My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Battle Ram Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Skeleton Army
Giant Snowball
Musketeer Battle Ram Hog Rider Skeleton Army Witch
Zap
Battle Ram Skeleton Army Witch
Barbarian Barrel
Musketeer Valkyrie Battle Ram Skeleton Army Witch
The Log
Musketeer Battle Ram Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Musketeer Valkyrie Battle Ram Hog Rider Skeleton Army Witch
Fireball
Musketeer Battle Ram Hog Rider Skeleton Army Witch
Poison
Musketeer Skeleton Army Witch
Lightning
Musketeer Valkyrie Battle Ram Witch
Rocket
Musketeer Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Musketeer Valkyrie Battle Ram Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Skeleton Army Musketeer

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram Hog Rider Musketeer Valkyrie Witch
Arrows
Zap Hog Rider Battle Ram
Musketeer
Valkyrie Hog Rider Zap Battle Ram
Valkyrie
Musketeer Hog Rider Zap Battle Ram Witch
Battle Ram
Zap Arrows Musketeer Valkyrie Witch
Hog Rider
Zap Arrows Musketeer Valkyrie Witch
Skeleton Army
Witch
Zap Valkyrie Battle Ram Hog Rider

Defense Synergies 1 8

Zap
Arrows Musketeer Valkyrie Skeleton Army Witch
Arrows
Zap Valkyrie
Musketeer
Valkyrie Zap Skeleton Army
Valkyrie
Musketeer Zap Arrows Witch
Battle Ram
Hog Rider
Skeleton Army
Zap Musketeer
Witch
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie
Skeleton Army Zap Musketeer Valkyrie Witch
Skeleton Army Witch Musketeer Valkyrie
Skeleton Army Witch Musketeer Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Zap Musketeer Valkyrie
Musketeer Zap Arrows Witch
Zap Arrows Musketeer Valkyrie
Witch Musketeer Skeleton Army
Skeleton Army Musketeer Valkyrie
Valkyrie Skeleton Army Witch Zap Arrows Musketeer
Arrows Musketeer Zap Witch
Skeleton Army Zap Musketeer Valkyrie Witch
Valkyrie Skeleton Army Zap Arrows Witch
Skeleton Army
Skeleton Army Zap
Arrows Musketeer Valkyrie Skeleton Army Witch
Arrows Zap Musketeer Valkyrie Skeleton Army Witch
Zap Arrows Valkyrie Witch Musketeer
Musketeer
Valkyrie Skeleton Army Arrows Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Witch
Zap Arrows Musketeer Valkyrie
Skeleton Army Zap Musketeer Valkyrie Witch
Valkyrie Skeleton Army Zap Musketeer
Musketeer Valkyrie Skeleton Army Witch
Arrows Zap Musketeer Witch
Skeleton Army Musketeer Valkyrie Witch
Valkyrie Skeleton Army
Zap Valkyrie Skeleton Army Witch
Witch Musketeer Skeleton Army
Musketeer Valkyrie Witch
Skeleton Army Zap Arrows Valkyrie
Skeleton Army Valkyrie Witch
Musketeer Valkyrie Skeleton Army Witch
Skeleton Army Witch Zap Musketeer Valkyrie
Arrows Valkyrie Zap Musketeer Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Zap Musketeer
Arrows
Arrows Musketeer Valkyrie
Zap Arrows Valkyrie
Arrows Zap Musketeer Witch
Arrows Musketeer Witch
Arrows Zap
Arrows Zap
Musketeer
Zap Arrows Musketeer Valkyrie
Zap Arrows Musketeer
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer Witch
Arrows Musketeer
Arrows
Zap Arrows Musketeer
Zap Arrows Valkyrie Witch
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Valkyrie Witch
Witch
Arrows Zap Musketeer Witch
Zap Arrows Musketeer Witch
Zap Arrows Musketeer
Zap Arrows Musketeer Witch
Zap Musketeer Witch
Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Musketeer Skeleton Army Witch
Zap Arrows Musketeer Witch
Arrows
Musketeer Valkyrie
Arrows Zap Musketeer
Zap Arrows
Musketeer
Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer Witch

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