My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Dragon P.E.K.K.A Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Electro Dragon Lumberjack
Zap
Guards
Barbarian Barrel
Valkyrie Guards Lumberjack
The Log
Guards Lumberjack
Earthquake
Guards
Arrows
Guards
Royal Delivery
Valkyrie Guards Electro Dragon P.E.K.K.A Lumberjack
Fireball
Electro Dragon Lumberjack
Poison
Guards Electro Dragon
Lightning
Valkyrie Electro Dragon Lumberjack
Rocket
Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Valkyrie Lumberjack Golden Knight Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Guards Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Valkyrie Guards Electro Dragon Lumberjack
Arrows
Zap P.E.K.K.A Lumberjack
Valkyrie
Lumberjack Zap Electro Dragon P.E.K.K.A
Guards
Zap Lumberjack
Electro Dragon
Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Arrows Valkyrie Electro Dragon Lumberjack
Lumberjack
Valkyrie Zap Arrows Guards P.E.K.K.A
Golden Knight

Defense Synergies 0 17

Zap
Arrows Valkyrie Guards Electro Dragon P.E.K.K.A Lumberjack Golden Knight
Arrows
Zap Valkyrie P.E.K.K.A Lumberjack Golden Knight
Valkyrie
Zap Arrows Electro Dragon P.E.K.K.A Lumberjack
Guards
Zap Electro Dragon Lumberjack
Electro Dragon
Zap Valkyrie Guards Lumberjack
P.E.K.K.A
Zap Arrows Valkyrie
Lumberjack
Zap Arrows Valkyrie Guards Electro Dragon
Golden Knight
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Dragon Golden Knight
P.E.K.K.A Lumberjack Zap Valkyrie Electro Dragon
P.E.K.K.A Lumberjack Valkyrie Electro Dragon
P.E.K.K.A Lumberjack Valkyrie Guards Electro Dragon
Arrows Valkyrie P.E.K.K.A Lumberjack
Arrows Zap Valkyrie Guards Electro Dragon Lumberjack
Zap Arrows Electro Dragon
Zap Arrows Valkyrie Electro Dragon P.E.K.K.A Golden Knight
P.E.K.K.A Lumberjack
Guards Valkyrie Lumberjack
Valkyrie Guards Zap Arrows Electro Dragon Lumberjack
Arrows Zap Electro Dragon
P.E.K.K.A Lumberjack Zap Valkyrie Guards Electro Dragon
Valkyrie Zap Arrows Guards Electro Dragon P.E.K.K.A Lumberjack Golden Knight
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Lumberjack
Arrows Valkyrie Electro Dragon P.E.K.K.A Lumberjack
Arrows Zap Valkyrie Guards Electro Dragon Lumberjack Golden Knight
Zap Arrows Valkyrie Guards Electro Dragon Lumberjack
P.E.K.K.A Lumberjack
Valkyrie Arrows Guards Electro Dragon P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Lumberjack Zap P.E.K.K.A
Zap Arrows Valkyrie Electro Dragon Lumberjack
Guards P.E.K.K.A Lumberjack Zap Valkyrie Electro Dragon Golden Knight
Valkyrie Guards P.E.K.K.A Lumberjack Zap
P.E.K.K.A Valkyrie Guards Lumberjack
Arrows Zap Electro Dragon
Guards P.E.K.K.A Valkyrie Lumberjack
P.E.K.K.A Valkyrie Lumberjack
Zap Electro Dragon P.E.K.K.A Valkyrie
P.E.K.K.A Guards
P.E.K.K.A Valkyrie Guards Electro Dragon Lumberjack Golden Knight
P.E.K.K.A Zap Arrows Valkyrie Guards
P.E.K.K.A Valkyrie Guards Lumberjack Golden Knight
Valkyrie Electro Dragon
Guards Electro Dragon Zap Valkyrie P.E.K.K.A Lumberjack Golden Knight
Arrows Valkyrie Zap Electro Dragon P.E.K.K.A Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards Electro Dragon Golden Knight
Arrows Zap Electro Dragon Golden Knight
Arrows Electro Dragon
Arrows Valkyrie Guards
Zap Arrows Valkyrie
Arrows Zap Electro Dragon
Arrows
Arrows Zap Electro Dragon
Arrows Zap Electro Dragon Golden Knight
Guards Electro Dragon Lumberjack
Zap Arrows Valkyrie Electro Dragon Golden Knight
Zap Arrows Electro Dragon
Golden Knight
Arrows Electro Dragon
Zap Arrows
Zap Arrows Electro Dragon Golden Knight
Arrows Electro Dragon
Arrows
Zap Arrows Electro Dragon
Zap Arrows Valkyrie Electro Dragon Golden Knight
Arrows
Zap Arrows Electro Dragon
Zap Arrows Valkyrie Electro Dragon
Arrows Zap Electro Dragon Golden Knight
Zap Arrows Electro Dragon Golden Knight
Zap Arrows Golden Knight
Zap Arrows Electro Dragon
Zap Electro Dragon Guards
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
P.E.K.K.A
Arrows
Zap Guards Electro Dragon
Zap Arrows Electro Dragon
Arrows
Valkyrie Electro Dragon Lumberjack
Arrows Zap Electro Dragon
Zap Arrows
Electro Dragon P.E.K.K.A
Zap Electro Dragon Guards Golden Knight
Zap Electro Dragon
Electro Dragon Zap Golden Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: