My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Valkyrie Wizard Magic Archer
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Hog Rider Wizard Magic Archer
Fireball
Firecracker Hog Rider Wizard Magic Archer
Poison
Firecracker Wizard Magic Archer
Lightning
Valkyrie Wizard Magic Archer
Rocket
Valkyrie Hog Rider Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Valkyrie Hog Rider Magic Archer Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Firecracker Valkyrie

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider Valkyrie Magic Archer Mega Knight
Arrows
Zap Hog Rider Mega Knight
Firecracker
Zap Hog Rider Valkyrie Mega Knight
Valkyrie
Hog Rider Zap Firecracker Wizard Magic Archer
Hog Rider
Zap Arrows Firecracker Valkyrie Wizard Magic Archer Mega Knight
Wizard
Valkyrie Hog Rider Mega Knight
Magic Archer
Zap Valkyrie Hog Rider Mega Knight
Mega Knight
Zap Arrows Firecracker Hog Rider Wizard Magic Archer

Defense Synergies 3 10

Zap
Mega Knight Arrows Firecracker Valkyrie Magic Archer
Arrows
Mega Knight Zap Valkyrie
Firecracker
Valkyrie Zap Mega Knight
Valkyrie
Firecracker Zap Arrows Wizard Magic Archer
Hog Rider
Wizard
Valkyrie Mega Knight
Magic Archer
Zap Valkyrie Mega Knight
Mega Knight
Zap Arrows Firecracker Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Wizard Magic Archer
Zap Firecracker Valkyrie Mega Knight
Mega Knight Valkyrie
Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Arrows Zap Firecracker Valkyrie Magic Archer Mega Knight
Zap Arrows Firecracker Wizard Magic Archer
Zap Arrows Valkyrie Magic Archer Mega Knight
Firecracker Valkyrie Mega Knight
Valkyrie Zap Arrows Firecracker Wizard Magic Archer Mega Knight
Arrows Zap Firecracker Wizard Magic Archer
Mega Knight Zap Valkyrie Wizard
Valkyrie Wizard Mega Knight Zap Arrows Firecracker Magic Archer
Mega Knight
Zap Mega Knight
Wizard Mega Knight Arrows Firecracker Valkyrie
Arrows Mega Knight Zap Firecracker Valkyrie Wizard Magic Archer
Zap Arrows Valkyrie Wizard Firecracker Magic Archer Mega Knight
Valkyrie Wizard Mega Knight Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap
Zap Arrows Firecracker Valkyrie Wizard Magic Archer Mega Knight
Mega Knight Zap Valkyrie
Valkyrie Mega Knight Zap
Valkyrie Mega Knight
Arrows Firecracker Wizard Zap Magic Archer
Valkyrie
Mega Knight Valkyrie
Zap Mega Knight Firecracker Valkyrie Magic Archer
Mega Knight Valkyrie
Mega Knight Zap Arrows Valkyrie
Mega Knight Valkyrie Wizard
Wizard Firecracker Valkyrie Magic Archer Mega Knight
Zap Firecracker Valkyrie Magic Archer
Arrows Valkyrie Mega Knight Zap Firecracker Wizard Magic Archer
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Valkyrie
Arrows Firecracker Zap Magic Archer
Arrows Magic Archer
Arrows Firecracker Valkyrie
Wizard Zap Arrows Firecracker Valkyrie Magic Archer Mega Knight
Arrows Firecracker Wizard Zap Magic Archer
Arrows Firecracker Wizard Magic Archer
Arrows Zap Firecracker Wizard Magic Archer
Arrows Zap Firecracker Wizard
Firecracker Zap Arrows Valkyrie Wizard Magic Archer
Zap Arrows Firecracker Wizard Magic Archer
Firecracker Magic Archer
Arrows Firecracker Magic Archer
Zap Arrows Firecracker Magic Archer
Zap Arrows Firecracker Wizard Magic Archer
Magic Archer Arrows Firecracker Wizard Mega Knight
Arrows
Zap Arrows Firecracker Wizard Magic Archer Mega Knight
Zap Arrows Firecracker Valkyrie Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Firecracker Valkyrie Wizard Magic Archer Mega Knight
Arrows Firecracker Zap Wizard Magic Archer
Zap Arrows Wizard Magic Archer Mega Knight
Zap Arrows Firecracker Magic Archer
Zap Arrows Firecracker Wizard Magic Archer
Zap Firecracker Wizard
Zap Arrows Wizard Magic Archer Mega Knight
Zap Arrows Firecracker Magic Archer
Mega Knight
Arrows Firecracker Wizard Magic Archer
Zap Magic Archer
Zap Arrows Firecracker Wizard Magic Archer
Arrows
Firecracker Valkyrie Wizard Magic Archer Mega Knight
Arrows Zap Firecracker Wizard Magic Archer
Zap Arrows
Firecracker Mega Knight
Zap Firecracker Magic Archer
Firecracker Zap Magic Archer
Zap Firecracker Magic Archer Mega Knight
Firecracker Wizard Mega Knight

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