My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs Skeleton Army
Giant Snowball
Royal Hogs Skeleton Army
Zap
Inferno Tower Royal Hogs Skeleton Army
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Royal Hogs Skeleton Army Royal Ghost
The Log
Elite Barbarians Royal Hogs Skeleton Army
Earthquake
Inferno Tower Royal Hogs Skeleton Army
Arrows
Royal Hogs Skeleton Army
Royal Delivery
Elite Barbarians Wizard Royal Hogs Skeleton Army Royal Ghost
Fireball
Elite Barbarians Inferno Tower Wizard Royal Hogs Skeleton Army
Poison
Inferno Tower Wizard Royal Hogs Skeleton Army
Lightning
Elite Barbarians Inferno Tower Wizard
Rocket
Elite Barbarians Inferno Tower Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Royal Ghost Inferno Tower Wizard Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Skeleton Army Royal Ghost

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Royal Hogs Royal Ghost
Arrows
Zap Elite Barbarians Royal Hogs
Elite Barbarians
Zap Arrows Wizard Royal Ghost
Inferno Tower
Wizard
Elite Barbarians Royal Hogs Royal Ghost
Royal Hogs
Arrows Zap Wizard
Skeleton Army
Royal Ghost
Zap Elite Barbarians Wizard

Defense Synergies 1 10

Zap
Arrows Elite Barbarians Inferno Tower Skeleton Army Royal Ghost
Arrows
Zap Inferno Tower
Elite Barbarians
Zap Wizard
Inferno Tower
Skeleton Army Zap Arrows Royal Ghost
Wizard
Elite Barbarians Skeleton Army Royal Ghost
Royal Hogs
Skeleton Army
Inferno Tower Zap Wizard
Royal Ghost
Zap Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard
Elite Barbarians Inferno Tower Skeleton Army Zap
Inferno Tower Skeleton Army Elite Barbarians
Elite Barbarians Inferno Tower Skeleton Army
Arrows Elite Barbarians Skeleton Army
Arrows Skeleton Army Zap Royal Ghost
Inferno Tower Zap Arrows Wizard
Zap Arrows Inferno Tower
Inferno Tower Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Inferno Tower Royal Ghost
Skeleton Army Zap Arrows Wizard Royal Ghost
Arrows Inferno Tower Zap Wizard
Inferno Tower Skeleton Army Zap Elite Barbarians Wizard
Wizard Skeleton Army Zap Arrows Royal Ghost
Elite Barbarians Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap Elite Barbarians
Wizard Arrows Elite Barbarians Inferno Tower Skeleton Army
Arrows Zap Elite Barbarians Wizard Skeleton Army Royal Ghost
Zap Arrows Wizard Royal Ghost
Elite Barbarians Inferno Tower
Wizard Skeleton Army Royal Ghost Arrows Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Inferno Tower Royal Ghost
Zap Arrows Elite Barbarians Wizard Royal Ghost
Skeleton Army Zap Elite Barbarians Inferno Tower
Skeleton Army Zap Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Skeleton Army
Arrows Wizard Zap
Skeleton Army Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Skeleton Army
Zap Elite Barbarians Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Elite Barbarians Inferno Tower
Skeleton Army Zap Arrows Elite Barbarians
Elite Barbarians Skeleton Army Inferno Tower Wizard
Wizard Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Zap
Arrows Zap Elite Barbarians Inferno Tower Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Zap Royal Ghost
Arrows
Arrows
Wizard Zap Arrows
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Elite Barbarians
Zap Arrows Wizard
Zap Arrows Wizard
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Zap Arrows Wizard
Arrows Wizard
Arrows
Zap Arrows Wizard
Zap Arrows Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Arrows Zap Wizard Royal Ghost
Zap Arrows Wizard
Zap Arrows
Elite Barbarians Zap Arrows Wizard
Zap Wizard
Elite Barbarians
Zap Arrows Wizard
Zap Arrows
Arrows Wizard
Zap Skeleton Army
Zap Arrows Wizard
Arrows
Wizard
Arrows Zap Wizard
Zap Arrows
Elite Barbarians
Zap Elite Barbarians
Zap
Zap Royal Ghost

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