My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Firecracker Witch Inferno Dragon
Barbarian Barrel
Firecracker Valkyrie Wizard Witch
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Valkyrie Wizard Witch Inferno Dragon
Fireball
Firecracker Wizard Witch Inferno Dragon
Poison
Firecracker Wizard Witch
Lightning
Valkyrie Wizard Witch Inferno Dragon
Rocket
Valkyrie Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Valkyrie Inferno Dragon Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Firecracker Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Valkyrie Witch Mega Knight
Arrows
Zap Mega Knight
Firecracker
Zap Valkyrie Inferno Dragon Mega Knight
Valkyrie
Zap Firecracker Wizard Witch
Wizard
Valkyrie Mega Knight
Witch
Zap Valkyrie Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Zap Arrows Firecracker Wizard Witch

Defense Synergies 3 12

Zap
Mega Knight Arrows Firecracker Valkyrie Witch Inferno Dragon
Arrows
Mega Knight Zap Valkyrie
Firecracker
Valkyrie Zap Mega Knight
Valkyrie
Firecracker Zap Arrows Wizard Witch
Wizard
Valkyrie Mega Knight
Witch
Zap Valkyrie Mega Knight
Inferno Dragon
Zap Mega Knight
Mega Knight
Zap Arrows Firecracker Wizard Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Wizard
Inferno Dragon Zap Firecracker Valkyrie Witch Mega Knight
Witch Mega Knight Valkyrie Inferno Dragon
Witch Inferno Dragon Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Arrows Zap Firecracker Valkyrie Mega Knight
Inferno Dragon Zap Arrows Firecracker Wizard Witch
Zap Arrows Valkyrie Mega Knight
Witch Inferno Dragon
Firecracker Valkyrie Mega Knight
Valkyrie Witch Zap Arrows Firecracker Wizard Mega Knight
Arrows Inferno Dragon Zap Firecracker Wizard Witch
Mega Knight Zap Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Zap Arrows Firecracker Witch
Inferno Dragon Mega Knight
Zap Inferno Dragon Mega Knight
Wizard Mega Knight Arrows Firecracker Valkyrie Witch
Arrows Mega Knight Zap Firecracker Valkyrie Wizard Witch
Zap Arrows Valkyrie Wizard Witch Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Valkyrie Wizard Mega Knight Arrows Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Witch
Zap Arrows Firecracker Valkyrie Wizard Inferno Dragon Mega Knight
Mega Knight Zap Valkyrie Witch
Valkyrie Mega Knight Zap
Valkyrie Witch Inferno Dragon Mega Knight
Arrows Firecracker Wizard Zap Witch
Valkyrie Witch
Mega Knight Valkyrie Inferno Dragon
Zap Mega Knight Firecracker Valkyrie Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Witch
Mega Knight Zap Arrows Valkyrie
Mega Knight Valkyrie Wizard Witch
Wizard Firecracker Valkyrie Witch Mega Knight
Witch Zap Firecracker Valkyrie Inferno Dragon
Arrows Valkyrie Mega Knight Zap Firecracker Wizard Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Zap
Arrows
Arrows Firecracker Valkyrie
Wizard Zap Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Wizard Zap Witch
Arrows Firecracker Wizard Witch
Arrows Zap Firecracker Wizard
Arrows Zap Firecracker Wizard
Firecracker Zap Arrows Valkyrie Wizard
Zap Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard Mega Knight
Arrows
Zap Arrows Firecracker Wizard Mega Knight
Zap Arrows Firecracker Valkyrie Wizard Witch Mega Knight
Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Firecracker Valkyrie Wizard Witch Mega Knight
Witch Inferno Dragon
Arrows Firecracker Zap Wizard Witch
Zap Arrows Wizard Witch Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard Witch
Zap Firecracker Wizard Witch
Zap Arrows Wizard Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Zap Witch
Zap Arrows Firecracker Wizard Witch
Arrows
Firecracker Valkyrie Wizard Mega Knight
Arrows Zap Firecracker Wizard
Zap Arrows
Firecracker Mega Knight
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch Mega Knight

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