My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Electro Dragon
Zap
Barbarian Barrel
Elite Barbarians Valkyrie
The Log
Elite Barbarians
Earthquake
Arrows
Royal Delivery
Elite Barbarians Valkyrie Electro Dragon P.E.K.K.A
Fireball
Elite Barbarians Electro Dragon
Poison
Electro Dragon
Lightning
Elite Barbarians Valkyrie Electro Dragon
Rocket
Elite Barbarians Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Valkyrie Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Fireball Valkyrie Electro Dragon Elite Barbarians Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Fireball Valkyrie

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Fireball P.E.K.K.A Valkyrie Electro Dragon
Arrows
Zap Elite Barbarians Fireball P.E.K.K.A Lightning
Elite Barbarians
Zap Arrows Valkyrie Fireball
Fireball
Zap Arrows Elite Barbarians
Valkyrie
Elite Barbarians Zap Electro Dragon P.E.K.K.A
Electro Dragon
Zap Valkyrie P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Zap Arrows Valkyrie Electro Dragon

Defense Synergies 2 12

Zap
Fireball Arrows Elite Barbarians Valkyrie Electro Dragon P.E.K.K.A
Arrows
Zap Fireball Valkyrie Lightning P.E.K.K.A
Elite Barbarians
Valkyrie Zap
Fireball
Zap Arrows Valkyrie
Valkyrie
Elite Barbarians Zap Arrows Fireball Electro Dragon P.E.K.K.A
Electro Dragon
Zap Valkyrie
Lightning
Arrows
P.E.K.K.A
Zap Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Fireball Valkyrie Electro Dragon
Elite Barbarians P.E.K.K.A Zap Valkyrie Electro Dragon
P.E.K.K.A Elite Barbarians Valkyrie Electro Dragon Lightning
Elite Barbarians P.E.K.K.A Valkyrie Electro Dragon
Lightning Arrows Elite Barbarians Fireball Valkyrie P.E.K.K.A
Arrows Fireball Zap Valkyrie Electro Dragon
Lightning Zap Arrows Fireball Electro Dragon
Lightning Zap Arrows Fireball Valkyrie Electro Dragon P.E.K.K.A
P.E.K.K.A Elite Barbarians
Elite Barbarians Valkyrie
Valkyrie Zap Arrows Fireball Electro Dragon
Arrows Zap Fireball Electro Dragon
P.E.K.K.A Zap Elite Barbarians Fireball Valkyrie Electro Dragon Lightning
Fireball Valkyrie Zap Arrows Electro Dragon P.E.K.K.A
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Fireball Lightning P.E.K.K.A
Arrows Elite Barbarians Fireball Valkyrie Electro Dragon P.E.K.K.A
Arrows Fireball Valkyrie Zap Elite Barbarians Electro Dragon
Zap Arrows Valkyrie Fireball Electro Dragon
P.E.K.K.A Elite Barbarians
Valkyrie Arrows Elite Barbarians Fireball Electro Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Arrows Elite Barbarians Valkyrie Electro Dragon Lightning
P.E.K.K.A Zap Elite Barbarians Valkyrie Electro Dragon Lightning
Valkyrie Lightning P.E.K.K.A Zap Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians Valkyrie
Arrows Fireball Zap Electro Dragon
P.E.K.K.A Elite Barbarians Fireball Valkyrie Lightning
P.E.K.K.A Elite Barbarians Valkyrie
Zap Electro Dragon Lightning P.E.K.K.A Elite Barbarians Fireball Valkyrie
P.E.K.K.A
P.E.K.K.A Elite Barbarians Valkyrie Electro Dragon
Lightning P.E.K.K.A Zap Arrows Elite Barbarians Fireball Valkyrie
Elite Barbarians Lightning P.E.K.K.A Fireball Valkyrie
Fireball Valkyrie Electro Dragon
Elite Barbarians Electro Dragon Zap Fireball Valkyrie Lightning P.E.K.K.A
Arrows Valkyrie Zap Elite Barbarians Fireball Electro Dragon P.E.K.K.A
Zap Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Valkyrie Electro Dragon
Arrows Fireball Zap Electro Dragon
Lightning Arrows Fireball Electro Dragon
Lightning Arrows Fireball Valkyrie
Fireball Zap Arrows Valkyrie
Arrows Fireball Zap Electro Dragon
Arrows
Arrows Fireball Zap Electro Dragon Lightning
Arrows Fireball Zap Electro Dragon Lightning
Lightning Elite Barbarians Fireball Electro Dragon
Lightning Zap Arrows Fireball Valkyrie Electro Dragon
Fireball Lightning Zap Arrows Electro Dragon
Lightning Elite Barbarians Fireball
Lightning Arrows Fireball Electro Dragon
Lightning Zap Arrows Elite Barbarians Fireball
Lightning Zap Arrows Fireball Electro Dragon
Lightning Arrows Fireball Electro Dragon
Lightning Arrows Fireball
Lightning
Lightning Zap Arrows Fireball Electro Dragon
Lightning Zap Arrows Fireball Valkyrie Electro Dragon
Lightning Fireball
Lightning Arrows Fireball
Lightning
Lightning Zap Arrows Fireball Electro Dragon
Zap Arrows Fireball Valkyrie Electro Dragon
Arrows Fireball Zap Electro Dragon Lightning
Fireball Lightning Zap Arrows Electro Dragon
Fireball Lightning Zap Arrows
Elite Barbarians Lightning Zap Arrows Fireball Electro Dragon
Zap Electro Dragon Lightning Fireball
Lightning Elite Barbarians Fireball
Lightning Zap Arrows Fireball Electro Dragon
Zap Lightning Arrows Fireball Electro Dragon
P.E.K.K.A
Arrows Fireball Lightning
Zap Lightning Fireball Electro Dragon
Fireball Lightning Zap Arrows Electro Dragon
Arrows Fireball
Fireball Lightning Valkyrie Electro Dragon
Arrows Zap Fireball Electro Dragon Lightning
Lightning Zap Arrows Fireball
Elite Barbarians Electro Dragon P.E.K.K.A
Zap Electro Dragon Elite Barbarians Fireball Lightning
Zap Fireball Electro Dragon Lightning
Electro Dragon Lightning Zap Fireball
P.E.K.K.A
Fireball Lightning Electro Dragon

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