My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Inferno Tower Skeleton Army Inferno Dragon
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Skeleton Army
The Log
Elite Barbarians Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Wizard Skeleton Army Inferno Dragon
Fireball
Elite Barbarians Inferno Tower Wizard Skeleton Army Inferno Dragon
Poison
Inferno Tower Wizard Skeleton Army
Lightning
Elite Barbarians Inferno Tower Wizard Inferno Dragon
Rocket
Elite Barbarians Inferno Tower Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Fireball Inferno Dragon Inferno Tower Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Skeleton Army Fireball

Attack Synergies 5 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Fireball
Arrows
Zap Elite Barbarians Fireball
Elite Barbarians
Zap Arrows Fireball Wizard
Fireball
Zap Arrows Elite Barbarians
Inferno Tower
Wizard
Elite Barbarians
Skeleton Army
Inferno Dragon

Defense Synergies 2 11

Zap
Fireball Arrows Elite Barbarians Inferno Tower Skeleton Army Inferno Dragon
Arrows
Zap Fireball Inferno Tower
Elite Barbarians
Zap Wizard
Fireball
Zap Arrows Inferno Tower
Inferno Tower
Skeleton Army Zap Arrows Fireball
Wizard
Elite Barbarians Skeleton Army
Skeleton Army
Inferno Tower Zap Wizard Inferno Dragon
Inferno Dragon
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Wizard
Elite Barbarians Inferno Tower Skeleton Army Inferno Dragon Zap
Inferno Tower Skeleton Army Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Tower Skeleton Army Inferno Dragon
Arrows Elite Barbarians Fireball Skeleton Army
Arrows Fireball Skeleton Army Zap
Inferno Tower Inferno Dragon Zap Arrows Fireball Wizard
Zap Arrows Fireball Inferno Tower
Inferno Tower Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Inferno Tower
Skeleton Army Zap Arrows Fireball Wizard
Arrows Inferno Tower Inferno Dragon Zap Fireball Wizard
Inferno Tower Skeleton Army Zap Elite Barbarians Fireball Wizard
Fireball Wizard Skeleton Army Zap Arrows
Elite Barbarians Inferno Tower Skeleton Army Inferno Dragon
Inferno Tower Skeleton Army Zap Elite Barbarians Fireball Inferno Dragon
Wizard Arrows Elite Barbarians Fireball Inferno Tower Skeleton Army
Arrows Fireball Zap Elite Barbarians Wizard Skeleton Army
Zap Arrows Wizard Fireball Inferno Dragon
Elite Barbarians Inferno Tower Inferno Dragon
Wizard Skeleton Army Arrows Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Fireball Inferno Tower
Fireball Zap Arrows Elite Barbarians Wizard Inferno Dragon
Skeleton Army Zap Elite Barbarians Inferno Tower
Skeleton Army Zap Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians Skeleton Army Inferno Dragon
Arrows Fireball Wizard Zap
Skeleton Army Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians Skeleton Army Inferno Dragon
Zap Elite Barbarians Fireball Inferno Tower Skeleton Army Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians Inferno Tower
Skeleton Army Zap Arrows Elite Barbarians Fireball
Elite Barbarians Skeleton Army Fireball Inferno Tower Wizard
Wizard Fireball Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Zap Fireball Inferno Dragon
Arrows Zap Elite Barbarians Fireball Inferno Tower Wizard Inferno Dragon
Zap Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap
Arrows Fireball
Arrows Fireball
Fireball Wizard Zap Arrows
Arrows Fireball Wizard Zap
Arrows Wizard
Arrows Fireball Zap Wizard
Arrows Fireball Zap Wizard
Elite Barbarians Fireball
Zap Arrows Fireball Wizard
Fireball Zap Arrows Wizard
Elite Barbarians Fireball
Arrows Fireball
Zap Arrows Elite Barbarians Fireball
Zap Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Zap Arrows Fireball Wizard
Zap Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Zap Arrows Fireball
Zap Arrows Fireball Wizard
Inferno Dragon
Arrows Fireball Zap Wizard
Fireball Zap Arrows Wizard
Fireball Zap Arrows
Elite Barbarians Zap Arrows Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Arrows Fireball Wizard
Zap Arrows Fireball
Arrows Fireball Wizard
Zap Fireball Skeleton Army
Fireball Zap Arrows Wizard
Arrows Fireball
Fireball Wizard
Arrows Zap Fireball Wizard
Zap Arrows Fireball
Elite Barbarians
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Inferno Dragon
Fireball Wizard

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