My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Bandit
Barbarian Barrel
Valkyrie Wizard Royal Ghost Bandit Electro Wizard
The Log
Bandit
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard P.E.K.K.A Royal Ghost Bandit Electro Wizard
Fireball
Wizard Bandit Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Valkyrie Wizard Bandit Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Royal Ghost Bandit Valkyrie Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Royal Ghost Bandit

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Electro Wizard Valkyrie Royal Ghost Bandit
Arrows
Zap P.E.K.K.A Bandit
Valkyrie
Zap Wizard P.E.K.K.A Royal Ghost Bandit Electro Wizard
Wizard
Valkyrie P.E.K.K.A Royal Ghost Bandit
P.E.K.K.A
Zap Arrows Electro Wizard Valkyrie Wizard
Royal Ghost
Zap Valkyrie Wizard Bandit Electro Wizard
Bandit
Zap Arrows Valkyrie Wizard Royal Ghost Electro Wizard
Electro Wizard
Zap P.E.K.K.A Valkyrie Royal Ghost Bandit

Defense Synergies 1 19

Zap
Electro Wizard Arrows Valkyrie P.E.K.K.A Royal Ghost Bandit
Arrows
Zap Valkyrie P.E.K.K.A Bandit
Valkyrie
Zap Arrows Wizard P.E.K.K.A Bandit Electro Wizard
Wizard
Valkyrie P.E.K.K.A Royal Ghost Bandit Electro Wizard
P.E.K.K.A
Zap Arrows Valkyrie Wizard Electro Wizard
Royal Ghost
Zap Wizard Electro Wizard
Bandit
Zap Arrows Valkyrie Wizard Electro Wizard
Electro Wizard
Zap Valkyrie Wizard P.E.K.K.A Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Electro Wizard
P.E.K.K.A Zap Valkyrie Bandit Electro Wizard
P.E.K.K.A Valkyrie Bandit Electro Wizard
P.E.K.K.A Valkyrie Bandit Electro Wizard
Arrows Valkyrie P.E.K.K.A
Arrows Zap Valkyrie Royal Ghost Bandit Electro Wizard
Electro Wizard Zap Arrows Wizard
Zap Arrows Valkyrie P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Valkyrie Royal Ghost Bandit Electro Wizard
Valkyrie Electro Wizard Zap Arrows Wizard Royal Ghost Bandit
Arrows Zap Wizard Electro Wizard
P.E.K.K.A Zap Valkyrie Wizard Bandit Electro Wizard
Valkyrie Wizard Zap Arrows P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A Bandit Electro Wizard
Wizard Arrows Valkyrie P.E.K.K.A Electro Wizard
Arrows Zap Valkyrie Wizard Royal Ghost Bandit Electro Wizard
Zap Arrows Valkyrie Wizard Royal Ghost Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Wizard Royal Ghost Arrows P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap P.E.K.K.A Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Zap Arrows Valkyrie Wizard Royal Ghost
P.E.K.K.A Bandit Zap Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Valkyrie Bandit
Arrows Wizard Zap Electro Wizard
P.E.K.K.A Valkyrie Bandit Electro Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Valkyrie Bandit
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Zap Arrows Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Wizard Bandit
Wizard Valkyrie
Electro Wizard Zap Valkyrie P.E.K.K.A
Arrows Valkyrie Zap Wizard P.E.K.K.A Royal Ghost Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Royal Ghost Bandit
Arrows Zap Royal Ghost Bandit Electro Wizard
Arrows Bandit
Arrows Valkyrie
Wizard Zap Arrows Valkyrie
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard Bandit
Electro Wizard
Zap Arrows Valkyrie Wizard Bandit Electro Wizard
Zap Arrows Wizard
Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows
Zap Arrows Wizard Bandit Electro Wizard
Zap Arrows Valkyrie Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Valkyrie Wizard
Arrows Zap Wizard Royal Ghost Bandit Electro Wizard
Zap Arrows Wizard Bandit
Zap Arrows Bandit
Zap Arrows Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Arrows Wizard Bandit
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Zap Electro Wizard Bandit
Zap Arrows Wizard Electro Wizard
Arrows
Valkyrie Wizard Electro Wizard
Arrows Zap Wizard
Zap Arrows
P.E.K.K.A
Zap Electro Wizard
Zap Electro Wizard
Zap Royal Ghost Bandit Electro Wizard
P.E.K.K.A
Wizard

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