My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Witch P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Witch Ram Rider
Zap
Bats Firecracker Witch Ram Rider
Barbarian Barrel
Firecracker Wizard Witch
The Log
Firecracker Witch Ram Rider
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Wizard Witch P.E.K.K.A Ram Rider
Fireball
Firecracker Wizard Witch Ram Rider
Poison
Bats Firecracker Wizard Witch
Lightning
Wizard Witch Ram Rider
Rocket
Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Firecracker Wizard Witch Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Firecracker

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker P.E.K.K.A Ram Rider
Zap
Arrows Firecracker P.E.K.K.A Ram Rider Bats Witch
Arrows
Zap P.E.K.K.A Ram Rider
Firecracker
Zap Bats P.E.K.K.A Ram Rider
Wizard
P.E.K.K.A Ram Rider
Witch
Zap P.E.K.K.A Ram Rider
P.E.K.K.A
Zap Arrows Bats Firecracker Wizard Witch Ram Rider
Ram Rider
Zap Bats Arrows Firecracker Wizard Witch P.E.K.K.A

Defense Synergies 0 11

Bats
Zap Firecracker P.E.K.K.A
Zap
Bats Arrows Firecracker Witch P.E.K.K.A Ram Rider
Arrows
Zap P.E.K.K.A
Firecracker
Bats Zap P.E.K.K.A
Wizard
P.E.K.K.A
Witch
Zap
P.E.K.K.A
Bats Zap Arrows Firecracker Wizard
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Ram Rider
P.E.K.K.A Bats Zap Firecracker Witch Ram Rider
Witch P.E.K.K.A Ram Rider Bats
Witch P.E.K.K.A Bats Firecracker Ram Rider
Arrows Firecracker P.E.K.K.A
Arrows Bats Zap Firecracker
Bats Ram Rider Zap Arrows Firecracker Wizard Witch
Zap Arrows P.E.K.K.A Ram Rider
Witch P.E.K.K.A
Firecracker
Bats Witch Zap Arrows Firecracker Wizard Ram Rider
Arrows Bats Zap Firecracker Wizard Witch Ram Rider
P.E.K.K.A Bats Zap Wizard Witch Ram Rider
Wizard Bats Zap Arrows Firecracker Witch P.E.K.K.A
P.E.K.K.A Ram Rider
Zap P.E.K.K.A Ram Rider
Wizard Bats Arrows Firecracker Witch P.E.K.K.A
Arrows Bats Zap Firecracker Wizard Witch Ram Rider
Zap Arrows Wizard Witch Bats Firecracker Ram Rider
P.E.K.K.A Ram Rider
Wizard Bats Arrows Firecracker Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch P.E.K.K.A
Zap Arrows Firecracker Wizard
P.E.K.K.A Bats Zap Witch Ram Rider
P.E.K.K.A Bats Zap Ram Rider
P.E.K.K.A Witch Ram Rider
Arrows Firecracker Wizard Bats Zap Witch Ram Rider
P.E.K.K.A Bats Witch Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Bats Firecracker Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Witch
P.E.K.K.A Zap Arrows
P.E.K.K.A Wizard Witch Ram Rider
Wizard Firecracker Witch
Witch Bats Zap Firecracker P.E.K.K.A
Bats Arrows Zap Firecracker Wizard Witch P.E.K.K.A
Zap Arrows
P.E.K.K.A
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap Ram Rider
Arrows
Arrows Firecracker
Wizard Zap Arrows Firecracker
Arrows Firecracker Wizard Bats Zap Witch Ram Rider
Arrows Firecracker Wizard Witch
Arrows Zap Firecracker Wizard Ram Rider
Arrows Zap Firecracker Wizard Ram Rider
Bats
Firecracker Zap Arrows Wizard Ram Rider
Zap Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard
Arrows
Bats
Zap Arrows Firecracker Wizard
Zap Arrows Firecracker Wizard Witch
Arrows Wizard
Zap Arrows
Zap Arrows Firecracker Wizard Witch
Witch
Arrows Firecracker Zap Wizard Witch Ram Rider
Zap Arrows Wizard Witch Ram Rider
Zap Arrows Firecracker
Bats Zap Arrows Firecracker Wizard Witch
Zap Bats Firecracker Wizard Witch
Zap Arrows Wizard
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard
Zap Bats Witch
Zap Arrows Firecracker Wizard Witch Ram Rider
Arrows
Firecracker Wizard
Arrows Zap Firecracker Wizard
Zap Arrows
Firecracker P.E.K.K.A
Zap Bats Firecracker Witch
Firecracker Bats Zap Witch
Zap Firecracker Witch
P.E.K.K.A
Firecracker Wizard

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