My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Skeleton King
Giant Snowball
Skeleton Army Witch Skeleton King
Zap
Skeleton Army Witch Skeleton King
Barbarian Barrel
Valkyrie Skeleton Army Witch Electro Wizard Skeleton King
The Log
Skeleton Army Witch Skeleton King
Earthquake
Skeleton Army Witch Skeleton King
Arrows
Skeleton Army Witch Skeleton King
Royal Delivery
Valkyrie Skeleton Army Witch Electro Wizard Skeleton King
Fireball
Skeleton Army Witch Electro Wizard Skeleton King
Poison
Skeleton Army Witch Electro Wizard Skeleton King
Lightning
Valkyrie Witch Electro Wizard Skeleton King
Rocket
Valkyrie Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Valkyrie Electro Wizard Skeleton King Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Skeleton Army Valkyrie

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Electro Wizard Valkyrie Witch Mega Knight
Arrows
Zap Mega Knight
Valkyrie
Zap Witch Electro Wizard
Skeleton Army
Skeleton King
Witch
Zap Valkyrie Mega Knight Skeleton King
Electro Wizard
Zap Valkyrie Mega Knight
Mega Knight
Zap Arrows Witch Electro Wizard
Skeleton King
Skeleton Army Witch

Defense Synergies 3 12

Zap
Electro Wizard Mega Knight Arrows Valkyrie Skeleton Army Witch
Arrows
Mega Knight Zap Valkyrie
Valkyrie
Zap Arrows Witch Electro Wizard
Skeleton Army
Zap Electro Wizard Skeleton King
Witch
Zap Valkyrie Electro Wizard Mega Knight
Electro Wizard
Zap Valkyrie Skeleton Army Witch Mega Knight
Mega Knight
Zap Arrows Witch Electro Wizard
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
Skeleton Army Zap Valkyrie Witch Electro Wizard Mega Knight
Skeleton Army Witch Mega Knight Valkyrie Electro Wizard
Skeleton Army Witch Valkyrie Electro Wizard Mega Knight Skeleton King
Arrows Valkyrie Skeleton Army Mega Knight
Arrows Skeleton Army Zap Valkyrie Electro Wizard Mega Knight
Electro Wizard Zap Arrows Witch
Zap Arrows Valkyrie Electro Wizard Mega Knight
Witch Skeleton Army Skeleton King
Skeleton Army Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army Witch Electro Wizard Zap Arrows Mega Knight Skeleton King
Arrows Zap Witch Electro Wizard
Skeleton Army Mega Knight Zap Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Mega Knight Zap Arrows Witch Electro Wizard Skeleton King
Skeleton Army Electro Wizard Mega Knight Skeleton King
Skeleton Army Zap Electro Wizard Mega Knight
Mega Knight Arrows Valkyrie Skeleton Army Witch Electro Wizard
Arrows Valkyrie Mega Knight Zap Skeleton Army Witch Electro Wizard
Zap Arrows Valkyrie Witch Electro Wizard Mega Knight
Electro Wizard
Valkyrie Skeleton Army Mega Knight Arrows Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Zap Witch Electro Wizard
Electro Wizard Zap Arrows Valkyrie Mega Knight
Skeleton Army Mega Knight Zap Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Mega Knight Zap Electro Wizard
Valkyrie Skeleton Army Witch Mega Knight
Arrows Zap Witch Electro Wizard
Skeleton Army Valkyrie Witch Electro Wizard
Mega Knight Valkyrie Skeleton Army
Zap Electro Wizard Mega Knight Valkyrie Skeleton Army Witch
Witch Skeleton Army
Mega Knight Valkyrie Witch
Skeleton Army Mega Knight Zap Arrows Valkyrie Electro Wizard
Skeleton Army Mega Knight Valkyrie Witch Skeleton King
Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Electro Wizard Zap Valkyrie Skeleton King
Arrows Valkyrie Mega Knight Zap Witch Electro Wizard Skeleton King
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Electro Wizard
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie Mega Knight
Arrows Zap Witch
Arrows Witch
Arrows Zap
Arrows Zap
Electro Wizard
Zap Arrows Valkyrie Electro Wizard
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Witch
Arrows Mega Knight
Arrows
Zap Arrows Electro Wizard Mega Knight
Zap Arrows Valkyrie Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Valkyrie Witch Mega Knight
Witch
Arrows Zap Witch Electro Wizard
Zap Arrows Witch Mega Knight
Zap Arrows
Zap Arrows Witch Electro Wizard
Zap Electro Wizard Witch
Zap Arrows Mega Knight
Zap Arrows Electro Wizard
Mega Knight
Arrows
Zap Electro Wizard Skeleton Army Witch
Zap Arrows Witch Electro Wizard
Arrows
Valkyrie Electro Wizard Mega Knight
Arrows Zap Skeleton King
Zap Arrows
Mega Knight
Zap Witch Electro Wizard Skeleton King
Zap Witch Electro Wizard
Zap Witch Electro Wizard Mega Knight
Mega Knight

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