My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince P.E.K.K.A Ice Wizard Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit Ram Rider
Giant Snowball
Ram Rider
Zap
Dark Prince Bandit Ram Rider
Barbarian Barrel
Wizard Dark Prince Ice Wizard Bandit
The Log
Dark Prince Bandit Ram Rider
Earthquake
Arrows
Royal Delivery
Wizard Dark Prince P.E.K.K.A Ice Wizard Bandit Ram Rider
Fireball
Wizard Ice Wizard Bandit Ram Rider
Poison
Wizard Ice Wizard
Lightning
Wizard Dark Prince Ice Wizard Bandit Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Ice Wizard Bandit Dark Prince Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Ice Wizard Bandit

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Ram Rider Dark Prince Ice Wizard Bandit
Arrows
Zap P.E.K.K.A Dark Prince Bandit Ram Rider
Wizard
Dark Prince P.E.K.K.A Bandit Ram Rider
Dark Prince
Zap Arrows Wizard Ice Wizard Bandit Ram Rider
P.E.K.K.A
Zap Arrows Wizard Ice Wizard Ram Rider
Ice Wizard
Zap Dark Prince P.E.K.K.A Bandit Ram Rider
Bandit
Zap Arrows Wizard Dark Prince Ice Wizard Ram Rider
Ram Rider
Zap Arrows Wizard Dark Prince P.E.K.K.A Ice Wizard Bandit

Defense Synergies 0 19

Zap
Arrows Dark Prince P.E.K.K.A Ice Wizard Bandit Ram Rider
Arrows
Zap Dark Prince P.E.K.K.A Ice Wizard Bandit
Wizard
Dark Prince P.E.K.K.A Ice Wizard Bandit
Dark Prince
Zap Arrows Wizard Ice Wizard Bandit
P.E.K.K.A
Zap Arrows Wizard Ice Wizard
Ice Wizard
Zap Arrows Wizard Dark Prince P.E.K.K.A Bandit
Bandit
Zap Arrows Wizard Dark Prince Ice Wizard Ram Rider
Ram Rider
Zap Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Ram Rider
P.E.K.K.A Zap Dark Prince Ice Wizard Bandit Ram Rider
P.E.K.K.A Ram Rider Dark Prince Ice Wizard Bandit
P.E.K.K.A Dark Prince Ice Wizard Bandit Ram Rider
Arrows Dark Prince P.E.K.K.A
Arrows Zap Dark Prince Ice Wizard Bandit
Ram Rider Zap Arrows Wizard Ice Wizard
Zap Arrows P.E.K.K.A Bandit Ram Rider
P.E.K.K.A Ice Wizard
Dark Prince Ice Wizard Bandit
Ice Wizard Zap Arrows Wizard Dark Prince Bandit Ram Rider
Arrows Zap Wizard Ice Wizard Ram Rider
P.E.K.K.A Zap Wizard Dark Prince Ice Wizard Bandit Ram Rider
Wizard Zap Arrows Dark Prince P.E.K.K.A
P.E.K.K.A Bandit Ram Rider
Zap P.E.K.K.A Bandit Ram Rider
Wizard Arrows Dark Prince P.E.K.K.A
Arrows Zap Wizard Dark Prince Ice Wizard Bandit Ram Rider
Zap Arrows Wizard Dark Prince Ice Wizard Bandit Ram Rider
P.E.K.K.A Ram Rider
Wizard Dark Prince Arrows P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A Bandit
Bandit Zap Arrows Wizard
P.E.K.K.A Bandit Zap Dark Prince Ram Rider
Dark Prince P.E.K.K.A Zap Bandit Ram Rider
P.E.K.K.A Dark Prince Bandit Ram Rider
Arrows Wizard Zap Ice Wizard Ram Rider
Dark Prince P.E.K.K.A Ice Wizard Bandit Ram Rider
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Dark Prince Bandit
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Arrows Dark Prince
Dark Prince P.E.K.K.A Wizard Bandit Ram Rider
Wizard
Zap Dark Prince P.E.K.K.A
Arrows Zap Wizard Dark Prince P.E.K.K.A Ice Wizard
Zap Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Zap Ice Wizard Bandit Ram Rider
Arrows Bandit
Arrows Dark Prince
Wizard Zap Arrows Dark Prince
Arrows Wizard Zap Ice Wizard Ram Rider
Arrows Wizard
Arrows Zap Wizard Ice Wizard Ram Rider
Arrows Zap Wizard Bandit Ram Rider
Zap Arrows Wizard Dark Prince Bandit Ram Rider
Zap Arrows Wizard
Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows
Zap Arrows Wizard Dark Prince Bandit
Zap Arrows Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Dark Prince Ice Wizard
Arrows Zap Wizard Ice Wizard Bandit Ram Rider
Zap Arrows Wizard Bandit Ram Rider
Zap Arrows Bandit
Zap Arrows Wizard Ice Wizard
Zap Wizard
Zap Arrows Wizard Bandit
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap Dark Prince Bandit
Zap Arrows Wizard Ice Wizard Ram Rider
Arrows
Wizard Dark Prince
Arrows Zap Wizard
Zap Arrows
Dark Prince P.E.K.K.A
Zap
Zap
Zap Dark Prince Bandit
P.E.K.K.A
Wizard

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