandit
Poison
Skeleton Army Executioner
Lightning
Battle Ram Executioner Bandit
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Skeleton Army Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Tornado Bandit Battle Ram Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Skeleton Army Tornado

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram Tornado P.E.K.K.A Executioner Bandit
Arrows
Zap P.E.K.K.A Battle Ram Bandit
Battle Ram
Zap Bandit Arrows Tornado P.E.K.K.A
Skeleton Army
Tornado
Zap Executioner P.E.K.K.A Battle Ram
Executioner
Tornado Zap P.E.K.K.A Bandit
P.E.K.K.A
Zap Arrows Tornado Battle Ram Executioner
Bandit
Battle Ram Zap Arrows Executioner

Defense Synergies 2 12

Zap
Arrows Skeleton Army Tornado Executioner P.E.K.K.A Bandit
Arrows
Zap Tornado P.E.K.K.A Bandit
Battle Ram
Skeleton Army
Zap Executioner Bandit
Tornado
Executioner P.E.K.K.A Zap Arrows
Executioner
Tornado Zap Skeleton Army Bandit
P.E.K.K.A
Tornado Zap Arrows
Bandit
Zap Arrows Skeleton Army Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Skeleton Army P.E.K.K.A Zap Executioner Bandit
Skeleton Army Tornado P.E.K.K.A Executioner Bandit
Skeleton Army P.E.K.K.A Bandit
Arrows Skeleton Army Tornado P.E.K.K.A
Arrows Skeleton Army Tornado Zap Executioner Bandit
Tornado Zap Arrows Executioner
Zap Arrows P.E.K.K.A Bandit
P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Bandit
Skeleton Army Executioner Zap Arrows Tornado Bandit
Arrows Executioner Zap Tornado
Skeleton Army P.E.K.K.A Zap Bandit
Skeleton Army Executioner Zap Arrows Tornado P.E.K.K.A
Skeleton Army P.E.K.K.A Bandit
Skeleton Army Tornado Zap P.E.K.K.A Bandit
Arrows Skeleton Army Tornado Executioner P.E.K.K.A
Arrows Zap Skeleton Army Tornado Executioner Bandit
Zap Arrows Tornado Executioner Bandit
P.E.K.K.A Tornado
Skeleton Army Arrows Executioner P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A Bandit
Bandit Zap Arrows Executioner
Skeleton Army P.E.K.K.A Bandit Zap
Skeleton Army P.E.K.K.A Zap Tornado Bandit
P.E.K.K.A Skeleton Army Executioner Bandit
Arrows Executioner Zap Tornado
Skeleton Army P.E.K.K.A Bandit
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Skeleton Army Tornado Bandit
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Zap Arrows Tornado
Skeleton Army P.E.K.K.A Executioner Bandit
Skeleton Army Executioner
Skeleton Army Zap Tornado Executioner P.E.K.K.A
Arrows Executioner Zap P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Zap Tornado Executioner Bandit
Arrows Bandit
Arrows
Executioner Zap Arrows
Arrows Executioner Zap Tornado
Arrows Tornado Executioner
Arrows Zap Tornado Executioner
Arrows Zap Tornado Bandit
Tornado
Zap Arrows Tornado Bandit
Zap Arrows Tornado Executioner
Executioner Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Executioner Bandit
Arrows Executioner Bandit
Arrows Tornado
Zap Arrows Executioner Bandit
Zap Arrows Tornado
Arrows Tornado
Tornado
Zap Arrows
Zap Arrows Tornado Executioner
Arrows Zap Tornado Executioner Bandit
Zap Arrows Tornado Bandit
Zap Arrows Tornado Bandit
Zap Arrows Tornado Executioner
Zap
Zap Arrows Bandit
Zap Arrows
P.E.K.K.A
Arrows
Zap Skeleton Army Bandit
Zap Arrows Tornado Executioner
Arrows
Executioner
Arrows Zap Executioner
Zap Arrows Tornado
Executioner P.E.K.K.A
Zap Tornado
Zap Tornado Executioner
Zap Tornado Executioner Bandit
P.E.K.K.A

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