My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Dragon P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Goblin Curse

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Skeleton Army
Giant Snowball
Goblin Curse Skeleton Army Electro Dragon
Zap
Goblin Curse Skeleton Army
Barbarian Barrel
Wizard Goblin Curse Skeleton Army
The Log
Goblin Curse Skeleton Army
Earthquake
Skeleton Army
Arrows
Goblin Curse Skeleton Army
Royal Delivery
Wizard Skeleton Army Electro Dragon P.E.K.K.A
Fireball
Wizard Skeleton Army Electro Dragon
Poison
Wizard Goblin Curse Skeleton Army Electro Dragon
Lightning
Wizard Electro Dragon Goblinstein
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Arrows Skeleton Army Wizard Electro Dragon Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Goblin Curse Arrows Skeleton Army

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Goblin Curse P.E.K.K.A Electro Dragon
Arrows
Zap Goblin Curse P.E.K.K.A
Wizard
P.E.K.K.A
Goblin Curse
Zap Arrows
Skeleton Army
Electro Dragon
Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Wizard Electro Dragon
Goblinstein

Defense Synergies 0 8

Zap
Arrows Skeleton Army Electro Dragon P.E.K.K.A
Arrows
Zap P.E.K.K.A
Wizard
Skeleton Army P.E.K.K.A
Goblin Curse
Skeleton Army
Zap Wizard Electro Dragon
Electro Dragon
Zap Skeleton Army
P.E.K.K.A
Zap Arrows Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Dragon
Skeleton Army P.E.K.K.A Zap Goblin Curse Electro Dragon
Skeleton Army P.E.K.K.A Goblin Curse Electro Dragon
Skeleton Army P.E.K.K.A Goblin Curse Electro Dragon
Arrows Skeleton Army P.E.K.K.A
Arrows Skeleton Army Zap Electro Dragon
Zap Arrows Wizard Goblin Curse Electro Dragon
Zap Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A Goblin Curse Skeleton Army
Skeleton Army
Goblin Curse Skeleton Army Zap Arrows Wizard Electro Dragon
Arrows Zap Wizard Goblin Curse Electro Dragon
Skeleton Army P.E.K.K.A Zap Wizard Goblin Curse Electro Dragon
Wizard Skeleton Army Zap Arrows Goblin Curse Electro Dragon P.E.K.K.A
Skeleton Army P.E.K.K.A Goblin Curse
Skeleton Army Zap Goblin Curse P.E.K.K.A
Wizard Arrows Skeleton Army Electro Dragon P.E.K.K.A
Arrows Zap Wizard Skeleton Army Electro Dragon
Zap Arrows Wizard Goblin Curse Electro Dragon
P.E.K.K.A Goblin Curse
Wizard Skeleton Army Arrows Goblin Curse Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A
Zap Arrows Wizard Electro Dragon
Skeleton Army P.E.K.K.A Zap Electro Dragon
Skeleton Army P.E.K.K.A Zap
P.E.K.K.A Goblin Curse Skeleton Army
Arrows Wizard Zap Goblin Curse Electro Dragon
Skeleton Army P.E.K.K.A
P.E.K.K.A Goblin Curse Skeleton Army
Zap Electro Dragon P.E.K.K.A Skeleton Army
P.E.K.K.A Goblin Curse Skeleton Army
P.E.K.K.A Electro Dragon
Skeleton Army P.E.K.K.A Zap Arrows
Skeleton Army P.E.K.K.A Wizard Goblin Curse
Wizard Goblin Curse Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Zap P.E.K.K.A
Arrows Zap Wizard Goblin Curse Electro Dragon P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Zap Goblin Curse Electro Dragon
Arrows Electro Dragon
Arrows
Wizard Zap Arrows Goblin Curse
Arrows Wizard Zap Goblin Curse Electro Dragon
Arrows Wizard
Arrows Zap Wizard Goblin Curse Electro Dragon
Arrows Zap Wizard Electro Dragon
Electro Dragon
Zap Arrows Wizard Electro Dragon
Zap Arrows Wizard Goblin Curse Electro Dragon
Arrows Electro Dragon
Zap Arrows
Zap Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows
Zap Arrows Wizard Electro Dragon
Zap Arrows Wizard Goblin Curse Electro Dragon
Arrows Wizard
Zap Arrows Electro Dragon
Zap Arrows Goblin Curse Wizard Electro Dragon
Arrows Zap Wizard Electro Dragon
Zap Arrows Wizard Electro Dragon
Zap Arrows Goblin Curse
Zap Arrows Wizard Goblin Curse Electro Dragon
Zap Electro Dragon Wizard
Zap Arrows Wizard Electro Dragon
Zap Arrows Electro Dragon
P.E.K.K.A
Arrows Wizard Goblin Curse
Zap Skeleton Army Electro Dragon
Zap Arrows Wizard Goblin Curse Electro Dragon
Arrows
Wizard Electro Dragon
Arrows Zap Wizard Electro Dragon
Zap Arrows
Electro Dragon P.E.K.K.A
Zap Electro Dragon
Zap Electro Dragon
Electro Dragon Zap
P.E.K.K.A
Wizard Electro Dragon

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