My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Balloon Inferno Dragon Lumberjack
Zap
Inferno Tower Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Inferno Tower Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Inferno Tower
Arrows
Royal Delivery
Valkyrie Balloon Electro Wizard Inferno Dragon Lumberjack
Fireball
Inferno Tower Balloon Electro Wizard Inferno Dragon Lumberjack
Poison
Inferno Tower Balloon Electro Wizard
Lightning
Valkyrie Inferno Tower Balloon Electro Wizard Inferno Dragon Lumberjack
Rocket
Valkyrie Inferno Tower Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Valkyrie Electro Wizard Inferno Dragon Lumberjack Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Valkyrie Electro Wizard

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Electro Wizard Valkyrie Lumberjack
Arrows
Zap Balloon Lumberjack
Valkyrie
Balloon Lumberjack Zap Electro Wizard
Inferno Tower
Balloon
Zap Arrows Valkyrie Lumberjack Electro Wizard
Electro Wizard
Zap Valkyrie Balloon Lumberjack
Inferno Dragon
Lumberjack
Valkyrie Balloon Zap Arrows Electro Wizard

Defense Synergies 2 14

Zap
Electro Wizard Arrows Valkyrie Inferno Tower Inferno Dragon Lumberjack
Arrows
Zap Valkyrie Inferno Tower Lumberjack
Valkyrie
Zap Arrows Inferno Tower Electro Wizard Lumberjack
Inferno Tower
Electro Wizard Zap Arrows Valkyrie Lumberjack
Balloon
Electro Wizard
Zap Inferno Tower Valkyrie Inferno Dragon Lumberjack
Inferno Dragon
Zap Electro Wizard
Lumberjack
Zap Arrows Valkyrie Inferno Tower Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon Lumberjack Zap Valkyrie Electro Wizard
Inferno Tower Lumberjack Valkyrie Electro Wizard Inferno Dragon
Inferno Tower Inferno Dragon Lumberjack Valkyrie Electro Wizard
Arrows Valkyrie Lumberjack
Arrows Zap Valkyrie Electro Wizard Lumberjack
Inferno Tower Electro Wizard Inferno Dragon Zap Arrows
Zap Arrows Valkyrie Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon Lumberjack
Valkyrie Inferno Tower Electro Wizard Lumberjack
Valkyrie Electro Wizard Zap Arrows Lumberjack
Arrows Inferno Tower Inferno Dragon Zap Electro Wizard
Inferno Tower Lumberjack Zap Valkyrie Electro Wizard
Valkyrie Zap Arrows Electro Wizard Lumberjack
Inferno Tower Inferno Dragon Electro Wizard Lumberjack
Inferno Tower Zap Electro Wizard Inferno Dragon Lumberjack
Arrows Valkyrie Inferno Tower Electro Wizard Lumberjack
Arrows Valkyrie Zap Electro Wizard Lumberjack
Zap Arrows Valkyrie Electro Wizard Inferno Dragon Lumberjack
Inferno Tower Electro Wizard Inferno Dragon Lumberjack
Valkyrie Arrows Electro Wizard Lumberjack
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Inferno Tower Electro Wizard
Electro Wizard Zap Arrows Valkyrie Inferno Dragon Lumberjack
Lumberjack Zap Valkyrie Inferno Tower Electro Wizard
Valkyrie Lumberjack Zap Inferno Tower Electro Wizard
Inferno Tower Valkyrie Inferno Dragon Lumberjack
Arrows Zap Electro Wizard
Valkyrie Inferno Tower Electro Wizard Lumberjack
Inferno Tower Valkyrie Inferno Dragon Lumberjack
Zap Electro Wizard Valkyrie Inferno Tower Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Valkyrie Inferno Tower Lumberjack
Zap Arrows Valkyrie Electro Wizard
Valkyrie Inferno Tower Lumberjack
Valkyrie
Inferno Tower Electro Wizard Zap Valkyrie Inferno Dragon Lumberjack
Arrows Valkyrie Zap Inferno Tower Electro Wizard Inferno Dragon
Zap Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Electro Wizard
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie
Arrows Zap
Arrows
Arrows Zap
Arrows Zap
Electro Wizard Lumberjack
Zap Arrows Valkyrie Electro Wizard
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Zap Arrows Electro Wizard
Zap Arrows Valkyrie
Arrows
Zap Arrows
Zap Arrows Valkyrie
Inferno Dragon
Arrows Zap Electro Wizard
Zap Arrows
Zap Arrows
Zap Arrows Electro Wizard
Zap Electro Wizard
Zap Arrows
Zap Arrows Electro Wizard
Arrows
Zap Electro Wizard
Zap Arrows Electro Wizard
Arrows
Valkyrie Electro Wizard Lumberjack
Arrows Zap
Zap Arrows
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard
Inferno Dragon

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