My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Goblin Curse
Zap
Goblin Curse
Barbarian Barrel
Wizard Goblin Curse Electro Wizard
The Log
Goblin Curse
Earthquake
Arrows
Goblin Curse
Royal Delivery
Wizard P.E.K.K.A Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Wizard Goblin Curse Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Tornado P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Arrows Tornado Electro Wizard Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Goblin Curse Arrows Tornado

Attack Synergies 10 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Goblin Curse Tornado P.E.K.K.A Electro Wizard Mega Knight
Arrows
Zap Goblin Curse P.E.K.K.A Mega Knight
Wizard
Tornado P.E.K.K.A Mega Knight
Goblin Curse
Zap Arrows
Tornado
Zap Wizard P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Tornado Electro Wizard Wizard
Electro Wizard
Zap P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Wizard Tornado Electro Wizard

Defense Synergies 5 12

Zap
Electro Wizard Mega Knight Arrows Tornado P.E.K.K.A
Arrows
Mega Knight Zap Tornado P.E.K.K.A
Wizard
Tornado P.E.K.K.A Electro Wizard Mega Knight
Goblin Curse
Tornado
Wizard P.E.K.K.A Zap Arrows Electro Wizard Mega Knight
P.E.K.K.A
Tornado Zap Arrows Wizard Electro Wizard
Electro Wizard
Zap Wizard Tornado P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Wizard Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
P.E.K.K.A Zap Goblin Curse Electro Wizard Mega Knight
Tornado P.E.K.K.A Mega Knight Goblin Curse Electro Wizard
P.E.K.K.A Goblin Curse Electro Wizard Mega Knight
Arrows Tornado P.E.K.K.A Mega Knight
Arrows Tornado Zap Electro Wizard Mega Knight
Tornado Electro Wizard Zap Arrows Wizard Goblin Curse
Zap Arrows P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Goblin Curse Tornado
Tornado Electro Wizard Mega Knight
Goblin Curse Electro Wizard Zap Arrows Wizard Tornado Mega Knight
Arrows Zap Wizard Goblin Curse Tornado Electro Wizard
P.E.K.K.A Mega Knight Zap Wizard Goblin Curse Electro Wizard
Wizard Mega Knight Zap Arrows Goblin Curse Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Curse Electro Wizard Mega Knight
Tornado Zap Goblin Curse P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Arrows Tornado P.E.K.K.A Electro Wizard
Arrows Mega Knight Zap Wizard Tornado Electro Wizard
Zap Arrows Wizard Tornado Goblin Curse Electro Wizard Mega Knight
P.E.K.K.A Goblin Curse Tornado Electro Wizard
Wizard Mega Knight Arrows Goblin Curse P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Wizard Mega Knight
P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Mega Knight Zap Tornado Electro Wizard
P.E.K.K.A Goblin Curse Mega Knight
Arrows Wizard Zap Goblin Curse Tornado Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Mega Knight Goblin Curse
Zap P.E.K.K.A Electro Wizard Mega Knight Tornado
P.E.K.K.A Goblin Curse
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Zap Arrows Tornado Electro Wizard
P.E.K.K.A Mega Knight Wizard Goblin Curse
Wizard Goblin Curse Mega Knight
Electro Wizard Zap Tornado P.E.K.K.A
Arrows Mega Knight Zap Wizard Goblin Curse P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Goblin Curse Tornado Electro Wizard
Arrows
Arrows
Wizard Zap Arrows Goblin Curse Mega Knight
Arrows Wizard Zap Goblin Curse Tornado
Arrows Wizard Tornado
Arrows Zap Wizard Goblin Curse Tornado
Arrows Zap Wizard Tornado
Tornado Electro Wizard
Zap Arrows Wizard Tornado Electro Wizard
Zap Arrows Wizard Goblin Curse Tornado
Arrows
Zap Arrows
Zap Arrows Wizard
Arrows Wizard Mega Knight
Arrows Tornado
Zap Arrows Wizard Electro Wizard Mega Knight
Zap Arrows Wizard Goblin Curse Tornado Mega Knight
Mega Knight
Arrows Wizard Tornado
Tornado
Zap Arrows
Zap Arrows Goblin Curse Tornado Wizard Mega Knight
Arrows Zap Wizard Tornado Electro Wizard
Zap Arrows Wizard Tornado Mega Knight
Zap Arrows Goblin Curse Tornado
Zap Arrows Wizard Goblin Curse Tornado Electro Wizard
Zap Electro Wizard Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows Electro Wizard
P.E.K.K.A Mega Knight
Arrows Wizard Goblin Curse
Zap Electro Wizard
Zap Arrows Wizard Goblin Curse Tornado Electro Wizard
Arrows
Wizard Electro Wizard Mega Knight
Arrows Zap Wizard
Zap Arrows Tornado
P.E.K.K.A Mega Knight
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard Mega Knight
P.E.K.K.A
Wizard Mega Knight

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