My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Dark Prince P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Dark Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider Lumberjack
Zap
Firecracker Dark Prince
Barbarian Barrel
Firecracker Valkyrie Dark Prince Lumberjack
The Log
Firecracker Hog Rider Dark Prince Lumberjack
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Hog Rider Dark Prince P.E.K.K.A Lumberjack
Fireball
Firecracker Hog Rider Lumberjack
Poison
Firecracker
Lightning
Valkyrie Dark Prince Lumberjack
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Dark Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Valkyrie Hog Rider Dark Prince Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Firecracker Valkyrie

Attack Synergies 9 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider P.E.K.K.A Valkyrie Dark Prince Lumberjack
Arrows
Zap Hog Rider P.E.K.K.A Dark Prince Lumberjack
Firecracker
Zap Hog Rider Valkyrie Dark Prince P.E.K.K.A Lumberjack
Valkyrie
Hog Rider Lumberjack Zap Firecracker Dark Prince P.E.K.K.A
Hog Rider
Zap Arrows Firecracker Valkyrie Dark Prince Lumberjack
Dark Prince
Zap Arrows Firecracker Valkyrie Hog Rider Lumberjack
P.E.K.K.A
Zap Arrows Firecracker Valkyrie Lumberjack
Lumberjack
Valkyrie Zap Arrows Firecracker Hog Rider Dark Prince P.E.K.K.A

Defense Synergies 1 15

Zap
Arrows Firecracker Valkyrie Dark Prince P.E.K.K.A Lumberjack
Arrows
Zap Valkyrie Dark Prince P.E.K.K.A Lumberjack
Firecracker
Valkyrie Zap Dark Prince P.E.K.K.A Lumberjack
Valkyrie
Firecracker Zap Arrows P.E.K.K.A Lumberjack
Hog Rider
Dark Prince
Zap Arrows Firecracker
P.E.K.K.A
Zap Arrows Firecracker Valkyrie
Lumberjack
Zap Arrows Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
P.E.K.K.A Lumberjack Zap Firecracker Valkyrie Dark Prince
P.E.K.K.A Lumberjack Valkyrie Dark Prince
P.E.K.K.A Lumberjack Firecracker Valkyrie Dark Prince
Arrows Firecracker Valkyrie Dark Prince P.E.K.K.A Lumberjack
Arrows Zap Firecracker Valkyrie Dark Prince Lumberjack
Zap Arrows Firecracker
Zap Arrows Valkyrie P.E.K.K.A
P.E.K.K.A Lumberjack
Firecracker Valkyrie Dark Prince Lumberjack
Valkyrie Zap Arrows Firecracker Dark Prince Lumberjack
Arrows Zap Firecracker
P.E.K.K.A Lumberjack Zap Valkyrie Dark Prince
Valkyrie Zap Arrows Firecracker Dark Prince P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Lumberjack
Arrows Firecracker Valkyrie Dark Prince P.E.K.K.A Lumberjack
Arrows Valkyrie Zap Firecracker Dark Prince Lumberjack
Zap Arrows Valkyrie Firecracker Dark Prince Lumberjack
P.E.K.K.A Lumberjack
Valkyrie Dark Prince Arrows Firecracker P.E.K.K.A Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Dark Prince P.E.K.K.A
Zap Arrows Firecracker Valkyrie Lumberjack
P.E.K.K.A Lumberjack Zap Valkyrie Dark Prince
Valkyrie Dark Prince P.E.K.K.A Lumberjack Zap
P.E.K.K.A Valkyrie Dark Prince Lumberjack
Arrows Firecracker Zap
Dark Prince P.E.K.K.A Valkyrie Lumberjack
P.E.K.K.A Valkyrie Dark Prince Lumberjack
Zap P.E.K.K.A Firecracker Valkyrie Dark Prince
P.E.K.K.A
P.E.K.K.A Valkyrie Dark Prince Lumberjack
P.E.K.K.A Zap Arrows Valkyrie Dark Prince
Dark Prince P.E.K.K.A Valkyrie Lumberjack
Firecracker Valkyrie
Zap Firecracker Valkyrie Dark Prince P.E.K.K.A Lumberjack
Arrows Valkyrie Zap Firecracker Dark Prince P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Zap
Arrows
Arrows Firecracker Valkyrie Dark Prince
Zap Arrows Firecracker Valkyrie Dark Prince
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Lumberjack
Firecracker Zap Arrows Valkyrie Dark Prince
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Arrows Firecracker Dark Prince
Zap Arrows Firecracker Valkyrie
Arrows
Zap Arrows
Zap Arrows Firecracker Valkyrie Dark Prince
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Firecracker
Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Dark Prince
Zap Arrows Firecracker
Arrows
Firecracker Valkyrie Dark Prince Lumberjack
Arrows Zap Firecracker
Zap Arrows
Firecracker Dark Prince P.E.K.K.A
Zap Firecracker
Firecracker Zap
Zap Firecracker Dark Prince
P.E.K.K.A
Firecracker

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