My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Prince P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon Ram Rider
Giant Snowball
Inferno Dragon Ram Rider
Zap
Prince Inferno Dragon Ram Rider
Barbarian Barrel
Electro Spirit Wizard
The Log
Electro Spirit Prince Ram Rider
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Wizard Prince P.E.K.K.A Inferno Dragon Ram Rider
Fireball
Wizard Inferno Dragon Ram Rider
Poison
Wizard
Lightning
Wizard Prince Inferno Dragon Ram Rider
Rocket
Wizard Prince Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Prince P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Arrows Inferno Dragon Wizard Prince Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Zap Arrows Inferno Dragon

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap P.E.K.K.A Ram Rider
Zap
Arrows Prince P.E.K.K.A Ram Rider Electro Spirit
Arrows
Zap P.E.K.K.A Prince Ram Rider
Wizard
Prince P.E.K.K.A Ram Rider
Prince
Zap Arrows Wizard Ram Rider
P.E.K.K.A
Zap Arrows Electro Spirit Wizard Ram Rider
Inferno Dragon
Ram Rider
Zap Electro Spirit Arrows Wizard Prince P.E.K.K.A

Defense Synergies 0 10

Electro Spirit
Zap
Zap
Electro Spirit Arrows Prince P.E.K.K.A Inferno Dragon Ram Rider
Arrows
Zap Prince P.E.K.K.A
Wizard
Prince P.E.K.K.A
Prince
Zap Arrows Wizard
P.E.K.K.A
Zap Arrows Wizard
Inferno Dragon
Zap
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Ram Rider
P.E.K.K.A Inferno Dragon Zap Prince Ram Rider
Prince P.E.K.K.A Ram Rider Inferno Dragon
Prince P.E.K.K.A Inferno Dragon Ram Rider
Arrows Prince P.E.K.K.A
Arrows Electro Spirit Zap
Inferno Dragon Ram Rider Electro Spirit Zap Arrows Wizard
Electro Spirit Zap Arrows P.E.K.K.A Ram Rider
P.E.K.K.A Inferno Dragon Prince
Prince
Electro Spirit Zap Arrows Wizard Ram Rider
Arrows Inferno Dragon Zap Wizard Ram Rider
Prince P.E.K.K.A Zap Wizard Ram Rider
Wizard Electro Spirit Zap Arrows Prince P.E.K.K.A
P.E.K.K.A Inferno Dragon Prince Ram Rider
Zap Prince P.E.K.K.A Inferno Dragon Ram Rider
Wizard Arrows Prince P.E.K.K.A
Arrows Electro Spirit Zap Wizard Prince Ram Rider
Zap Arrows Wizard Electro Spirit Inferno Dragon Ram Rider
P.E.K.K.A Prince Inferno Dragon Ram Rider
Wizard Electro Spirit Arrows Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince P.E.K.K.A
Zap Arrows Wizard Prince Inferno Dragon
P.E.K.K.A Zap Prince Ram Rider
Prince P.E.K.K.A Zap Ram Rider
P.E.K.K.A Prince Inferno Dragon Ram Rider
Arrows Wizard Electro Spirit Zap Ram Rider
Prince P.E.K.K.A Ram Rider
P.E.K.K.A Prince Inferno Dragon
Zap P.E.K.K.A Electro Spirit Prince Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Prince
P.E.K.K.A Zap Arrows Prince
Prince P.E.K.K.A Wizard Ram Rider
Wizard
Electro Spirit Zap Prince P.E.K.K.A Inferno Dragon
Arrows Electro Spirit Zap Wizard P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Ram Rider
Arrows
Arrows Prince
Wizard Zap Arrows
Arrows Wizard Electro Spirit Zap Ram Rider
Arrows Wizard
Arrows Zap Wizard Ram Rider
Arrows Zap Wizard Ram Rider
Prince
Zap Arrows Wizard Prince Ram Rider
Zap Arrows Wizard
Arrows
Zap Arrows Prince
Zap Arrows Wizard
Arrows Wizard
Arrows
Zap Arrows Wizard Prince
Zap Arrows Wizard
Prince
Arrows Wizard
Prince
Zap Arrows
Zap Arrows Electro Spirit Wizard
Inferno Dragon
Arrows Zap Wizard Ram Rider
Zap Arrows Wizard Prince Ram Rider
Zap Arrows
Zap Arrows Wizard
Zap Electro Spirit Wizard
Zap Arrows Wizard
Zap Electro Spirit Arrows
P.E.K.K.A Prince
Arrows Wizard
Zap Electro Spirit Prince
Zap Arrows Wizard Ram Rider
Arrows
Wizard Prince
Arrows Zap Wizard
Zap Arrows
Prince P.E.K.K.A
Zap Electro Spirit
Zap
Zap Prince

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