My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies P.E.K.K.A Bandit Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Fisherman Graveyard
Giant Snowball
Zappies Fisherman Graveyard
Zap
Zappies Bandit Fisherman Graveyard
Barbarian Barrel
Zappies Bandit Graveyard
The Log
Zappies Bandit Fisherman Graveyard
Earthquake
Zappies Graveyard
Arrows
Zappies Graveyard
Royal Delivery
Zappies P.E.K.K.A Bandit Fisherman Mother Witch Graveyard
Fireball
Zappies Bandit Fisherman Mother Witch
Poison
Zappies Fisherman Mother Witch Graveyard
Lightning
Bandit Fisherman Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Bandit Fisherman Zappies Mother Witch Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Bandit Fisherman

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Graveyard Zappies Bandit Fisherman Mother Witch
Arrows
Zap P.E.K.K.A Graveyard Bandit Mother Witch
Zappies
Zap P.E.K.K.A Bandit Graveyard
P.E.K.K.A
Zap Arrows Zappies Fisherman Mother Witch Graveyard
Bandit
Zap Arrows Zappies Graveyard
Fisherman
Zap P.E.K.K.A Graveyard
Mother Witch
Zap Arrows P.E.K.K.A
Graveyard
Zap Arrows Zappies P.E.K.K.A Bandit Fisherman

Defense Synergies 0 16

Zap
Arrows Zappies P.E.K.K.A Bandit Fisherman Mother Witch
Arrows
Zap P.E.K.K.A Bandit Mother Witch
Zappies
Zap P.E.K.K.A Bandit Fisherman Mother Witch
P.E.K.K.A
Zap Arrows Zappies Fisherman
Bandit
Zap Arrows Zappies Fisherman
Fisherman
Zap Zappies P.E.K.K.A Bandit Mother Witch
Mother Witch
Zap Arrows Zappies Fisherman
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Zappies
P.E.K.K.A Zap Zappies Bandit Fisherman
P.E.K.K.A Fisherman Zappies Bandit
P.E.K.K.A Zappies Bandit Fisherman
Arrows P.E.K.K.A
Arrows Zap Zappies Bandit Mother Witch
Zap Arrows Zappies
Zap Arrows P.E.K.K.A Bandit
Zappies P.E.K.K.A Fisherman
Zappies Bandit Fisherman
Mother Witch Zap Arrows Zappies Bandit Fisherman
Arrows Zap Zappies
P.E.K.K.A Zap Zappies Bandit
Zap Arrows Zappies P.E.K.K.A
P.E.K.K.A Zappies Bandit
Zap Zappies P.E.K.K.A Bandit Fisherman
Arrows Zappies P.E.K.K.A Fisherman
Arrows Zap Zappies Bandit Fisherman
Zap Arrows Zappies Bandit Fisherman Mother Witch
P.E.K.K.A Zappies Fisherman
Arrows Zappies P.E.K.K.A Bandit Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Zappies P.E.K.K.A Bandit Fisherman
Bandit Zap Arrows Fisherman
Zappies P.E.K.K.A Bandit Zap Fisherman
P.E.K.K.A Zap Zappies Bandit Fisherman
P.E.K.K.A Zappies Bandit Fisherman
Arrows Mother Witch Zap Zappies
P.E.K.K.A Zappies Bandit
P.E.K.K.A Zappies Fisherman
Zap P.E.K.K.A Zappies Bandit
P.E.K.K.A Zappies
P.E.K.K.A Zappies
P.E.K.K.A Zap Arrows
P.E.K.K.A Zappies Bandit
Zappies
Zappies Zap P.E.K.K.A Fisherman
Arrows Zap Zappies P.E.K.K.A Mother Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Zap Bandit Fisherman
Arrows Bandit
Arrows
Zap Arrows
Arrows Mother Witch Zap
Arrows
Arrows Zap
Arrows Zap Bandit Fisherman
Fisherman
Zap Arrows Bandit Fisherman
Zap Arrows
Bandit Fisherman
Arrows Bandit Fisherman
Zap Arrows Fisherman
Zap Arrows Bandit
Arrows Bandit
Arrows
Fisherman
Zap Arrows Bandit Fisherman
Zap Arrows Mother Witch
Arrows
Fisherman
Zap Arrows
Zap Arrows Mother Witch
Fisherman
Arrows Zap Bandit Fisherman
Zap Arrows Bandit Fisherman
Zap Arrows Bandit Fisherman
Zap Arrows Mother Witch
Zap Zappies
Zap Arrows Bandit
Zap Arrows Zappies
P.E.K.K.A
Arrows
Zap Zappies Bandit
Zap Arrows Zappies
Arrows
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Zappies
Zap Zappies
Zap Bandit
P.E.K.K.A

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