My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Giant Ice Wizard Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Sparky
Giant Snowball
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Valkyrie Ice Wizard Electro Wizard Sparky
The Log
Firecracker Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Ice Wizard Electro Wizard Sparky
Fireball
Firecracker Ice Wizard Electro Wizard Sparky
Poison
Firecracker Ice Wizard Electro Wizard Sparky
Lightning
Valkyrie Ice Wizard Electro Wizard Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Ice Wizard Valkyrie Electro Wizard Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Ice Wizard

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Giant Electro Wizard Sparky Valkyrie Ice Wizard
Arrows
Zap Giant Sparky
Firecracker
Zap Valkyrie Giant Sparky
Valkyrie
Zap Firecracker Giant Electro Wizard Sparky
Giant
Zap Arrows Sparky Firecracker Valkyrie Ice Wizard Electro Wizard
Ice Wizard
Zap Giant
Electro Wizard
Zap Valkyrie Giant Sparky
Sparky
Zap Arrows Giant Firecracker Valkyrie Electro Wizard

Defense Synergies 2 13

Zap
Electro Wizard Arrows Firecracker Valkyrie Ice Wizard Sparky
Arrows
Zap Valkyrie Ice Wizard Sparky
Firecracker
Valkyrie Zap Ice Wizard Electro Wizard
Valkyrie
Firecracker Zap Arrows Ice Wizard Electro Wizard Sparky
Giant
Ice Wizard
Zap Arrows Firecracker Valkyrie
Electro Wizard
Zap Firecracker Valkyrie
Sparky
Zap Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Electro Wizard Sparky
Sparky Zap Firecracker Valkyrie Ice Wizard Electro Wizard
Sparky Valkyrie Ice Wizard Electro Wizard
Sparky Firecracker Valkyrie Ice Wizard Electro Wizard
Arrows Firecracker Valkyrie Sparky
Arrows Zap Firecracker Valkyrie Ice Wizard Electro Wizard
Electro Wizard Zap Arrows Firecracker Ice Wizard
Zap Arrows Valkyrie Electro Wizard Sparky
Sparky Ice Wizard
Firecracker Valkyrie Ice Wizard Electro Wizard Sparky
Valkyrie Ice Wizard Electro Wizard Zap Arrows Firecracker
Arrows Zap Firecracker Ice Wizard Electro Wizard
Sparky Zap Valkyrie Ice Wizard Electro Wizard
Valkyrie Sparky Zap Arrows Firecracker Electro Wizard
Sparky Electro Wizard
Zap Electro Wizard Sparky
Sparky Arrows Firecracker Valkyrie Electro Wizard
Arrows Zap Firecracker Valkyrie Ice Wizard Electro Wizard
Zap Arrows Valkyrie Firecracker Ice Wizard Electro Wizard
Sparky Electro Wizard
Valkyrie Arrows Firecracker Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Electro Wizard Sparky
Electro Wizard Zap Arrows Firecracker Valkyrie
Zap Valkyrie Electro Wizard Sparky
Valkyrie Zap Electro Wizard Sparky
Valkyrie Sparky
Arrows Firecracker Zap Ice Wizard Electro Wizard
Sparky Valkyrie Ice Wizard Electro Wizard
Valkyrie Sparky
Zap Electro Wizard Firecracker Valkyrie Sparky
Sparky
Valkyrie Sparky
Zap Arrows Valkyrie Electro Wizard
Valkyrie Sparky
Firecracker Valkyrie Sparky
Electro Wizard Sparky Zap Firecracker Valkyrie
Arrows Valkyrie Zap Firecracker Ice Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Sparky
Arrows Firecracker Zap Ice Wizard Electro Wizard
Arrows Sparky
Arrows Firecracker Valkyrie Sparky
Zap Arrows Firecracker Valkyrie Sparky
Arrows Firecracker Zap Ice Wizard
Arrows Firecracker Sparky
Arrows Zap Firecracker Ice Wizard
Arrows Zap Firecracker
Electro Wizard Sparky
Firecracker Zap Arrows Valkyrie Electro Wizard Sparky
Zap Arrows Firecracker
Firecracker Sparky
Arrows Firecracker
Zap Arrows Firecracker Sparky
Zap Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Sparky
Sparky
Zap Arrows Firecracker Electro Wizard Sparky
Zap Arrows Firecracker Valkyrie
Sparky
Arrows
Sparky
Zap Arrows
Zap Arrows Firecracker Valkyrie Ice Wizard Sparky
Arrows Firecracker Zap Ice Wizard Electro Wizard Sparky
Zap Arrows Sparky
Zap Arrows Firecracker Sparky
Zap Arrows Firecracker Ice Wizard Electro Wizard Sparky
Zap Electro Wizard Firecracker
Sparky
Zap Arrows Sparky
Zap Arrows Firecracker Electro Wizard Sparky
Sparky
Arrows Firecracker Sparky
Zap Electro Wizard
Zap Arrows Firecracker Ice Wizard Electro Wizard
Arrows
Firecracker Valkyrie Electro Wizard Sparky
Arrows Zap Firecracker
Zap Arrows Sparky
Firecracker Sparky
Zap Firecracker Electro Wizard Sparky
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard Sparky

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