My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Electro Giant Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Electro Giant Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Goblin Curse Baby Dragon
Zap
Goblin Curse
Barbarian Barrel
Wizard Goblin Curse
The Log
Goblin Curse
Earthquake
Arrows
Goblin Curse
Royal Delivery
Wizard Baby Dragon
Fireball
Wizard Baby Dragon
Poison
Wizard Goblin Curse
Lightning
Wizard Baby Dragon Archer Queen
Rocket
Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Rage Baby Dragon Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Rage Arrows Baby Dragon Wizard Archer Queen Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Goblin Curse Rage Arrows

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Goblin Curse Baby Dragon
Arrows
Zap Goblin Curse
Wizard
Rage
Goblin Curse
Zap Arrows
Rage
Wizard
Baby Dragon
Zap Electro Giant
Electro Giant
Baby Dragon Archer Queen
Archer Queen
Electro Giant

Defense Synergies 0 3

Zap
Arrows Baby Dragon Archer Queen
Arrows
Zap
Wizard
Goblin Curse
Rage
Baby Dragon
Zap
Electro Giant
Archer Queen
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon
Zap Goblin Curse
Goblin Curse
Goblin Curse
Arrows
Arrows Zap Baby Dragon
Zap Arrows Wizard Goblin Curse Baby Dragon
Zap Arrows Baby Dragon Electro Giant
Goblin Curse Archer Queen
Goblin Curse Zap Arrows Wizard Baby Dragon Electro Giant
Arrows Zap Wizard Goblin Curse Baby Dragon
Zap Wizard Goblin Curse
Wizard Zap Arrows Goblin Curse Baby Dragon
Goblin Curse
Zap Goblin Curse Electro Giant
Wizard Arrows
Arrows Zap Wizard Baby Dragon
Zap Arrows Wizard Baby Dragon Goblin Curse
Goblin Curse
Wizard Arrows Goblin Curse Baby Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Electro Giant
Zap Arrows Wizard Baby Dragon
Zap
Zap
Goblin Curse
Arrows Wizard Electro Giant Zap Goblin Curse Baby Dragon
Goblin Curse
Zap Baby Dragon
Goblin Curse
Zap Arrows Electro Giant Archer Queen
Wizard Goblin Curse
Wizard Goblin Curse Baby Dragon Electro Giant
Electro Giant Zap Baby Dragon Archer Queen
Arrows Zap Wizard Goblin Curse Baby Dragon Electro Giant Archer Queen
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Zap Goblin Curse Baby Dragon
Arrows Baby Dragon
Arrows
Wizard Zap Arrows Goblin Curse Baby Dragon
Arrows Wizard Electro Giant Zap Goblin Curse Baby Dragon
Arrows Wizard Baby Dragon
Arrows Zap Wizard Goblin Curse Baby Dragon
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows Wizard Goblin Curse Baby Dragon Archer Queen
Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Zap Arrows Wizard Baby Dragon
Zap Arrows Wizard Goblin Curse Baby Dragon Electro Giant
Baby Dragon
Arrows Wizard
Zap Arrows Baby Dragon
Zap Arrows Goblin Curse Electro Giant Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon
Zap Arrows Wizard Baby Dragon
Zap Arrows Goblin Curse Baby Dragon
Zap Arrows Wizard Goblin Curse Baby Dragon Electro Giant
Zap Wizard Electro Giant
Zap Arrows Wizard
Zap Arrows
Arrows Wizard Goblin Curse
Zap
Zap Arrows Wizard Goblin Curse Baby Dragon Archer Queen
Arrows
Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon
Zap Arrows Electro Giant Archer Queen
Archer Queen
Zap Electro Giant Baby Dragon Archer Queen
Zap Archer Queen
Zap Baby Dragon Electro Giant Archer Queen
Wizard

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