My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Prince Executioner P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince Bandit
Giant Snowball
Guards
Zap
Guards Prince Bandit
Barbarian Barrel
Valkyrie Guards Executioner Bandit
The Log
Guards Prince Bandit
Earthquake
Guards
Arrows
Guards
Royal Delivery
Valkyrie Guards Prince Executioner P.E.K.K.A Bandit
Fireball
Executioner Bandit
Poison
Guards Executioner
Lightning
Valkyrie Prince Executioner Bandit
Rocket
Valkyrie Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Prince Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Bandit Valkyrie Prince Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Guards Bandit

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Prince P.E.K.K.A Valkyrie Guards Executioner Bandit
Arrows
Zap P.E.K.K.A Prince Bandit
Valkyrie
Prince Zap Executioner P.E.K.K.A Bandit
Guards
Zap Bandit
Prince
Zap Valkyrie Arrows
Executioner
Zap Valkyrie P.E.K.K.A Bandit
P.E.K.K.A
Zap Arrows Valkyrie Executioner
Bandit
Zap Arrows Valkyrie Guards Executioner

Defense Synergies 0 19

Zap
Arrows Valkyrie Guards Prince Executioner P.E.K.K.A Bandit
Arrows
Zap Valkyrie Prince P.E.K.K.A Bandit
Valkyrie
Zap Arrows Prince Executioner P.E.K.K.A Bandit
Guards
Zap Prince Executioner
Prince
Zap Arrows Valkyrie Guards Executioner
Executioner
Zap Valkyrie Guards Prince Bandit
P.E.K.K.A
Zap Arrows Valkyrie
Bandit
Zap Arrows Valkyrie Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Executioner
P.E.K.K.A Zap Valkyrie Prince Executioner Bandit
Prince P.E.K.K.A Valkyrie Executioner Bandit
Prince P.E.K.K.A Valkyrie Guards Bandit
Arrows Valkyrie Prince P.E.K.K.A
Arrows Zap Valkyrie Guards Executioner Bandit
Zap Arrows Executioner
Zap Arrows Valkyrie P.E.K.K.A Bandit
P.E.K.K.A Prince
Guards Valkyrie Prince Bandit
Valkyrie Guards Executioner Zap Arrows Bandit
Arrows Executioner Zap
Prince P.E.K.K.A Zap Valkyrie Guards Bandit
Valkyrie Executioner Zap Arrows Guards Prince P.E.K.K.A
P.E.K.K.A Prince Bandit
Zap Prince P.E.K.K.A Bandit
Arrows Valkyrie Prince Executioner P.E.K.K.A
Arrows Valkyrie Zap Guards Prince Executioner Bandit
Zap Arrows Valkyrie Executioner Guards Bandit
P.E.K.K.A Prince
Valkyrie Arrows Guards Prince Executioner P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Prince P.E.K.K.A Bandit
Bandit Zap Arrows Valkyrie Prince Executioner
Guards P.E.K.K.A Bandit Zap Valkyrie Prince
Valkyrie Guards Prince P.E.K.K.A Zap Bandit
P.E.K.K.A Valkyrie Guards Prince Executioner Bandit
Arrows Executioner Zap
Guards Prince P.E.K.K.A Valkyrie Bandit
P.E.K.K.A Valkyrie Prince
Zap P.E.K.K.A Valkyrie Prince Bandit
P.E.K.K.A Guards
P.E.K.K.A Valkyrie Guards Prince
P.E.K.K.A Zap Arrows Valkyrie Guards Prince
Prince P.E.K.K.A Valkyrie Guards Executioner Bandit
Valkyrie Executioner
Guards Zap Valkyrie Prince Executioner P.E.K.K.A
Arrows Valkyrie Executioner Zap P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards Bandit
Arrows Zap Executioner Bandit
Arrows Bandit
Arrows Valkyrie Guards Prince
Executioner Zap Arrows Valkyrie
Arrows Executioner Zap
Arrows Executioner
Arrows Zap Executioner
Arrows Zap Bandit
Guards Prince
Zap Arrows Valkyrie Prince Bandit
Zap Arrows Executioner
Executioner Bandit
Arrows Bandit
Zap Arrows Prince
Zap Arrows Executioner Bandit
Arrows Executioner Bandit
Arrows
Zap Arrows Prince Executioner Bandit
Zap Arrows Valkyrie
Prince
Arrows
Prince
Zap Arrows
Zap Arrows Valkyrie Executioner
Arrows Zap Executioner Bandit
Zap Arrows Prince Bandit
Zap Arrows Bandit
Zap Arrows Executioner
Zap Guards
Zap Arrows Bandit
Zap Arrows
P.E.K.K.A Prince
Arrows
Zap Guards Prince Bandit
Zap Arrows Executioner
Arrows
Valkyrie Prince Executioner
Arrows Zap Executioner
Zap Arrows
Prince Executioner P.E.K.K.A
Zap Guards
Zap Executioner
Zap Prince Executioner Bandit
Prince P.E.K.K.A

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