My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Valkyrie Goblin Barrel Witch Electro Wizard
The Log
Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Valkyrie Goblin Barrel Witch Electro Wizard
Fireball
Goblin Barrel Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Barrel Valkyrie Poison Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Barrel Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Electro Wizard Valkyrie Poison Witch Mega Knight
Arrows
Zap Goblin Barrel Mega Knight
Valkyrie
Goblin Barrel Zap Witch Electro Wizard
Goblin Barrel
Valkyrie Arrows Mega Knight
Poison
Zap Mega Knight
Witch
Zap Valkyrie Mega Knight
Electro Wizard
Zap Valkyrie Mega Knight
Mega Knight
Zap Arrows Goblin Barrel Poison Witch Electro Wizard

Defense Synergies 3 12

Zap
Electro Wizard Mega Knight Arrows Valkyrie Poison Witch
Arrows
Mega Knight Zap Valkyrie
Valkyrie
Zap Arrows Witch Electro Wizard
Goblin Barrel
Poison
Zap Electro Wizard Mega Knight
Witch
Zap Valkyrie Electro Wizard Mega Knight
Electro Wizard
Zap Valkyrie Poison Witch Mega Knight
Mega Knight
Zap Arrows Poison Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
Zap Valkyrie Witch Electro Wizard Mega Knight
Witch Mega Knight Valkyrie Electro Wizard
Witch Valkyrie Electro Wizard Mega Knight
Arrows Valkyrie Poison Mega Knight
Arrows Zap Valkyrie Electro Wizard Mega Knight
Electro Wizard Zap Arrows Poison Witch
Zap Arrows Valkyrie Poison Electro Wizard Mega Knight
Witch
Valkyrie Electro Wizard Mega Knight
Valkyrie Poison Witch Electro Wizard Zap Arrows Mega Knight
Arrows Zap Poison Witch Electro Wizard
Mega Knight Zap Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Zap Arrows Poison Witch Electro Wizard
Electro Wizard Mega Knight
Zap Electro Wizard Mega Knight
Mega Knight Arrows Valkyrie Poison Witch Electro Wizard
Arrows Mega Knight Zap Valkyrie Witch Electro Wizard
Zap Arrows Valkyrie Poison Witch Electro Wizard Mega Knight
Electro Wizard
Valkyrie Mega Knight Arrows Poison Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Witch Electro Wizard
Poison Electro Wizard Zap Arrows Valkyrie Mega Knight
Mega Knight Zap Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Zap Electro Wizard
Valkyrie Witch Mega Knight
Arrows Poison Zap Witch Electro Wizard
Valkyrie Witch Electro Wizard
Mega Knight Valkyrie
Zap Electro Wizard Mega Knight Valkyrie Poison Witch
Witch
Mega Knight Valkyrie Witch
Mega Knight Zap Arrows Valkyrie Poison Electro Wizard
Mega Knight Valkyrie Witch
Valkyrie Witch Mega Knight
Witch Electro Wizard Zap Valkyrie Poison
Arrows Valkyrie Poison Mega Knight Zap Witch Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Valkyrie
Arrows Poison Zap Electro Wizard
Arrows Poison
Arrows Valkyrie Poison
Poison Zap Arrows Valkyrie Mega Knight
Arrows Poison Zap Witch
Arrows Poison Witch
Arrows Poison Zap
Arrows Poison Zap
Poison Electro Wizard
Poison Zap Arrows Valkyrie Electro Wizard
Poison Zap Arrows
Poison
Arrows Poison
Zap Arrows Poison
Zap Arrows Poison Witch
Arrows Poison Mega Knight
Arrows Poison
Zap Arrows Poison Electro Wizard Mega Knight
Zap Arrows Valkyrie Poison Witch Mega Knight
Poison Mega Knight
Arrows Poison
Zap Arrows Poison
Zap Arrows Poison Valkyrie Witch Mega Knight
Witch
Arrows Poison Zap Witch Electro Wizard
Zap Arrows Poison Witch Mega Knight
Poison Zap Arrows
Poison Zap Arrows Witch Electro Wizard
Zap Electro Wizard Poison Witch
Poison Zap Arrows Mega Knight
Zap Arrows Poison Electro Wizard
Mega Knight
Arrows Poison
Zap Electro Wizard Witch
Poison Zap Arrows Witch Electro Wizard
Arrows
Poison Valkyrie Electro Wizard Mega Knight
Arrows Zap Poison
Zap Arrows Poison
Mega Knight
Zap Poison Witch Electro Wizard
Zap Poison Witch Electro Wizard
Poison Zap Witch Electro Wizard Mega Knight
Mega Knight

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