My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Valkyrie Wizard Guards Magic Archer
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Valkyrie Hog Rider Wizard Guards Magic Archer
Fireball
Hog Rider Wizard Magic Archer
Poison
Wizard Guards Magic Archer
Lightning
Valkyrie Wizard Magic Archer
Rocket
Valkyrie Hog Rider Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Valkyrie Hog Rider Magic Archer Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Guards Valkyrie

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Valkyrie Guards Magic Archer Mega Knight
Arrows
Zap Hog Rider Mega Knight
Valkyrie
Hog Rider Zap Wizard Magic Archer
Hog Rider
Zap Arrows Valkyrie Wizard Guards Magic Archer Mega Knight
Wizard
Valkyrie Hog Rider Mega Knight
Guards
Zap Hog Rider
Magic Archer
Zap Valkyrie Hog Rider Mega Knight
Mega Knight
Zap Arrows Hog Rider Wizard Magic Archer

Defense Synergies 2 11

Zap
Mega Knight Arrows Valkyrie Guards Magic Archer
Arrows
Mega Knight Zap Valkyrie
Valkyrie
Zap Arrows Wizard Magic Archer
Hog Rider
Wizard
Valkyrie Guards Mega Knight
Guards
Zap Wizard Magic Archer
Magic Archer
Zap Valkyrie Guards Mega Knight
Mega Knight
Zap Arrows Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Magic Archer
Zap Valkyrie Mega Knight
Mega Knight Valkyrie
Valkyrie Guards Mega Knight
Arrows Valkyrie Mega Knight
Arrows Zap Valkyrie Guards Magic Archer Mega Knight
Zap Arrows Wizard Magic Archer
Zap Arrows Valkyrie Magic Archer Mega Knight
Guards Valkyrie Mega Knight
Valkyrie Guards Zap Arrows Wizard Magic Archer Mega Knight
Arrows Zap Wizard Magic Archer
Mega Knight Zap Valkyrie Wizard Guards
Valkyrie Wizard Mega Knight Zap Arrows Guards Magic Archer
Mega Knight
Zap Mega Knight
Wizard Mega Knight Arrows Valkyrie
Arrows Valkyrie Mega Knight Zap Wizard Guards Magic Archer
Zap Arrows Valkyrie Wizard Guards Magic Archer Mega Knight
Valkyrie Wizard Mega Knight Arrows Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Zap
Zap Arrows Valkyrie Wizard Magic Archer Mega Knight
Guards Mega Knight Zap Valkyrie
Valkyrie Guards Mega Knight Zap
Valkyrie Guards Mega Knight
Arrows Wizard Zap Magic Archer
Guards Valkyrie
Mega Knight Valkyrie
Zap Mega Knight Valkyrie Magic Archer
Guards
Mega Knight Valkyrie Guards
Mega Knight Zap Arrows Valkyrie Guards
Mega Knight Valkyrie Wizard Guards
Wizard Valkyrie Magic Archer Mega Knight
Guards Zap Valkyrie Magic Archer
Arrows Valkyrie Mega Knight Zap Wizard Magic Archer
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie Guards
Arrows Zap Magic Archer
Arrows Magic Archer
Arrows Valkyrie Guards
Wizard Zap Arrows Valkyrie Magic Archer Mega Knight
Arrows Wizard Zap Magic Archer
Arrows Wizard Magic Archer
Arrows Zap Wizard Magic Archer
Arrows Zap Wizard
Guards
Zap Arrows Valkyrie Wizard Magic Archer
Zap Arrows Wizard Magic Archer
Magic Archer
Arrows Magic Archer
Zap Arrows Magic Archer
Zap Arrows Wizard Magic Archer
Magic Archer Arrows Wizard Mega Knight
Arrows
Zap Arrows Wizard Magic Archer Mega Knight
Zap Arrows Valkyrie Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Valkyrie Wizard Magic Archer Mega Knight
Arrows Zap Wizard Magic Archer
Zap Arrows Wizard Magic Archer Mega Knight
Zap Arrows Magic Archer
Zap Arrows Wizard Magic Archer
Zap Wizard Guards
Zap Arrows Wizard Magic Archer Mega Knight
Zap Arrows Magic Archer
Mega Knight
Arrows Wizard Magic Archer
Zap Guards Magic Archer
Zap Arrows Wizard Magic Archer
Arrows
Valkyrie Wizard Magic Archer Mega Knight
Arrows Zap Wizard Magic Archer
Zap Arrows
Mega Knight
Zap Guards Magic Archer
Zap Magic Archer
Zap Magic Archer Mega Knight
Wizard Mega Knight

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