My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Ice Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Ram Rider
Barbarian Barrel
Valkyrie Wizard Ice Wizard
The Log
Ram Rider
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard P.E.K.K.A Ice Wizard Ram Rider
Fireball
Wizard Ice Wizard Ram Rider
Poison
Wizard Ice Wizard
Lightning
Valkyrie Wizard Ice Wizard Ram Rider
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Ice Wizard Valkyrie Wizard Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Ice Wizard Valkyrie

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Ram Rider Valkyrie Ice Wizard Mega Knight
Arrows
Zap P.E.K.K.A Ram Rider Mega Knight
Valkyrie
Zap Wizard P.E.K.K.A Ram Rider
Wizard
Valkyrie P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A
Zap Arrows Valkyrie Wizard Ice Wizard Ram Rider
Ice Wizard
Zap P.E.K.K.A Ram Rider
Ram Rider
Zap Arrows Valkyrie Wizard P.E.K.K.A Ice Wizard Mega Knight
Mega Knight
Zap Arrows Wizard Ram Rider

Defense Synergies 2 16

Zap
Mega Knight Arrows Valkyrie P.E.K.K.A Ice Wizard Ram Rider
Arrows
Mega Knight Zap Valkyrie P.E.K.K.A Ice Wizard
Valkyrie
Zap Arrows Wizard P.E.K.K.A Ice Wizard
Wizard
Valkyrie P.E.K.K.A Ice Wizard Mega Knight
P.E.K.K.A
Zap Arrows Valkyrie Wizard Ice Wizard
Ice Wizard
Zap Arrows Valkyrie Wizard P.E.K.K.A Mega Knight
Ram Rider
Zap
Mega Knight
Zap Arrows Wizard Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Ram Rider
P.E.K.K.A Zap Valkyrie Ice Wizard Ram Rider Mega Knight
P.E.K.K.A Ram Rider Mega Knight Valkyrie Ice Wizard
P.E.K.K.A Valkyrie Ice Wizard Ram Rider Mega Knight
Arrows Valkyrie P.E.K.K.A Mega Knight
Arrows Zap Valkyrie Ice Wizard Mega Knight
Ram Rider Zap Arrows Wizard Ice Wizard
Zap Arrows Valkyrie P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A Ice Wizard
Valkyrie Ice Wizard Mega Knight
Valkyrie Ice Wizard Zap Arrows Wizard Ram Rider Mega Knight
Arrows Zap Wizard Ice Wizard Ram Rider
P.E.K.K.A Mega Knight Zap Valkyrie Wizard Ice Wizard Ram Rider
Valkyrie Wizard Mega Knight Zap Arrows P.E.K.K.A
P.E.K.K.A Ram Rider Mega Knight
Zap P.E.K.K.A Ram Rider Mega Knight
Wizard Mega Knight Arrows Valkyrie P.E.K.K.A
Arrows Mega Knight Zap Valkyrie Wizard Ice Wizard Ram Rider
Zap Arrows Valkyrie Wizard Ice Wizard Ram Rider Mega Knight
P.E.K.K.A Ram Rider
Valkyrie Wizard Mega Knight Arrows P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap P.E.K.K.A
Zap Arrows Valkyrie Wizard Mega Knight
P.E.K.K.A Mega Knight Zap Valkyrie Ram Rider
Valkyrie P.E.K.K.A Mega Knight Zap Ram Rider
P.E.K.K.A Valkyrie Ram Rider Mega Knight
Arrows Wizard Zap Ice Wizard Ram Rider
P.E.K.K.A Valkyrie Ice Wizard Ram Rider
P.E.K.K.A Mega Knight Valkyrie
Zap P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Zap Arrows Valkyrie
P.E.K.K.A Mega Knight Valkyrie Wizard Ram Rider
Wizard Valkyrie Mega Knight
Zap Valkyrie P.E.K.K.A
Arrows Valkyrie Mega Knight Zap Wizard P.E.K.K.A Ice Wizard
Zap Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Ice Wizard Ram Rider
Arrows
Arrows Valkyrie
Wizard Zap Arrows Valkyrie Mega Knight
Arrows Wizard Zap Ice Wizard Ram Rider
Arrows Wizard
Arrows Zap Wizard Ice Wizard Ram Rider
Arrows Zap Wizard Ram Rider
Zap Arrows Valkyrie Wizard Ram Rider
Zap Arrows Wizard
Arrows
Zap Arrows
Zap Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Zap Arrows Wizard Mega Knight
Zap Arrows Valkyrie Wizard Mega Knight
Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Valkyrie Wizard Ice Wizard Mega Knight
Arrows Zap Wizard Ice Wizard Ram Rider
Zap Arrows Wizard Ram Rider Mega Knight
Zap Arrows
Zap Arrows Wizard Ice Wizard
Zap Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows
P.E.K.K.A Mega Knight
Arrows Wizard
Zap
Zap Arrows Wizard Ice Wizard Ram Rider
Arrows
Valkyrie Wizard Mega Knight
Arrows Zap Wizard
Zap Arrows
P.E.K.K.A Mega Knight
Zap
Zap
Zap Mega Knight
P.E.K.K.A
Wizard Mega Knight

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