My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Dragon P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Electro Dragon Ram Rider
Zap
Guards Ram Rider
Barbarian Barrel
Valkyrie Guards
The Log
Guards Ram Rider
Earthquake
Guards
Arrows
Guards
Royal Delivery
Valkyrie Guards Electro Dragon P.E.K.K.A Ram Rider
Fireball
Electro Dragon Ram Rider
Poison
Guards Electro Dragon
Lightning
Valkyrie Electro Dragon Ram Rider
Rocket
Valkyrie Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Tornado Valkyrie Electro Dragon Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Guards Tornado

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado P.E.K.K.A Ram Rider Valkyrie Guards Electro Dragon
Arrows
Zap P.E.K.K.A Ram Rider
Valkyrie
Zap Tornado Electro Dragon P.E.K.K.A Ram Rider
Guards
Zap Ram Rider
Tornado
Zap P.E.K.K.A Valkyrie Electro Dragon Ram Rider
Electro Dragon
Zap Valkyrie Tornado P.E.K.K.A
P.E.K.K.A
Zap Arrows Tornado Valkyrie Electro Dragon Ram Rider
Ram Rider
Zap Arrows Valkyrie Guards Tornado P.E.K.K.A

Defense Synergies 1 16

Zap
Arrows Valkyrie Guards Tornado Electro Dragon P.E.K.K.A Ram Rider
Arrows
Zap Valkyrie Tornado P.E.K.K.A
Valkyrie
Zap Arrows Tornado Electro Dragon P.E.K.K.A
Guards
Zap Electro Dragon
Tornado
P.E.K.K.A Zap Arrows Valkyrie Electro Dragon Ram Rider
Electro Dragon
Zap Valkyrie Guards Tornado
P.E.K.K.A
Tornado Zap Arrows Valkyrie
Ram Rider
Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Dragon Ram Rider
P.E.K.K.A Zap Valkyrie Electro Dragon Ram Rider
Tornado P.E.K.K.A Ram Rider Valkyrie Electro Dragon
P.E.K.K.A Valkyrie Guards Electro Dragon Ram Rider
Arrows Valkyrie Tornado P.E.K.K.A
Arrows Tornado Zap Valkyrie Guards Electro Dragon
Tornado Ram Rider Zap Arrows Electro Dragon
Zap Arrows Valkyrie Electro Dragon P.E.K.K.A Ram Rider
P.E.K.K.A Tornado
Guards Tornado Valkyrie
Valkyrie Guards Zap Arrows Tornado Electro Dragon Ram Rider
Arrows Zap Tornado Electro Dragon Ram Rider
P.E.K.K.A Zap Valkyrie Guards Electro Dragon Ram Rider
Valkyrie Zap Arrows Guards Tornado Electro Dragon P.E.K.K.A
P.E.K.K.A Ram Rider
Tornado Zap P.E.K.K.A Ram Rider
Arrows Valkyrie Tornado Electro Dragon P.E.K.K.A
Arrows Valkyrie Zap Guards Tornado Electro Dragon Ram Rider
Zap Arrows Valkyrie Tornado Guards Electro Dragon Ram Rider
P.E.K.K.A Tornado Ram Rider
Valkyrie Arrows Guards Electro Dragon P.E.K.K.A
P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap P.E.K.K.A
Zap Arrows Valkyrie Electro Dragon
Guards P.E.K.K.A Zap Valkyrie Electro Dragon Ram Rider
Valkyrie Guards P.E.K.K.A Zap Tornado Ram Rider
P.E.K.K.A Valkyrie Guards Ram Rider
Arrows Zap Tornado Electro Dragon Ram Rider
Guards P.E.K.K.A Valkyrie Ram Rider
P.E.K.K.A Valkyrie
Zap Electro Dragon P.E.K.K.A Valkyrie Tornado
P.E.K.K.A Guards
P.E.K.K.A Valkyrie Guards Electro Dragon
P.E.K.K.A Zap Arrows Valkyrie Guards Tornado
P.E.K.K.A Valkyrie Guards Ram Rider
Valkyrie Electro Dragon
Guards Electro Dragon Zap Valkyrie Tornado P.E.K.K.A
Arrows Valkyrie Zap Electro Dragon P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards Electro Dragon
Arrows Zap Tornado Electro Dragon Ram Rider
Arrows Electro Dragon
Arrows Valkyrie Guards
Zap Arrows Valkyrie
Arrows Zap Tornado Electro Dragon Ram Rider
Arrows Tornado
Arrows Zap Tornado Electro Dragon Ram Rider
Arrows Zap Tornado Electro Dragon Ram Rider
Guards Tornado Electro Dragon
Zap Arrows Valkyrie Tornado Electro Dragon Ram Rider
Zap Arrows Tornado Electro Dragon
Arrows Electro Dragon
Zap Arrows
Zap Arrows Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Zap Arrows Electro Dragon
Zap Arrows Valkyrie Tornado Electro Dragon
Arrows Tornado
Tornado
Zap Arrows Electro Dragon
Zap Arrows Tornado Valkyrie Electro Dragon
Arrows Zap Tornado Electro Dragon Ram Rider
Zap Arrows Tornado Electro Dragon Ram Rider
Zap Arrows Tornado
Zap Arrows Tornado Electro Dragon
Zap Electro Dragon Guards
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
P.E.K.K.A
Arrows
Zap Guards Electro Dragon
Zap Arrows Tornado Electro Dragon Ram Rider
Arrows
Valkyrie Electro Dragon
Arrows Zap Electro Dragon
Zap Arrows Tornado
Electro Dragon P.E.K.K.A
Zap Electro Dragon Guards Tornado
Zap Tornado Electro Dragon
Electro Dragon Zap Tornado
P.E.K.K.A
Electro Dragon

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