My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Giant Skeleton
Giant Snowball
Skeleton Army Baby Dragon Balloon
Zap
Skeleton Army Balloon
Barbarian Barrel
Valkyrie Skeleton Army Giant Skeleton
The Log
Skeleton Army Giant Skeleton
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Skeleton Army Baby Dragon Balloon Giant Skeleton
Fireball
Skeleton Army Baby Dragon Balloon
Poison
Skeleton Army Balloon
Lightning
Valkyrie Baby Dragon Balloon
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Skeleton Army Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Skeleton Army Valkyrie Baby Dragon Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Skeleton Army

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Valkyrie Baby Dragon Giant Skeleton
Arrows
Zap Balloon Giant Skeleton
Valkyrie
Balloon Zap Baby Dragon Giant Skeleton
Rage
Balloon Giant Skeleton
Skeleton Army
Baby Dragon
Zap Valkyrie Balloon Giant Skeleton
Balloon
Zap Arrows Valkyrie Rage Baby Dragon Giant Skeleton
Giant Skeleton
Zap Arrows Valkyrie Rage Baby Dragon Balloon

Defense Synergies 0 10

Zap
Arrows Valkyrie Skeleton Army Baby Dragon Giant Skeleton
Arrows
Zap Valkyrie Giant Skeleton
Valkyrie
Zap Arrows Baby Dragon
Rage
Skeleton Army
Zap Giant Skeleton
Baby Dragon
Zap Valkyrie Giant Skeleton
Balloon
Giant Skeleton
Zap Arrows Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon
Skeleton Army Zap Valkyrie
Skeleton Army Valkyrie Giant Skeleton
Skeleton Army Valkyrie
Arrows Valkyrie Skeleton Army Giant Skeleton
Arrows Skeleton Army Zap Valkyrie Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Valkyrie Baby Dragon Giant Skeleton
Skeleton Army
Skeleton Army Valkyrie Giant Skeleton
Valkyrie Skeleton Army Zap Arrows Baby Dragon Giant Skeleton
Arrows Zap Baby Dragon
Skeleton Army Zap Valkyrie Giant Skeleton
Valkyrie Skeleton Army Zap Arrows Baby Dragon
Skeleton Army
Skeleton Army Zap
Arrows Valkyrie Skeleton Army
Arrows Valkyrie Zap Skeleton Army Baby Dragon
Zap Arrows Valkyrie Baby Dragon Giant Skeleton
Valkyrie Skeleton Army Arrows Baby Dragon Giant Skeleton
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Giant Skeleton
Zap Arrows Valkyrie Baby Dragon
Skeleton Army Giant Skeleton Zap Valkyrie
Valkyrie Skeleton Army Giant Skeleton Zap
Giant Skeleton Valkyrie Skeleton Army
Arrows Zap Baby Dragon
Skeleton Army Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army
Zap Giant Skeleton Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Valkyrie Giant Skeleton
Skeleton Army Zap Arrows Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Valkyrie
Valkyrie Skeleton Army Baby Dragon
Skeleton Army Zap Valkyrie Baby Dragon Giant Skeleton
Arrows Valkyrie Zap Baby Dragon Giant Skeleton
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon Giant Skeleton
Arrows Zap Baby Dragon
Arrows Baby Dragon Giant Skeleton
Arrows Valkyrie Giant Skeleton
Zap Arrows Valkyrie Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Zap
Zap Arrows Valkyrie
Zap Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Zap Arrows Baby Dragon
Zap Arrows Valkyrie Baby Dragon
Baby Dragon Giant Skeleton
Arrows
Zap Arrows Baby Dragon
Zap Arrows Valkyrie Baby Dragon
Arrows Zap Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap
Zap Arrows
Zap Arrows
Giant Skeleton
Arrows
Zap Skeleton Army
Zap Arrows Baby Dragon
Arrows
Valkyrie Baby Dragon
Arrows Zap Baby Dragon
Zap Arrows Giant Skeleton
Zap Baby Dragon Giant Skeleton
Zap
Zap Baby Dragon Giant Skeleton

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