My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Valkyrie Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Wizard Inferno Dragon
Fireball
Hog Rider Wizard Inferno Dragon
Poison
Wizard
Lightning
Valkyrie Wizard Inferno Dragon
Rocket
Valkyrie Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Valkyrie Hog Rider Inferno Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Arrows Valkyrie

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Valkyrie The Log Mega Knight
Arrows
Zap Hog Rider Mega Knight
Valkyrie
Hog Rider Zap Wizard
Hog Rider
Zap Arrows Valkyrie The Log Wizard Mega Knight
Wizard
Valkyrie Hog Rider Mega Knight
The Log
Hog Rider Zap Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Arrows Hog Rider Wizard The Log

Defense Synergies 2 12

Zap
Mega Knight Arrows Valkyrie The Log Inferno Dragon
Arrows
Mega Knight Zap Valkyrie
Valkyrie
Zap Arrows Wizard The Log
Hog Rider
Wizard
Valkyrie The Log Mega Knight
The Log
Zap Valkyrie Wizard Inferno Dragon Mega Knight
Inferno Dragon
Zap The Log Mega Knight
Mega Knight
Zap Arrows Wizard The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard The Log
Inferno Dragon Zap Valkyrie The Log Mega Knight
Mega Knight Valkyrie Inferno Dragon
Inferno Dragon Valkyrie Mega Knight
Arrows Valkyrie The Log Mega Knight
Arrows The Log Zap Valkyrie Mega Knight
Inferno Dragon Zap Arrows Wizard
Zap Arrows Valkyrie The Log Mega Knight
Inferno Dragon
Valkyrie Mega Knight
Valkyrie Zap Arrows Wizard The Log Mega Knight
Arrows Inferno Dragon Zap Wizard
Mega Knight Zap Valkyrie Wizard The Log
Valkyrie Wizard Mega Knight Zap Arrows The Log
Inferno Dragon Mega Knight
Zap The Log Inferno Dragon Mega Knight
Wizard Mega Knight Arrows Valkyrie
Arrows Valkyrie Mega Knight Zap Wizard The Log
Zap Arrows Valkyrie Wizard The Log Inferno Dragon Mega Knight
Inferno Dragon
Valkyrie Wizard Mega Knight Arrows The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap
Zap Arrows Valkyrie Wizard The Log Inferno Dragon Mega Knight
Mega Knight Zap Valkyrie The Log
Valkyrie Mega Knight Zap The Log
Valkyrie Inferno Dragon Mega Knight
Arrows Wizard Zap
Valkyrie
Mega Knight Valkyrie Inferno Dragon
Zap Mega Knight Valkyrie The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Valkyrie
Mega Knight Zap Arrows Valkyrie The Log
Mega Knight Valkyrie Wizard
Wizard Valkyrie Mega Knight
Zap Valkyrie The Log Inferno Dragon
Arrows Valkyrie Mega Knight Zap Wizard The Log Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows Zap The Log
Arrows The Log
Arrows Valkyrie The Log
Wizard Zap Arrows Valkyrie The Log Mega Knight
Arrows Wizard Zap
Arrows Wizard The Log
Arrows The Log Zap Wizard
Arrows The Log Zap Wizard
Zap Arrows Valkyrie Wizard The Log
Zap Arrows Wizard
The Log
Arrows
Zap Arrows The Log
Zap Arrows Wizard The Log
Arrows Wizard The Log Mega Knight
Arrows
Zap Arrows Wizard The Log Mega Knight
Zap Arrows Valkyrie Wizard The Log Mega Knight
The Log Mega Knight
Arrows Wizard
The Log
Zap Arrows The Log
Zap Arrows The Log Valkyrie Wizard Mega Knight
Inferno Dragon
Arrows The Log Zap Wizard
Zap Arrows Wizard The Log Mega Knight
Zap Arrows The Log
Zap Arrows Wizard
Zap Wizard
Zap Arrows Wizard The Log Mega Knight
Zap Arrows
Mega Knight
Arrows Wizard The Log
Zap
Zap Arrows Wizard
Arrows The Log
Valkyrie Wizard Mega Knight
Arrows The Log Zap Wizard
Zap Arrows
Mega Knight
Zap The Log
Zap
Zap The Log Mega Knight
Inferno Dragon
Wizard Mega Knight

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