My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Princess Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Princess
Zap
Bats Inferno Tower Princess
Barbarian Barrel
Valkyrie Inferno Tower Princess
The Log
Princess
Earthquake
Inferno Tower
Arrows
Bats Princess
Royal Delivery
Bats Valkyrie Princess
Fireball
Inferno Tower Princess
Poison
Bats Inferno Tower Princess
Lightning
Valkyrie Inferno Tower Goblinstein
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Inferno Tower Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Princess Valkyrie Inferno Tower Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Princess

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Zap
Zap
Arrows Bats Valkyrie Princess Mega Knight
Arrows
Zap Mega Knight
Valkyrie
Bats Zap
Inferno Tower
Princess
Zap Mega Knight
Mega Knight
Bats Zap Arrows Princess
Goblinstein

Defense Synergies 2 15

Bats
Zap Valkyrie Inferno Tower Mega Knight
Zap
Mega Knight Bats Arrows Valkyrie Inferno Tower Princess
Arrows
Mega Knight Zap Valkyrie Inferno Tower
Valkyrie
Bats Zap Arrows Inferno Tower Princess
Inferno Tower
Bats Zap Arrows Valkyrie Princess Mega Knight
Princess
Zap Valkyrie Inferno Tower Mega Knight
Mega Knight
Zap Arrows Bats Inferno Tower Princess
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower
Inferno Tower Bats Zap Valkyrie Mega Knight
Inferno Tower Mega Knight Bats Valkyrie
Inferno Tower Bats Valkyrie Mega Knight
Arrows Valkyrie Princess Mega Knight
Arrows Bats Zap Valkyrie Mega Knight
Bats Inferno Tower Zap Arrows Princess
Zap Arrows Valkyrie Inferno Tower Mega Knight
Inferno Tower Princess
Valkyrie Inferno Tower Mega Knight
Bats Valkyrie Zap Arrows Princess Mega Knight
Arrows Inferno Tower Bats Zap Princess
Inferno Tower Mega Knight Bats Zap Valkyrie
Valkyrie Mega Knight Bats Zap Arrows Princess
Inferno Tower Mega Knight
Inferno Tower Zap Mega Knight Goblinstein
Mega Knight Bats Arrows Valkyrie Inferno Tower
Arrows Valkyrie Mega Knight Bats Zap
Zap Arrows Valkyrie Bats Princess Mega Knight
Inferno Tower
Valkyrie Mega Knight Bats Arrows
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Inferno Tower
Zap Arrows Valkyrie Mega Knight
Mega Knight Bats Zap Valkyrie Inferno Tower
Valkyrie Mega Knight Bats Zap Inferno Tower
Inferno Tower Valkyrie Mega Knight
Arrows Goblinstein Bats Zap Princess
Bats Valkyrie Inferno Tower
Inferno Tower Mega Knight Valkyrie
Zap Mega Knight Goblinstein Bats Valkyrie Inferno Tower
Inferno Tower
Mega Knight Bats Valkyrie Inferno Tower
Mega Knight Zap Arrows Valkyrie
Mega Knight Valkyrie Inferno Tower
Valkyrie Princess Mega Knight
Inferno Tower Bats Zap Valkyrie Goblinstein
Bats Arrows Valkyrie Mega Knight Zap Inferno Tower Princess
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie
Arrows Zap Princess
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie Mega Knight Goblinstein
Arrows Goblinstein Bats Zap Princess
Arrows Princess
Arrows Zap Princess
Arrows Zap
Bats
Zap Arrows Valkyrie Princess
Zap Arrows Princess
Princess
Arrows Princess
Princess Zap Arrows
Zap Arrows Princess
Arrows Princess Mega Knight
Arrows
Bats
Zap Arrows Princess Mega Knight
Zap Arrows Valkyrie Princess Mega Knight
Mega Knight
Arrows Princess
Zap Arrows
Zap Arrows Valkyrie Princess Mega Knight Goblinstein
Arrows Zap Princess
Zap Arrows Princess Mega Knight
Zap Arrows
Bats Zap Arrows Princess
Zap Bats Goblinstein
Zap Arrows Mega Knight
Zap Arrows Princess
Mega Knight
Arrows Princess
Zap Bats Princess Goblinstein
Zap Arrows Princess
Arrows
Valkyrie Princess Mega Knight
Arrows Zap Princess
Zap Arrows
Mega Knight
Zap Bats Princess
Bats Zap Princess
Zap Princess Mega Knight
Mega Knight

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