My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Barbarian Barrel
Elite Barbarians Electro Wizard
The Log
Elite Barbarians Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Fireball
Elite Barbarians Electro Wizard
Poison
Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Rage Arrows Mini P.E.K.K.A Electro Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Rage Arrows

Attack Synergies 10 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Mirror P.E.K.K.A Electro Wizard Mini P.E.K.K.A
Arrows
Zap Elite Barbarians Mirror P.E.K.K.A Mini P.E.K.K.A
Elite Barbarians
Zap Arrows Rage
Mini P.E.K.K.A
Zap Arrows Mirror Rage Electro Wizard
Mirror
Zap Arrows Mini P.E.K.K.A
Rage
Elite Barbarians Mini P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A Rage

Defense Synergies 5 9

Zap
Mini P.E.K.K.A Mirror Electro Wizard Arrows Elite Barbarians P.E.K.K.A
Arrows
Mirror Zap Mini P.E.K.K.A P.E.K.K.A
Elite Barbarians
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Electro Wizard Arrows Elite Barbarians Mirror
Mirror
Zap Arrows Mini P.E.K.K.A Electro Wizard
Rage
P.E.K.K.A
Zap Arrows Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Mirror P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Zap Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Arrows Zap Electro Wizard
Electro Wizard Zap Arrows
Zap Arrows P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows
Arrows Zap Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Elite Barbarians Electro Wizard
Zap Arrows Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Zap Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Zap Elite Barbarians Electro Wizard
Zap Arrows Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Electro Wizard
Arrows Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Elite Barbarians Mini P.E.K.K.A
P.E.K.K.A Zap Elite Barbarians Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A
Arrows Zap Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Electro Wizard Elite Barbarians Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A
P.E.K.K.A Zap Arrows Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Elite Barbarians Electro Wizard Zap Mini P.E.K.K.A P.E.K.K.A
Arrows Zap Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Electro Wizard
Arrows
Arrows
Zap Arrows
Arrows Zap
Arrows
Arrows Zap
Arrows Zap
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard
Zap Arrows
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Zap Arrows
Arrows
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Electro Wizard
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows Zap Electro Wizard
Zap Arrows
Zap Arrows
Elite Barbarians Zap Arrows Electro Wizard
Zap Electro Wizard
Elite Barbarians Mini P.E.K.K.A
Zap Arrows
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard
Zap Arrows Electro Wizard
Arrows
Mini P.E.K.K.A Electro Wizard
Arrows Zap
Zap Arrows
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Electro Wizard
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: