My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin Witch
Zap
Firecracker Dart Goblin Witch
Barbarian Barrel
Firecracker Dart Goblin Witch
The Log
Firecracker Dart Goblin Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Dart Goblin Witch
Royal Delivery
Firecracker Dart Goblin Witch
Fireball
Firecracker Dart Goblin Witch
Poison
Firecracker Dart Goblin Witch
Lightning
Witch Goblinstein
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Dart Goblin Earthquake Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Dart Goblin

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Earthquake Dart Goblin Witch Mega Knight
Arrows
Zap Earthquake Mega Knight
Firecracker
Zap Dart Goblin Earthquake Mega Knight
Dart Goblin
Zap Firecracker Mega Knight
Earthquake
Zap Arrows Firecracker Mega Knight
Witch
Zap Mega Knight
Mega Knight
Zap Arrows Firecracker Dart Goblin Earthquake Witch
Goblinstein

Defense Synergies 2 11

Zap
Mega Knight Arrows Firecracker Dart Goblin Earthquake Witch
Arrows
Mega Knight Zap
Firecracker
Zap Dart Goblin Earthquake Mega Knight
Dart Goblin
Zap Firecracker Mega Knight
Earthquake
Zap Firecracker Mega Knight
Witch
Zap Mega Knight
Mega Knight
Zap Arrows Firecracker Dart Goblin Earthquake Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin Witch Mega Knight
Witch Mega Knight Dart Goblin
Witch Firecracker Dart Goblin Mega Knight
Arrows Firecracker Earthquake Mega Knight
Arrows Zap Firecracker Dart Goblin Earthquake Mega Knight
Dart Goblin Zap Arrows Firecracker Witch
Earthquake Zap Arrows Dart Goblin Mega Knight
Witch
Firecracker Dart Goblin Mega Knight
Dart Goblin Witch Zap Arrows Firecracker Earthquake Mega Knight
Arrows Zap Firecracker Dart Goblin Witch
Mega Knight Zap Earthquake Witch
Mega Knight Zap Arrows Firecracker Dart Goblin Earthquake Witch
Mega Knight
Zap Mega Knight
Mega Knight Arrows Firecracker Witch
Arrows Mega Knight Zap Firecracker Dart Goblin Witch
Zap Arrows Earthquake Witch Firecracker Dart Goblin Mega Knight
Dart Goblin
Mega Knight Arrows Firecracker Dart Goblin Earthquake Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch
Zap Arrows Firecracker Mega Knight
Mega Knight Zap Witch
Mega Knight Zap
Witch Mega Knight
Arrows Firecracker Zap Dart Goblin Witch
Dart Goblin Witch
Mega Knight
Zap Mega Knight Firecracker Witch
Witch Dart Goblin
Mega Knight Dart Goblin Witch
Mega Knight Zap Arrows
Mega Knight Witch
Firecracker Dart Goblin Witch Mega Knight
Witch Zap Firecracker Dart Goblin
Arrows Mega Knight Zap Firecracker Dart Goblin Earthquake Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Dart Goblin
Arrows Firecracker Zap Dart Goblin
Earthquake Arrows Dart Goblin
Earthquake Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker Zap Dart Goblin Witch
Arrows Firecracker Dart Goblin Earthquake Witch
Arrows Earthquake Zap Firecracker Dart Goblin
Arrows Zap Firecracker Dart Goblin
Firecracker Zap Arrows Dart Goblin Earthquake
Zap Arrows Firecracker Dart Goblin
Earthquake Firecracker Dart Goblin
Earthquake Arrows Firecracker Dart Goblin
Earthquake Zap Arrows Firecracker Dart Goblin
Earthquake Zap Arrows Firecracker Dart Goblin Witch
Earthquake Arrows Firecracker Dart Goblin Mega Knight
Arrows Earthquake
Zap Arrows Firecracker Dart Goblin Earthquake Mega Knight
Zap Arrows Firecracker Dart Goblin Earthquake Witch Mega Knight
Earthquake Mega Knight
Arrows
Earthquake Zap Arrows
Zap Arrows Firecracker Earthquake Witch Mega Knight
Witch
Arrows Firecracker Zap Dart Goblin Earthquake Witch
Zap Arrows Witch Mega Knight
Zap Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin Witch
Zap Firecracker Dart Goblin Witch
Zap Arrows Dart Goblin Earthquake Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker Earthquake
Zap Earthquake Dart Goblin Witch
Zap Arrows Firecracker Dart Goblin Witch
Arrows
Firecracker Dart Goblin Mega Knight
Arrows Zap Firecracker Dart Goblin Earthquake
Zap Arrows
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Witch
Firecracker Zap Dart Goblin Witch
Zap Firecracker Dart Goblin Witch Mega Knight
Firecracker Dart Goblin Mega Knight

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